mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some situations.
This commit is contained in:
parent
0a1c73e396
commit
0c447e0a06
@ -190,6 +190,9 @@ void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DrawTriangles() {
|
||||
if (vertex_batch.empty())
|
||||
return;
|
||||
|
||||
SyncFramebuffer();
|
||||
SyncDrawState();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user