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applets/swkbd: Remove text memory clearing
The text shared memory wasn't supposed to be cleared according to my comparison with the LLE swkbd. This can cause issues in certain games such as Harvest Moon. A null terminator is added to the text copied to mark the end of the string.
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@ -99,9 +99,6 @@ ResultCode SoftwareKeyboard::StartImpl(Service::APT::AppletStartupParameter cons
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memcpy(&config, parameter.buffer.data(), parameter.buffer.size());
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memcpy(&config, parameter.buffer.data(), parameter.buffer.size());
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text_memory = std::static_pointer_cast<Kernel::SharedMemory, Kernel::Object>(parameter.object);
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text_memory = std::static_pointer_cast<Kernel::SharedMemory, Kernel::Object>(parameter.object);
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// TODO(Subv): Verify if this is the correct behavior
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memset(text_memory->GetPointer(), 0, text_memory->GetSize());
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DrawScreenKeyboard();
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DrawScreenKeyboard();
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using namespace Frontend;
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using namespace Frontend;
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@ -121,7 +118,8 @@ void SoftwareKeyboard::Update() {
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using namespace Frontend;
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using namespace Frontend;
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const KeyboardData& data = frontend_applet->ReceiveData();
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const KeyboardData& data = frontend_applet->ReceiveData();
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std::u16string text = Common::UTF8ToUTF16(data.text);
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std::u16string text = Common::UTF8ToUTF16(data.text);
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memcpy(text_memory->GetPointer(), text.c_str(), text.length() * sizeof(char16_t));
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// Include a null terminator
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memcpy(text_memory->GetPointer(), text.c_str(), (text.length() + 1) * sizeof(char16_t));
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switch (config.num_buttons_m1) {
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switch (config.num_buttons_m1) {
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case SoftwareKeyboardButtonConfig::SingleButton:
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case SoftwareKeyboardButtonConfig::SingleButton:
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config.return_code = SoftwareKeyboardResult::D0Click;
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config.return_code = SoftwareKeyboardResult::D0Click;
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