mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
settings: Make use of std::string_view over std::string for logging
In all usages of LogSetting(), string literals are provided. std::string_view is better suited here, as we won't churn a bunch of string allocations every time the settings are logged out. While we're at it, we can fold LogSetting() into LogSettings(), given it's only ever used there. Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
This commit is contained in:
parent
d88d22080d
commit
08f3fdfaec
@ -2,6 +2,7 @@
|
|||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <string_view>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include "audio_core/dsp_interface.h"
|
#include "audio_core/dsp_interface.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
@ -68,57 +69,56 @@ void Apply() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
void LogSetting(const std::string& name, const T& value) {
|
|
||||||
LOG_INFO(Config, "{}: {}", name, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LogSettings() {
|
void LogSettings() {
|
||||||
|
const auto log_setting = [](std::string_view name, const auto& value) {
|
||||||
|
LOG_INFO(Config, "{}: {}", name, value);
|
||||||
|
};
|
||||||
|
|
||||||
LOG_INFO(Config, "Citra Configuration:");
|
LOG_INFO(Config, "Citra Configuration:");
|
||||||
LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
|
log_setting("Core_UseCpuJit", values.use_cpu_jit);
|
||||||
LogSetting("Renderer_UseGLES", Settings::values.use_gles);
|
log_setting("Renderer_UseGLES", values.use_gles);
|
||||||
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
|
log_setting("Renderer_UseHwRenderer", values.use_hw_renderer);
|
||||||
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
|
log_setting("Renderer_UseHwShader", values.use_hw_shader);
|
||||||
LogSetting("Renderer_SeparableShader", Settings::values.separable_shader);
|
log_setting("Renderer_SeparableShader", values.separable_shader);
|
||||||
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
|
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul);
|
||||||
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
|
log_setting("Renderer_UseShaderJit", values.use_shader_jit);
|
||||||
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
|
log_setting("Renderer_UseResolutionFactor", values.resolution_factor);
|
||||||
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
|
log_setting("Renderer_FrameLimit", values.frame_limit);
|
||||||
LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate);
|
log_setting("Renderer_UseFrameLimitAlternate", values.use_frame_limit_alternate);
|
||||||
LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate);
|
log_setting("Renderer_FrameLimitAlternate", values.frame_limit_alternate);
|
||||||
LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
|
log_setting("Renderer_PostProcessingShader", values.pp_shader_name);
|
||||||
LogSetting("Renderer_FilterMode", Settings::values.filter_mode);
|
log_setting("Renderer_FilterMode", values.filter_mode);
|
||||||
LogSetting("Renderer_TextureFilterName", Settings::values.texture_filter_name);
|
log_setting("Renderer_TextureFilterName", values.texture_filter_name);
|
||||||
LogSetting("Stereoscopy_Render3d", static_cast<int>(Settings::values.render_3d));
|
log_setting("Stereoscopy_Render3d", static_cast<int>(values.render_3d));
|
||||||
LogSetting("Stereoscopy_Factor3d", Settings::values.factor_3d);
|
log_setting("Stereoscopy_Factor3d", values.factor_3d);
|
||||||
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
|
log_setting("Layout_LayoutOption", static_cast<int>(values.layout_option));
|
||||||
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
|
log_setting("Layout_SwapScreen", values.swap_screen);
|
||||||
LogSetting("Layout_UprightScreen", Settings::values.upright_screen);
|
log_setting("Layout_UprightScreen", values.upright_screen);
|
||||||
LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
|
log_setting("Utility_DumpTextures", values.dump_textures);
|
||||||
LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
|
log_setting("Utility_CustomTextures", values.custom_textures);
|
||||||
LogSetting("Utility_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
|
log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache);
|
||||||
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
|
log_setting("Audio_EnableDspLle", values.enable_dsp_lle);
|
||||||
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
|
log_setting("Audio_EnableDspLleMultithread", values.enable_dsp_lle_multithread);
|
||||||
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
|
log_setting("Audio_OutputEngine", values.sink_id);
|
||||||
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
|
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching);
|
||||||
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
|
log_setting("Audio_OutputDevice", values.audio_device_id);
|
||||||
LogSetting("Audio_InputDeviceType", static_cast<int>(Settings::values.mic_input_type));
|
log_setting("Audio_InputDeviceType", static_cast<int>(values.mic_input_type));
|
||||||
LogSetting("Audio_InputDevice", Settings::values.mic_input_device);
|
log_setting("Audio_InputDevice", values.mic_input_device);
|
||||||
using namespace Service::CAM;
|
using namespace Service::CAM;
|
||||||
LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]);
|
log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]);
|
||||||
LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]);
|
log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]);
|
||||||
LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]);
|
log_setting("Camera_OuterRightFlip", values.camera_flip[OuterRightCamera]);
|
||||||
LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]);
|
log_setting("Camera_InnerName", values.camera_name[InnerCamera]);
|
||||||
LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]);
|
log_setting("Camera_InnerConfig", values.camera_config[InnerCamera]);
|
||||||
LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]);
|
log_setting("Camera_InnerFlip", values.camera_flip[InnerCamera]);
|
||||||
LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]);
|
log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]);
|
||||||
LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]);
|
log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
|
||||||
LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]);
|
log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
|
||||||
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
|
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
|
||||||
LogSetting("System_IsNew3ds", Settings::values.is_new_3ds);
|
log_setting("System_IsNew3ds", values.is_new_3ds);
|
||||||
LogSetting("System_RegionValue", Settings::values.region_value);
|
log_setting("System_RegionValue", values.region_value);
|
||||||
LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
|
log_setting("Debugging_UseGdbstub", values.use_gdbstub);
|
||||||
LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
|
log_setting("Debugging_GdbstubPort", values.gdbstub_port);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadProfile(int index) {
|
void LoadProfile(int index) {
|
||||||
|
Loading…
Reference in New Issue
Block a user