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video_core: Allow changing background color while emulation is running
As @jroweboy stated, this is just one more atomic in VideoCore.
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@ -31,6 +31,8 @@ void Apply() {
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VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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VideoCore::g_renderer_bg_color_update_requested = true;
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if (Core::System::GetInstance().IsPoweredOn()) {
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Core::DSP().SetSink(values.sink_id, values.audio_device_id);
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Core::DSP().EnableStretching(values.enable_audio_stretching);
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@ -384,6 +384,12 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
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* Draws the emulated screens to the emulator window.
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*/
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void RendererOpenGL::DrawScreens() {
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if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
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0.0f);
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}
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auto layout = render_window->GetFramebufferLayout();
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const auto& top_screen = layout.top_screen;
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const auto& bottom_screen = layout.bottom_screen;
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@ -22,6 +22,7 @@ std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_hw_shader_enabled;
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std::atomic<bool> g_hw_shader_accurate_gs;
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std::atomic<bool> g_hw_shader_accurate_mul;
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std::atomic<bool> g_renderer_bg_color_update_requested;
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/// Initialize the video core
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bool Init(EmuWindow* emu_window) {
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@ -25,6 +25,7 @@ extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_hw_shader_enabled;
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extern std::atomic<bool> g_hw_shader_accurate_gs;
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extern std::atomic<bool> g_hw_shader_accurate_mul;
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extern std::atomic<bool> g_renderer_bg_color_update_requested;
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/// Start the video core
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void Start();
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