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https://github.com/Lime3DS/Lime3DS.git
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ServerSession: replace GetPointer with block copy for HLE translation
Do it in the same way as HLERequestContext::SleepClientThread callback and avoid unsafe GetPointer
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36c8e1d7a9
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@ -66,14 +66,13 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
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// If this ServerSession has an associated HLE handler, forward the request to it.
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// If this ServerSession has an associated HLE handler, forward the request to it.
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if (hle_handler != nullptr) {
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if (hle_handler != nullptr) {
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// TODO(wwylele): avoid GetPointer
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std::array<u32_le, IPC::COMMAND_BUFFER_LENGTH + 2 * IPC::MAX_STATIC_BUFFERS> cmd_buf;
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u32* cmd_buf =
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reinterpret_cast<u32*>(kernel.memory.GetPointer(thread->GetCommandBufferAddress()));
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Kernel::Process* current_process = thread->owner_process;
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Kernel::Process* current_process = thread->owner_process;
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kernel.memory.ReadBlock(*current_process, thread->GetCommandBufferAddress(), cmd_buf.data(),
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cmd_buf.size() * sizeof(u32));
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Kernel::HLERequestContext context(this);
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Kernel::HLERequestContext context(this);
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context.PopulateFromIncomingCommandBuffer(cmd_buf, *current_process);
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context.PopulateFromIncomingCommandBuffer(cmd_buf.data(), *current_process);
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hle_handler->HandleSyncRequest(context);
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hle_handler->HandleSyncRequest(context);
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@ -83,7 +82,9 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
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// put the thread to sleep then the writing of the command buffer will be deferred to the
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// put the thread to sleep then the writing of the command buffer will be deferred to the
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// wakeup callback.
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// wakeup callback.
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if (thread->status == Kernel::ThreadStatus::Running) {
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if (thread->status == Kernel::ThreadStatus::Running) {
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context.WriteToOutgoingCommandBuffer(cmd_buf, *current_process);
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context.WriteToOutgoingCommandBuffer(cmd_buf.data(), *current_process);
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kernel.memory.WriteBlock(*current_process, thread->GetCommandBufferAddress(),
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cmd_buf.data(), cmd_buf.size() * sizeof(u32));
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}
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}
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}
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}
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