mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
video_core: receive hardware shader settings
This commit is contained in:
parent
f1cc8cfea9
commit
06815ec905
@ -22,6 +22,9 @@ void Apply() {
|
||||
|
||||
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
|
||||
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
|
||||
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
|
||||
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
|
||||
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
|
||||
|
||||
if (VideoCore::g_emu_window) {
|
||||
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
using Pica::FramebufferRegs;
|
||||
using Pica::LightingRegs;
|
||||
@ -226,7 +227,7 @@ void PicaShaderConfigCommon::Init(const Pica::ShaderRegs& regs, Pica::Shader::Sh
|
||||
program_hash = setup.GetProgramCodeHash();
|
||||
swizzle_hash = setup.GetSwizzleDataHash();
|
||||
main_offset = regs.main_offset;
|
||||
sanitize_mul = false; // TODO (wwylele): stubbed now. Should sync with user settings
|
||||
sanitize_mul = VideoCore::g_hw_shader_accurate_mul;
|
||||
|
||||
num_outputs = 0;
|
||||
output_map.fill(16);
|
||||
|
@ -19,7 +19,9 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||
|
||||
std::atomic<bool> g_hw_renderer_enabled;
|
||||
std::atomic<bool> g_shader_jit_enabled;
|
||||
std::atomic<bool> g_vsync_enabled;
|
||||
std::atomic<bool> g_hw_shader_enabled;
|
||||
std::atomic<bool> g_hw_shader_accurate_gs;
|
||||
std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
|
||||
/// Initialize the video core
|
||||
bool Init(EmuWindow* emu_window) {
|
||||
|
@ -22,6 +22,9 @@ extern EmuWindow* g_emu_window; ///< Emu window
|
||||
// qt ui)
|
||||
extern std::atomic<bool> g_hw_renderer_enabled;
|
||||
extern std::atomic<bool> g_shader_jit_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_gs;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
|
||||
/// Start the video core
|
||||
void Start();
|
||||
|
Loading…
Reference in New Issue
Block a user