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https://github.com/Lime3DS/Lime3DS.git
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Event: Get rid of permanent_lock hack.
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@ -26,7 +26,6 @@ public:
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ResetType reset_type; ///< Current ResetType
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bool locked; ///< Event signal wait
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bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
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std::string name; ///< Name of event (optional)
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ResultVal<bool> WaitSynchronization() override {
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@ -35,27 +34,13 @@ public:
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
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}
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if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
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if (reset_type != RESETTYPE_STICKY) {
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locked = true;
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}
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return MakeResult<bool>(wait);
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}
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};
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SetPermanentLock(Handle handle, const bool permanent_locked) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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evt->permanent_locked = permanent_locked;
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return RESULT_SUCCESS;
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}
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/**
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* Changes whether an event is locked or not
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* @param handle Handle to event to change
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@ -66,9 +51,8 @@ ResultCode SetEventLocked(const Handle handle, const bool locked) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (!evt->permanent_locked) {
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evt->locked = locked;
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}
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evt->locked = locked;
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return RESULT_SUCCESS;
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}
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@ -81,16 +65,13 @@ ResultCode SignalEvent(const Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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// Resume threads waiting for event to signal
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bool event_caught = evt->ResumeAllWaitingThreads();
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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if (!evt->permanent_locked) {
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evt->locked = event_caught;
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}
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// TODO(bunnei): Test how this works on hardware
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evt->locked = evt->ResumeAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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@ -103,9 +84,8 @@ ResultCode ClearEvent(Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (!evt->permanent_locked) {
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evt->locked = true;
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}
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evt->locked = true;
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return RESULT_SUCCESS;
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}
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@ -123,7 +103,6 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string
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handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
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evt->locked = true;
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evt->permanent_locked = false;
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evt->reset_type = evt->intitial_reset_type = reset_type;
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evt->name = name;
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@ -18,13 +18,6 @@ namespace Kernel {
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*/
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ResultCode SetEventLocked(const Handle handle, const bool locked);
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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*/
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ResultCode SetPermanentLock(Handle handle, const bool permanent_locked);
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/**
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* Signals an event
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* @param handle Handle to event to signal
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