mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Merge pull request #4174 from wwylele/proctex-round-fix
gl_rasiterzer/proctex: revert back to round() for Nearest sampling
This commit is contained in:
commit
12bba80d48
@ -1158,8 +1158,7 @@ float ProcTexNoiseCoef(vec2 x) {
|
||||
case ProcTexFilter::NearestMipmapLinear:
|
||||
case ProcTexFilter::NearestMipmapNearest:
|
||||
out += "lut_coord += lut_offset;\n";
|
||||
// Note: float->int conversion here is indeed floor, not round
|
||||
out += "return texelFetch(texture_buffer_lut_rgba, int(lut_coord) + "
|
||||
out += "return texelFetch(texture_buffer_lut_rgba, int(round(lut_coord)) + "
|
||||
"proctex_lut_offset);\n";
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user