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https://github.com/Lime3DS/Lime3DS.git
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video_core: receive hardware shader settings
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parent
f1cc8cfea9
commit
06815ec905
@ -22,6 +22,9 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_hw_shader_enabled = values.use_hw_shader;
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VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
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if (VideoCore::g_emu_window) {
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if (VideoCore::g_emu_window) {
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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@ -18,6 +18,7 @@
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/video_core.h"
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using Pica::FramebufferRegs;
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using Pica::FramebufferRegs;
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using Pica::LightingRegs;
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using Pica::LightingRegs;
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@ -226,7 +227,7 @@ void PicaShaderConfigCommon::Init(const Pica::ShaderRegs& regs, Pica::Shader::Sh
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program_hash = setup.GetProgramCodeHash();
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program_hash = setup.GetProgramCodeHash();
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swizzle_hash = setup.GetSwizzleDataHash();
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swizzle_hash = setup.GetSwizzleDataHash();
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main_offset = regs.main_offset;
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main_offset = regs.main_offset;
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sanitize_mul = false; // TODO (wwylele): stubbed now. Should sync with user settings
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sanitize_mul = VideoCore::g_hw_shader_accurate_mul;
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num_outputs = 0;
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num_outputs = 0;
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output_map.fill(16);
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output_map.fill(16);
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@ -19,7 +19,9 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_vsync_enabled;
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std::atomic<bool> g_hw_shader_enabled;
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std::atomic<bool> g_hw_shader_accurate_gs;
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std::atomic<bool> g_hw_shader_accurate_mul;
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/// Initialize the video core
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/// Initialize the video core
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bool Init(EmuWindow* emu_window) {
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bool Init(EmuWindow* emu_window) {
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@ -22,6 +22,9 @@ extern EmuWindow* g_emu_window; ///< Emu window
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// qt ui)
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// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_hw_shader_enabled;
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extern std::atomic<bool> g_hw_shader_accurate_gs;
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extern std::atomic<bool> g_hw_shader_accurate_mul;
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/// Start the video core
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/// Start the video core
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void Start();
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void Start();
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