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VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering routines in VideoCore. Although disabled, many of them still allocated memory or did some extra work that was enough to show up in a profiler. Gives a slight (~2ms) speedup.
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@ -116,7 +116,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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{
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Common::Profiling::ScopeTimer scope_timer(category_drawing);
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#if PICA_LOG_TEV
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DebugUtils::DumpTevStageConfig(regs.GetTevStages());
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#endif
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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@ -159,9 +161,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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const u16* index_address_16 = (u16*)index_address_8;
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bool index_u16 = index_info.format != 0;
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#if PICA_DUMP_GEOMETRY
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DebugUtils::GeometryDumper geometry_dumper;
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PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
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PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
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#endif
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PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
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if (g_debug_context) {
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for (int i = 0; i < 3; ++i) {
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@ -271,6 +275,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
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#if PICA_DUMP_GEOMETRY
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// NOTE: When dumping geometry, we simply assume that the first input attribute
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// corresponds to the position for now.
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DebugUtils::GeometryDumper::Vertex dumped_vertex = {
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@ -280,6 +285,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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dumping_primitive_assembler.SubmitVertex(dumped_vertex,
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std::bind(&DebugUtils::GeometryDumper::AddTriangle,
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&geometry_dumper, _1, _2, _3));
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#endif
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// Send to vertex shader
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VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
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@ -312,7 +318,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
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}
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#if PICA_DUMP_GEOMETRY
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geometry_dumper.Dump();
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#endif
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if (g_debug_context) {
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g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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@ -90,10 +90,6 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
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}
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void GeometryDumper::Dump() {
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// NOTE: Permanently enabling this just trashes the hard disk for no reason.
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// Hence, this is currently disabled.
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return;
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static int index = 0;
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std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
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@ -116,10 +112,6 @@ void GeometryDumper::Dump() {
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void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
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u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
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{
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// NOTE: Permanently enabling this just trashes hard disks for no reason.
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// Hence, this is currently disabled.
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return;
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struct StuffToWrite {
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u8* pointer;
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u32 size;
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@ -565,10 +557,6 @@ TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
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}
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void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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// NOTE: Permanently enabling this just trashes hard disks for no reason.
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// Hence, this is currently disabled.
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return;
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#ifndef HAVE_PNG
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return;
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#else
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@ -157,6 +157,11 @@ extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this g
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namespace DebugUtils {
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#define PICA_DUMP_GEOMETRY 0
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#define PICA_DUMP_SHADERS 0
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#define PICA_DUMP_TEXTURES 0
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#define PICA_LOG_TEV 0
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// Simple utility class for dumping geometry data to an OBJ file
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class GeometryDumper {
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public:
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@ -462,7 +462,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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// TODO: Apply the min and mag filters to the texture
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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#if PICA_DUMP_TEXTURES
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DebugUtils::DumpTexture(texture.config, texture_data);
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#endif
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}
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}
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@ -582,9 +582,11 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs:
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state.conditional_code[1] = false;
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ProcessShaderCode(state);
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#if PICA_DUMP_SHADERS
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DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
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state.debug.max_opdesc_id, config.main_offset,
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g_state.regs.vs_output_attributes); // TODO: Don't hardcode VS here
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#endif
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// Setup output data
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OutputVertex ret;
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