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Memory: Use the fixed PAddr directly in RasterizerFlushVirtualRegion
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@ -426,7 +426,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
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VAddr end = start + size;
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VAddr end = start + size;
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auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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auto CheckRegion = [&](VAddr region_start, VAddr region_end, PAddr paddr_region_start) {
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if (start >= region_end || end <= region_start) {
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if (start >= region_end || end <= region_start) {
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// No overlap with region
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// No overlap with region
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return;
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return;
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@ -434,10 +434,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_end = std::min(end, region_end);
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VAddr overlap_end = std::min(end, region_end);
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PAddr physical_start = paddr_region_start + (overlap_start - region_start);
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auto maybe_paddr = TryVirtualToPhysicalAddress(overlap_start);
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ASSERT(maybe_paddr);
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PAddr physical_start = *maybe_paddr;
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u32 overlap_size = overlap_end - overlap_start;
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u32 overlap_size = overlap_end - overlap_start;
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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@ -454,9 +451,9 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
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}
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}
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};
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};
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CheckRegion(LINEAR_HEAP_VADDR, LINEAR_HEAP_VADDR_END);
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CheckRegion(LINEAR_HEAP_VADDR, LINEAR_HEAP_VADDR_END, FCRAM_PADDR);
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CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END);
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CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END, FCRAM_PADDR);
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CheckRegion(VRAM_VADDR, VRAM_VADDR_END);
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CheckRegion(VRAM_VADDR, VRAM_VADDR_END, VRAM_PADDR);
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}
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}
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u8 Read8(const VAddr addr) {
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u8 Read8(const VAddr addr) {
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