mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
Merge pull request #1625 from JayFoxRox/sw-blend-func
Rasterizer: Allow all blend factors for alpha blend-func
This commit is contained in:
commit
142a5dc3f5
@ -923,60 +923,16 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||
if (output_merger.alphablend_enable) {
|
||||
auto params = output_merger.alpha_blending;
|
||||
|
||||
auto LookupFactorRGB = [&](Regs::BlendFactor factor) -> Math::Vec3<u8> {
|
||||
switch (factor) {
|
||||
case Regs::BlendFactor::Zero :
|
||||
return Math::Vec3<u8>(0, 0, 0);
|
||||
auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
|
||||
DEBUG_ASSERT(channel < 4);
|
||||
|
||||
case Regs::BlendFactor::One :
|
||||
return Math::Vec3<u8>(255, 255, 255);
|
||||
|
||||
case Regs::BlendFactor::SourceColor:
|
||||
return combiner_output.rgb();
|
||||
|
||||
case Regs::BlendFactor::OneMinusSourceColor:
|
||||
return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
|
||||
|
||||
case Regs::BlendFactor::DestColor:
|
||||
return dest.rgb();
|
||||
|
||||
case Regs::BlendFactor::OneMinusDestColor:
|
||||
return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
|
||||
|
||||
case Regs::BlendFactor::SourceAlpha:
|
||||
return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
|
||||
|
||||
case Regs::BlendFactor::OneMinusSourceAlpha:
|
||||
return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
|
||||
|
||||
case Regs::BlendFactor::DestAlpha:
|
||||
return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
|
||||
|
||||
case Regs::BlendFactor::OneMinusDestAlpha:
|
||||
return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
|
||||
|
||||
case Regs::BlendFactor::ConstantColor:
|
||||
return Math::Vec3<u8>(output_merger.blend_const.r, output_merger.blend_const.g, output_merger.blend_const.b);
|
||||
|
||||
case Regs::BlendFactor::OneMinusConstantColor:
|
||||
return Math::Vec3<u8>(255 - output_merger.blend_const.r, 255 - output_merger.blend_const.g, 255 - output_merger.blend_const.b);
|
||||
|
||||
case Regs::BlendFactor::ConstantAlpha:
|
||||
return Math::Vec3<u8>(output_merger.blend_const.a, output_merger.blend_const.a, output_merger.blend_const.a);
|
||||
|
||||
case Regs::BlendFactor::OneMinusConstantAlpha:
|
||||
return Math::Vec3<u8>(255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a);
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
}
|
||||
|
||||
return {};
|
||||
const Math::Vec4<u8> blend_const = {
|
||||
static_cast<u8>(output_merger.blend_const.r),
|
||||
static_cast<u8>(output_merger.blend_const.g),
|
||||
static_cast<u8>(output_merger.blend_const.b),
|
||||
static_cast<u8>(output_merger.blend_const.a)
|
||||
};
|
||||
|
||||
auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 {
|
||||
switch (factor) {
|
||||
case Regs::BlendFactor::Zero:
|
||||
return 0;
|
||||
@ -984,6 +940,18 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||
case Regs::BlendFactor::One:
|
||||
return 255;
|
||||
|
||||
case Regs::BlendFactor::SourceColor:
|
||||
return combiner_output[channel];
|
||||
|
||||
case Regs::BlendFactor::OneMinusSourceColor:
|
||||
return 255 - combiner_output[channel];
|
||||
|
||||
case Regs::BlendFactor::DestColor:
|
||||
return dest[channel];
|
||||
|
||||
case Regs::BlendFactor::OneMinusDestColor:
|
||||
return 255 - dest[channel];
|
||||
|
||||
case Regs::BlendFactor::SourceAlpha:
|
||||
return combiner_output.a();
|
||||
|
||||
@ -996,19 +964,31 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||
case Regs::BlendFactor::OneMinusDestAlpha:
|
||||
return 255 - dest.a();
|
||||
|
||||
case Regs::BlendFactor::ConstantColor:
|
||||
return blend_const[channel];
|
||||
|
||||
case Regs::BlendFactor::OneMinusConstantColor:
|
||||
return 255 - blend_const[channel];
|
||||
|
||||
case Regs::BlendFactor::ConstantAlpha:
|
||||
return output_merger.blend_const.a;
|
||||
return blend_const.a();
|
||||
|
||||
case Regs::BlendFactor::OneMinusConstantAlpha:
|
||||
return 255 - output_merger.blend_const.a;
|
||||
return 255 - blend_const.a();
|
||||
|
||||
case Regs::BlendFactor::SourceAlphaSaturate:
|
||||
// Returns 1.0 for the alpha channel
|
||||
if (channel == 3)
|
||||
return 255;
|
||||
return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
|
||||
LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", factor);
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
}
|
||||
|
||||
return {};
|
||||
return combiner_output[channel];
|
||||
};
|
||||
|
||||
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
|
||||
@ -1060,10 +1040,15 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||
MathUtil::Clamp(result.a(), 0, 255));
|
||||
};
|
||||
|
||||
auto srcfactor = Math::MakeVec(LookupFactorRGB(params.factor_source_rgb),
|
||||
LookupFactorA(params.factor_source_a));
|
||||
auto dstfactor = Math::MakeVec(LookupFactorRGB(params.factor_dest_rgb),
|
||||
LookupFactorA(params.factor_dest_a));
|
||||
auto srcfactor = Math::MakeVec(LookupFactor(0, params.factor_source_rgb),
|
||||
LookupFactor(1, params.factor_source_rgb),
|
||||
LookupFactor(2, params.factor_source_rgb),
|
||||
LookupFactor(3, params.factor_source_a));
|
||||
|
||||
auto dstfactor = Math::MakeVec(LookupFactor(0, params.factor_dest_rgb),
|
||||
LookupFactor(1, params.factor_dest_rgb),
|
||||
LookupFactor(2, params.factor_dest_rgb),
|
||||
LookupFactor(3, params.factor_dest_a));
|
||||
|
||||
blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb);
|
||||
blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
|
||||
|
Loading…
Reference in New Issue
Block a user