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https://github.com/Lime3DS/Lime3DS.git
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citra: add status messages and fix missing errors
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parent
0319e51960
commit
0823d8e009
@ -99,6 +99,10 @@ static void OnStateChanged(const Network::RoomMember::State& state) {
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"connected to the Room");
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"connected to the Room");
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exit(1);
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exit(1);
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break;
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break;
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case Network::RoomMember::State::ConsoleIdCollision:
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LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room");
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exit(1);
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break;
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case Network::RoomMember::State::WrongPassword:
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case Network::RoomMember::State::WrongPassword:
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LOG_ERROR(Network, "Room replied with: Wrong password");
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LOG_ERROR(Network, "Room replied with: Wrong password");
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exit(1);
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exit(1);
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@ -108,6 +112,10 @@ static void OnStateChanged(const Network::RoomMember::State& state) {
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"You are using a different version than the room you are trying to connect to");
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"You are using a different version than the room you are trying to connect to");
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exit(1);
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exit(1);
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break;
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break;
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case Network::RoomMember::State::RoomIsFull:
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LOG_ERROR(Network, "The room is full");
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exit(1);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -117,6 +125,20 @@ static void OnMessageReceived(const Network::ChatEntry& msg) {
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std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
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std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
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}
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}
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static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
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std::string message;
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switch (msg.type) {
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case Network::IdMemberJoin:
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message = fmt::format("{} has joined", msg.nickname);
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break;
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case Network::IdMemberLeave:
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message = fmt::format("{} has left", msg.nickname);
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break;
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}
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if (!message.empty())
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std::cout << std::endl << "* " << message << std::endl << std::endl;
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}
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static void InitializeLogging() {
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static void InitializeLogging() {
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Log::Filter log_filter(Log::Level::Debug);
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Log::Filter log_filter(Log::Level::Debug);
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log_filter.ParseFilterString(Settings::values.log_filter);
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log_filter.ParseFilterString(Settings::values.log_filter);
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@ -334,6 +356,7 @@ int main(int argc, char** argv) {
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if (use_multiplayer) {
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if (use_multiplayer) {
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(OnMessageReceived);
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member->BindOnChatMessageRecieved(OnMessageReceived);
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member->BindOnStatusMessageReceived(OnStatusMessageReceived);
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member->BindOnStateChanged(OnStateChanged);
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member->BindOnStateChanged(OnStateChanged);
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LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
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LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
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nickname);
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nickname);
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