mirror of
https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
This commit is contained in:
commit
09063dc5bb
@ -71,6 +71,7 @@ void Config::ReadValues() {
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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@ -55,6 +55,10 @@ use_shader_jit =
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# 0 (default): Native, 1: Scaled
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use_scaled_resolution =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -108,6 +108,7 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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SDL_GL_SetSwapInterval(Settings::values.use_vsync);
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DoneCurrent();
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}
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@ -22,6 +22,7 @@ set(SRCS
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configure_debug.cpp
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configure_dialog.cpp
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configure_general.cpp
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configure_graphics.cpp
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configure_system.cpp
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configure_input.cpp
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game_list.cpp
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@ -54,6 +55,7 @@ set(HEADERS
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configure_debug.h
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configure_dialog.h
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configure_general.h
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configure_graphics.h
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configure_system.h
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configure_input.h
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game_list.h
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@ -73,6 +75,7 @@ set(UIS
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configure_audio.ui
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configure_debug.ui
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configure_general.ui
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configure_graphics.ui
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configure_system.ui
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configure_input.ui
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hotkeys.ui
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@ -107,36 +107,13 @@ private:
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
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QWidget(parent), keyboard_id(0), emu_thread(emu_thread) {
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QWidget(parent), keyboard_id(0), emu_thread(emu_thread), child(nullptr) {
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setVersion(3,3);
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fmt.setProfile(QGLFormat::CoreProfile);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
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BackupGeometry();
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}
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void GRenderWindow::moveContext()
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@ -281,6 +258,40 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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}
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void GRenderWindow::InitRenderTarget() {
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if (child) {
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delete child;
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}
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if (layout()) {
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delete layout();
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setVersion(3, 3);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setSwapInterval(Settings::values.use_vsync);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
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BackupGeometry();
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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@ -126,6 +126,8 @@ public:
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void OnClientAreaResized(unsigned width, unsigned height);
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void InitRenderTarget();
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public slots:
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void moveContext(); // overridden
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@ -48,6 +48,7 @@ void Config::ReadValues() {
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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@ -140,6 +141,7 @@ void Config::SaveValues() {
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -34,11 +34,16 @@
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<string>Input</string>
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</attribute>
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</widget>
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<widget class="ConfigureAudio" name="audioTab">
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<widget class="ConfigureGraphics" name="graphicsTab">
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<attribute name="title">
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<string>Audio</string>
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<string>Graphics</string>
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</attribute>
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</widget>
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<widget class="ConfigureAudio" name="audioTab">
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<attribute name="title">
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<string>Audio</string>
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</attribute>
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</widget>
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<widget class="ConfigureDebug" name="debugTab">
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<attribute name="title">
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<string>Debug</string>
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@ -80,12 +85,18 @@
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<header>configure_debug.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureInput</class>
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<extends>QWidget</extends>
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<header>configure_input.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureInput</class>
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<extends>QWidget</extends>
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<header>configure_input.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureGraphics</class>
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<extends>QWidget</extends>
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<header>configure_graphics.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections>
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@ -19,13 +19,13 @@ ConfigureDebug::~ConfigureDebug() {
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}
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void ConfigureDebug::setConfiguration() {
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ui->toogle_gdbstub->setChecked(Settings::values.use_gdbstub);
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
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ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
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ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
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}
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void ConfigureDebug::applyConfiguration() {
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Settings::values.use_gdbstub = ui->toogle_gdbstub->isChecked();
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Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked();
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Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
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Settings::Apply();
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}
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@ -25,7 +25,7 @@
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QCheckBox" name="toogle_gdbstub">
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<widget class="QCheckBox" name="toggle_gdbstub">
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<property name="text">
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<string>Enable GDB Stub</string>
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</property>
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@ -83,7 +83,7 @@
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<resources/>
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<connections>
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<connection>
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<sender>toogle_gdbstub</sender>
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<sender>toggle_gdbstub</sender>
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<signal>toggled(bool)</signal>
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<receiver>gdbport_spinbox</receiver>
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<slot>setEnabled(bool)</slot>
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@ -31,6 +31,7 @@ void ConfigureDialog::applyConfiguration() {
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ui->generalTab->applyConfiguration();
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ui->systemTab->applyConfiguration();
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ui->inputTab->applyConfiguration();
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ui->graphicsTab->applyConfiguration();
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ui->audioTab->applyConfiguration();
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ui->debugTab->applyConfiguration();
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}
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@ -20,20 +20,14 @@ ConfigureGeneral::~ConfigureGeneral() {
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}
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void ConfigureGeneral::setConfiguration() {
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ui->toogle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toogle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->region_combobox->setCurrentIndex(Settings::values.region_value);
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ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked();
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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Settings::values.region_value = ui->region_combobox->currentIndex();
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
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Settings::Apply();
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}
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@ -25,14 +25,14 @@
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QCheckBox" name="toogle_deepscan">
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<widget class="QCheckBox" name="toggle_deepscan">
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<property name="text">
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<string>Recursive scan for game folder</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_check_exit">
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<widget class="QCheckBox" name="toggle_check_exit">
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<property name="text">
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<string>Confirm exit while emulation is running</string>
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</property>
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@ -106,40 +106,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>Performance</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QCheckBox" name="toogle_hw_renderer">
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<property name="text">
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<string>Enable hardware renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_shader_jit">
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<property name="text">
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<string>Enable shader JIT</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_scaled_resolution">
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<property name="text">
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<string>Enable scaled resolution</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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|
37
src/citra_qt/configure_graphics.cpp
Normal file
37
src/citra_qt/configure_graphics.cpp
Normal file
@ -0,0 +1,37 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/configure_graphics.h"
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#include "ui_configure_graphics.h"
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#include "core/settings.h"
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#include "core/system.h"
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ConfigureGraphics::ConfigureGraphics(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::ConfigureGraphics)
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{
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ui->setupUi(this);
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this->setConfiguration();
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ui->toggle_vsync->setEnabled(!System::IsPoweredOn());
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}
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ConfigureGraphics::~ConfigureGraphics() {
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}
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void ConfigureGraphics::setConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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}
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::Apply();
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}
|
29
src/citra_qt/configure_graphics.h
Normal file
29
src/citra_qt/configure_graphics.h
Normal file
@ -0,0 +1,29 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
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|
||||
#pragma once
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|
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#include <memory>
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#include <QWidget>
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|
||||
namespace Ui {
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||||
class ConfigureGraphics;
|
||||
}
|
||||
|
||||
class ConfigureGraphics : public QWidget
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||||
{
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||||
Q_OBJECT
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||||
|
||||
public:
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||||
explicit ConfigureGraphics(QWidget *parent = nullptr);
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~ConfigureGraphics();
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||||
|
||||
void applyConfiguration();
|
||||
|
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private:
|
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void setConfiguration();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigureGraphics> ui;
|
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};
|
92
src/citra_qt/configure_graphics.ui
Normal file
92
src/citra_qt/configure_graphics.ui
Normal file
@ -0,0 +1,92 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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||||
<class>ConfigureGraphics</class>
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||||
<widget class="QWidget" name="ConfigureGraphics">
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<property name="geometry">
|
||||
<rect>
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||||
<x>0</x>
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||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
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<property name="title">
|
||||
<string>Graphics</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
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<item>
|
||||
<widget class="QCheckBox" name="toggle_hw_renderer">
|
||||
<property name="text">
|
||||
<string>Enable hardware renderer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_shader_jit">
|
||||
<property name="text">
|
||||
<string>Enable shader JIT</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_scaled_resolution">
|
||||
<property name="text">
|
||||
<string>Enable scaled resolution</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_vsync">
|
||||
<property name="text">
|
||||
<string>Enable V-Sync</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>toggle_gdbstub</sender>
|
||||
<signal>toggled(bool)</signal>
|
||||
<receiver>gdbport_spinbox</receiver>
|
||||
<slot>setEnabled(bool)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>84</x>
|
||||
<y>157</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>342</x>
|
||||
<y>158</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
@ -243,7 +243,9 @@ bool GMainWindow::InitializeSystem() {
|
||||
if (emu_thread != nullptr)
|
||||
ShutdownGame();
|
||||
|
||||
render_window->InitRenderTarget();
|
||||
render_window->MakeCurrent();
|
||||
|
||||
if (!gladLoadGL()) {
|
||||
QMessageBox::critical(this, tr("Error while starting Citra!"),
|
||||
tr("Failed to initialize the video core!\n\n"
|
||||
|
@ -72,6 +72,7 @@ struct Values {
|
||||
bool use_hw_renderer;
|
||||
bool use_shader_jit;
|
||||
bool use_scaled_resolution;
|
||||
bool use_vsync;
|
||||
|
||||
float bg_red;
|
||||
float bg_green;
|
||||
|
@ -17,6 +17,8 @@
|
||||
|
||||
namespace System {
|
||||
|
||||
static bool is_powered_on{ false };
|
||||
|
||||
Result Init(EmuWindow* emu_window) {
|
||||
Core::Init();
|
||||
CoreTiming::Init();
|
||||
@ -30,9 +32,15 @@ Result Init(EmuWindow* emu_window) {
|
||||
AudioCore::Init();
|
||||
GDBStub::Init();
|
||||
|
||||
is_powered_on = true;
|
||||
|
||||
return Result::Success;
|
||||
}
|
||||
|
||||
bool IsPoweredOn() {
|
||||
return is_powered_on;
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
GDBStub::Shutdown();
|
||||
AudioCore::Shutdown();
|
||||
@ -42,6 +50,8 @@ void Shutdown() {
|
||||
HW::Shutdown();
|
||||
CoreTiming::Shutdown();
|
||||
Core::Shutdown();
|
||||
|
||||
is_powered_on = false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -16,6 +16,7 @@ enum class Result {
|
||||
};
|
||||
|
||||
Result Init(EmuWindow* emu_window);
|
||||
bool IsPoweredOn();
|
||||
void Shutdown();
|
||||
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||
std::atomic<bool> g_hw_renderer_enabled;
|
||||
std::atomic<bool> g_shader_jit_enabled;
|
||||
std::atomic<bool> g_scaled_resolution_enabled;
|
||||
std::atomic<bool> g_vsync_enabled;
|
||||
|
||||
/// Initialize the video core
|
||||
bool Init(EmuWindow* emu_window) {
|
||||
|
Loading…
Reference in New Issue
Block a user