Merge pull request #4130 from FearlessTobi/port-942

Port #942 from yuzu: "qt: Minor cleanup-related changes"
This commit is contained in:
James Rowe 2018-08-26 12:22:34 -06:00 committed by GitHub
commit 05118a2326
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 28 additions and 30 deletions

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@ -17,6 +17,4 @@ AboutDialog::AboutDialog(QWidget* parent)
Common::g_scm_desc, QString(Common::g_build_date).left(10)));
}
AboutDialog::~AboutDialog() {
delete ui;
}
AboutDialog::~AboutDialog() = default;

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@ -2,9 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifndef ABOUTDIALOG_H
#define ABOUTDIALOG_H
#pragma once
#include <memory>
#include <QDialog>
namespace Ui {
@ -16,10 +16,8 @@ class AboutDialog : public QDialog {
public:
explicit AboutDialog(QWidget* parent = 0);
~AboutDialog();
~AboutDialog() override;
private:
Ui::AboutDialog* ui;
std::unique_ptr<Ui::AboutDialog> ui;
};
#endif // ABOUTDIALOG_H

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@ -106,7 +106,7 @@ class GRenderWindow : public QWidget, public EmuWindow {
public:
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
~GRenderWindow();
~GRenderWindow() override;
// EmuWindow implementation
void SwapBuffers() override;

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@ -25,7 +25,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
ui->toggle_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
ConfigureDebug::~ConfigureDebug() {}
ConfigureDebug::~ConfigureDebug() = default;
void ConfigureDebug::setConfiguration() {
ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);

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@ -17,7 +17,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry
&ConfigureDialog::onLanguageChanged);
}
ConfigureDialog::~ConfigureDialog() {}
ConfigureDialog::~ConfigureDialog() = default;
void ConfigureDialog::setConfiguration() {}

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@ -40,7 +40,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ui->updateBox->setVisible(UISettings::values.updater_found);
}
ConfigureGeneral::~ConfigureGeneral() {}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::setConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);

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@ -52,7 +52,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
});
}
ConfigureGraphics::~ConfigureGraphics() {}
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::setConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);

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@ -235,7 +235,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
ConfigureTime();
}
ConfigureSystem::~ConfigureSystem() {}
ConfigureSystem::~ConfigureSystem() = default;
void ConfigureSystem::setConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn();

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@ -24,7 +24,8 @@
SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
: QLabel(parent), surface_widget(surface_widget_) {}
SurfacePicture::~SurfacePicture() {}
SurfacePicture::~SurfacePicture() = default;
void SurfacePicture::mousePressEvent(QMouseEvent* event) {
// Only do something while the left mouse button is held down

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@ -20,11 +20,11 @@ class SurfacePicture : public QLabel {
public:
explicit SurfacePicture(QWidget* parent = nullptr,
GraphicsSurfaceWidget* surface_widget = nullptr);
~SurfacePicture();
~SurfacePicture() override;
protected slots:
virtual void mouseMoveEvent(QMouseEvent* event);
virtual void mousePressEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
private:
GraphicsSurfaceWidget* surface_widget;

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@ -13,7 +13,7 @@
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h"
WaitTreeItem::~WaitTreeItem() {}
WaitTreeItem::~WaitTreeItem() = default;
QColor WaitTreeItem::GetColor() const {
return QColor(Qt::GlobalColor::black);

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@ -27,11 +27,13 @@ class WaitTreeThread;
class WaitTreeItem : public QObject {
Q_OBJECT
public:
~WaitTreeItem() override;
virtual bool IsExpandable() const;
virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
virtual QString GetText() const = 0;
virtual QColor GetColor() const;
virtual ~WaitTreeItem();
void Expand();
WaitTreeItem* Parent() const;
const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;

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@ -7,6 +7,7 @@
#include <atomic>
#include <map>
#include <unordered_map>
#include <utility>
#include <QCoreApplication>
#include <QFileInfo>
#include <QImage>
@ -142,11 +143,10 @@ public:
// used to access type from item index
static const int TypeRole = Qt::UserRole + 1;
static const int SortRole = Qt::UserRole + 2;
GameListItem() : QStandardItem() {}
GameListItem(const QString& string) : QStandardItem(string) {
GameListItem() = default;
explicit GameListItem(const QString& string) : QStandardItem(string) {
setData(string, SortRole);
}
virtual ~GameListItem() override {}
};
/**
@ -161,9 +161,8 @@ public:
static const int FullPathRole = SortRole + 1;
static const int ProgramIdRole = SortRole + 2;
GameListItemPath() : GameListItem() {}
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
: GameListItem() {
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) {
setData(type(), TypeRole);
setData(game_path, FullPathRole);
setData(qulonglong(program_id), ProgramIdRole);
@ -284,8 +283,8 @@ class GameListItemSize : public GameListItem {
public:
static const int SizeRole = SortRole;
GameListItemSize() : GameListItem() {}
GameListItemSize(const qulonglong size_bytes) : GameListItem() {
GameListItemSize() = default;
explicit GameListItemSize(const qulonglong size_bytes) {
setData(type(), TypeRole);
setData(size_bytes, SizeRole);
}
@ -376,7 +375,7 @@ public:
explicit GameListWorker(
QList<UISettings::GameDir>& game_dirs,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
: QObject(), QRunnable(), game_dirs(game_dirs), compatibility_list(compatibility_list) {}
: game_dirs(game_dirs), compatibility_list(compatibility_list) {}
public slots:
/// Starts the processing of directory tree information.