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https://github.com/Lime3DS/Lime3DS.git
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rename GGLContext to just GLContext
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db94c017bf
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@ -305,10 +305,10 @@ void GRenderWindow::showEvent(QShowEvent* event) {
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}
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}
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std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
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return std::make_unique<GLContext>(QOpenGLContext::globalShareContext());
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}
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}
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GGLContext::GGLContext(QOpenGLContext* shared_context)
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GLContext::GLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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surface(new QOffscreenSurface(nullptr)) {
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context->setShareContext(shared_context);
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context->setShareContext(shared_context);
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@ -318,10 +318,10 @@ GGLContext::GGLContext(QOpenGLContext* shared_context)
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surface->create();
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surface->create();
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}
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}
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void GGLContext::MakeCurrent() {
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void GLContext::MakeCurrent() {
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context->makeCurrent(surface);
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context->makeCurrent(surface);
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}
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}
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void GGLContext::DoneCurrent() {
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void GLContext::DoneCurrent() {
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context->doneCurrent();
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context->doneCurrent();
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}
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}
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@ -22,9 +22,9 @@ class QOpenGLContext;
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class GMainWindow;
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class GMainWindow;
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class GRenderWindow;
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class GRenderWindow;
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class GGLContext : public Frontend::GraphicsContext {
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class GLContext : public Frontend::GraphicsContext {
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public:
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public:
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explicit GGLContext(QOpenGLContext* shared_context);
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explicit GLContext(QOpenGLContext* shared_context);
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void MakeCurrent() override;
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void MakeCurrent() override;
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