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Merge pull request #4174 from wwylele/proctex-round-fix
gl_rasiterzer/proctex: revert back to round() for Nearest sampling
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12bba80d48
@ -1158,8 +1158,7 @@ float ProcTexNoiseCoef(vec2 x) {
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case ProcTexFilter::NearestMipmapLinear:
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case ProcTexFilter::NearestMipmapNearest:
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out += "lut_coord += lut_offset;\n";
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// Note: float->int conversion here is indeed floor, not round
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out += "return texelFetch(texture_buffer_lut_rgba, int(lut_coord) + "
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out += "return texelFetch(texture_buffer_lut_rgba, int(round(lut_coord)) + "
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"proctex_lut_offset);\n";
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break;
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}
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