android: Added portrait-specific config values for custom layouts

This commit is contained in:
David Griswold 2024-08-11 13:41:25 +01:00 committed by OpenSauce
parent b93e51ca7c
commit 138e4bcbd0
8 changed files with 107 additions and 22 deletions

View File

@ -188,6 +188,18 @@ void Config::ReadValues() {
ReadSetting("Layout", Settings::values.cardboard_x_shift);
ReadSetting("Layout", Settings::values.cardboard_y_shift);
#ifdef ANDROID
ReadSetting("Layout", Settings::values.custom_portrait_layout);
ReadSetting("Layout", Settings::values.custom_portrait_top_left);
ReadSetting("Layout", Settings::values.custom_portrait_top_top);
ReadSetting("Layout", Settings::values.custom_portrait_top_right);
ReadSetting("Layout", Settings::values.custom_portrait_top_bottom);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_left);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_top);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_right);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_bottom);
#endif
// Utility
ReadSetting("Utility", Settings::values.dump_textures);
ReadSetting("Utility", Settings::values.custom_textures);

View File

@ -184,6 +184,7 @@ filter_mode =
layout_option =
# Toggle custom layout (using the settings below) on or off.
# Only applies to landscape on Android
# 0 (default): Off, 1: On
custom_layout =
@ -198,6 +199,22 @@ custom_bottom_y =
custom_bottom_width =
custom_bottom_height =
# Custom Layout Options for Android Portrait Mode
# Toggle custom layout (using the settings below) on or off.
# 0 (default): Off, 1: On
custom_portrait_layout =
# Screen placement when using Custom layout option
# 0x, 0y is the top left corner of the render window.
custom_portrait_top_left =
custom_portrait_top_top =
custom_portrait_top_right =
custom_portrait_top_bottom =
custom_portrait_bottom_left =
custom_portrait_bottom_top =
custom_portrait_bottom_right =
custom_portrait_bottom_bottom =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent

View File

@ -506,6 +506,16 @@ struct Values {
Setting<u16> screen_bottom_leftright_padding{0, "screen_bottom_leftright_padding"};
Setting<u16> screen_bottom_topbottom_padding{0, "screen_bottom_topbottom_padding"};
Setting<bool> custom_portrait_layout{false, "custom_portrait_layout"};
Setting<u16> custom_portrait_top_left{0, "custom_portrait_top_left"};
Setting<u16> custom_portrait_top_top{0, "custom_portrait_top_top"};
Setting<u16> custom_portrait_top_right{400, "custom_portrait_top_right"};
Setting<u16> custom_portrait_top_bottom{240, "custom_portrait_top_bottom"};
Setting<u16> custom_portrait_bottom_left{40, "custom_portrait_bottom_left"};
Setting<u16> custom_portrait_bottom_top{240, "custom_portrait_bottom_top"};
Setting<u16> custom_portrait_bottom_right{360, "custom_portrait_bottom_right"};
Setting<u16> custom_portrait_bottom_bottom{480, "custom_portrait_bottom_bottom"};
SwitchableSetting<float> bg_red{0.f, "bg_red"};
SwitchableSetting<float> bg_green{0.f, "bg_green"};
SwitchableSetting<float> bg_blue{0.f, "bg_blue"};

View File

@ -183,8 +183,10 @@ void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_po
const auto min_size =
Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen.GetValue());
if (Settings::values.custom_layout.GetValue() == true) {
layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
if ((Settings::values.custom_layout.GetValue() == true && !is_portrait_mode) ||
(Settings::values.custom_portrait_layout.GetValue() == true && is_portrait_mode)) {
layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
is_portrait_mode);
} else {
width = std::max(width, min_size.first);
height = std::max(height, min_size.second);

View File

@ -382,24 +382,30 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
return SingleFrameLayout(width, height, is_secondary, upright);
}
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped, bool is_portrait_mode) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
u16 top_left = is_portrait_mode ? Settings::values.custom_portrait_top_left.GetValue()
: Settings::values.custom_top_left.GetValue();
u16 top_right = is_portrait_mode ? Settings::values.custom_portrait_top_right.GetValue()
: Settings::values.custom_top_right.GetValue();
u16 top_top = is_portrait_mode ? Settings::values.custom_portrait_top_top.GetValue()
: Settings::values.custom_top_top.GetValue();
u16 top_bottom = is_portrait_mode ? Settings::values.custom_portrait_top_bottom.GetValue()
: Settings::values.custom_top_bottom.GetValue();
u16 bottom_left = is_portrait_mode ? Settings::values.custom_portrait_bottom_left.GetValue()
: Settings::values.custom_bottom_left.GetValue();
u16 bottom_right = is_portrait_mode ? Settings::values.custom_portrait_bottom_right.GetValue()
: Settings::values.custom_bottom_right.GetValue();
u16 bottom_top = is_portrait_mode ? Settings::values.custom_portrait_bottom_top.GetValue()
: Settings::values.custom_bottom_top.GetValue();
u16 bottom_bottom = is_portrait_mode ? Settings::values.custom_portrait_bottom_bottom.GetValue()
: Settings::values.custom_bottom_bottom.GetValue();
Common::Rectangle<u32> top_screen{Settings::values.custom_top_x.GetValue(),
Settings::values.custom_top_y.GetValue(),
(u32)(Settings::values.custom_top_x.GetValue() +
Settings::values.custom_top_width.GetValue()),
(u32)(Settings::values.custom_top_y.GetValue() +
Settings::values.custom_top_height.GetValue())};
Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_x.GetValue(),
Settings::values.custom_bottom_y.GetValue(),
(u32)(Settings::values.custom_bottom_x.GetValue() +
Settings::values.custom_bottom_width.GetValue()),
(u32)(Settings::values.custom_bottom_y.GetValue() +
Settings::values.custom_bottom_height.GetValue())};
Common::Rectangle<u32> top_screen{top_left, top_top, top_right, top_bottom};
Common::Rectangle<u32> bot_screen{bottom_left, bottom_top, bottom_right, bottom_bottom};
if (is_swapped) {
res.top_screen = bot_screen;
@ -412,12 +418,21 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
}
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) {
if (Settings::values.custom_layout.GetValue() == true) {
return CustomFrameLayout(std::max(Settings::values.custom_top_width.GetValue(),
Settings::values.custom_bottom_width.GetValue()),
std::max(Settings::values.custom_top_height.GetValue(),
Settings::values.custom_bottom_height.GetValue()),
Settings::values.swap_screen.GetValue());
bool is_portrait_mode =
Settings::values.layout_option.GetValue() == Settings::LayoutOption::MobilePortrait;
if (Settings::values.custom_layout.GetValue() == true && !is_portrait_mode) {
return CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
Settings::values.custom_bottom_right.GetValue()),
std::max(Settings::values.custom_top_bottom.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()),
Settings::values.swap_screen.GetValue(), is_portrait_mode);
} else if (Settings::values.custom_portrait_layout.GetValue() == true && is_portrait_mode) {
return CustomFrameLayout(
std::max(Settings::values.custom_portrait_top_right.GetValue(),
Settings::values.custom_portrait_bottom_right.GetValue()),
std::max(Settings::values.custom_portrait_top_bottom.GetValue(),
Settings::values.custom_portrait_bottom_bottom.GetValue()),
Settings::values.swap_screen.GetValue(), is_portrait_mode);
}
int width, height;

View File

@ -145,7 +145,8 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
* @param height Window framebuffer height in pixels
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped);
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped,
bool is_portrait_mode = false);
/**
* Convenience method to get frame layout by resolution scale

View File

@ -183,6 +183,16 @@ void Config::ReadValues() {
ReadSetting("Layout", Settings::values.screen_bottom_leftright_padding);
ReadSetting("Layout", Settings::values.screen_bottom_topbottom_padding);
ReadSetting("Layout", Settings::values.custom_portrait_layout);
ReadSetting("Layout", Settings::values.custom_portrait_top_left);
ReadSetting("Layout", Settings::values.custom_portrait_top_top);
ReadSetting("Layout", Settings::values.custom_portrait_top_right);
ReadSetting("Layout", Settings::values.custom_portrait_top_bottom);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_left);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_top);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_right);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_bottom);
// Utility
ReadSetting("Utility", Settings::values.dump_textures);
ReadSetting("Utility", Settings::values.custom_textures);

View File

@ -538,6 +538,15 @@ void Config::ReadLayoutValues() {
ReadBasicSetting(Settings::values.screen_bottom_stretch);
ReadBasicSetting(Settings::values.screen_bottom_leftright_padding);
ReadBasicSetting(Settings::values.screen_bottom_topbottom_padding);
ReadBasicSetting(Settings::values.custom_portrait_layout);
ReadBasicSetting(Settings::values.custom_portrait_top_left);
ReadBasicSetting(Settings::values.custom_portrait_top_top);
ReadBasicSetting(Settings::values.custom_portrait_top_right);
ReadBasicSetting(Settings::values.custom_portrait_top_bottom);
ReadBasicSetting(Settings::values.custom_portrait_bottom_left);
ReadBasicSetting(Settings::values.custom_portrait_bottom_top);
ReadBasicSetting(Settings::values.custom_portrait_bottom_right);
ReadBasicSetting(Settings::values.custom_portrait_bottom_bottom);
}
qt_config->endGroup();
@ -1090,6 +1099,15 @@ void Config::SaveLayoutValues() {
WriteBasicSetting(Settings::values.screen_bottom_stretch);
WriteBasicSetting(Settings::values.screen_bottom_leftright_padding);
WriteBasicSetting(Settings::values.screen_bottom_topbottom_padding);
WriteBasicSetting(Settings::values.custom_portrait_layout);
WriteBasicSetting(Settings::values.custom_portrait_top_left);
WriteBasicSetting(Settings::values.custom_portrait_top_top);
WriteBasicSetting(Settings::values.custom_portrait_top_right);
WriteBasicSetting(Settings::values.custom_portrait_top_bottom);
WriteBasicSetting(Settings::values.custom_portrait_bottom_left);
WriteBasicSetting(Settings::values.custom_portrait_bottom_top);
WriteBasicSetting(Settings::values.custom_portrait_bottom_right);
WriteBasicSetting(Settings::values.custom_portrait_bottom_bottom);
}
qt_config->endGroup();