mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Properly bind the shader sampler and uniform bindings
This commit is contained in:
parent
a20c81d593
commit
061a33477f
@ -188,6 +188,8 @@ public:
|
||||
}
|
||||
|
||||
void Inject(OGLProgram&& program) {
|
||||
SetShaderUniformBlockBindings(program.handle);
|
||||
SetShaderSamplerBindings(program.handle);
|
||||
shader_or_program = std::move(program);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user