mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-25 01:11:48 +01:00
Discard Gas mode renders (#3486)
* Discard gas_mode renders This discards the gas_mode / fog effect from games that use it and allows the games to display without it. Note that gas mode is still unimplemented and will LOG<CRITICAL>. This bypasses #3287. (Doesn't fix it) * fix clang
This commit is contained in:
parent
5dc8ac80dd
commit
04cc8fb537
@ -1175,7 +1175,8 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||||||
Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
|
Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
|
||||||
true);
|
true);
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
|
||||||
UNIMPLEMENTED();
|
out += "discard; }";
|
||||||
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
out += "gl_FragDepth = depth;\n";
|
out += "gl_FragDepth = depth;\n";
|
||||||
|
Loading…
Reference in New Issue
Block a user