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Discard Gas mode renders (#3486)
* Discard gas_mode renders This discards the gas_mode / fog effect from games that use it and allows the games to display without it. Note that gas mode is still unimplemented and will LOG<CRITICAL>. This bypasses #3287. (Doesn't fix it) * fix clang
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@ -1175,7 +1175,8 @@ vec4 secondary_fragment_color = vec4(0.0);
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
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true);
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true);
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LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
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LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
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UNIMPLEMENTED();
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out += "discard; }";
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return out;
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}
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}
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out += "gl_FragDepth = depth;\n";
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out += "gl_FragDepth = depth;\n";
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