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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
EmuWindow: Remove window title getters/setters.
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there. Providing properly thread-safe window title getters and setters is a mess anyway.
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@ -75,9 +75,10 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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GetWindowTitle().c_str(), NULL, NULL);
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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window_title.c_str(), NULL, NULL);
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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@ -111,6 +111,9 @@ EmuThread& GRenderWindow::GetEmuThread()
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
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{
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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@ -182,14 +185,6 @@ void GRenderWindow::DoneCurrent()
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}
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void GRenderWindow::PollEvents() {
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// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
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// from the main thread, but this should probably be in an event handler...
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/*
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static char title[128];
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sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
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video_core::g_renderer->current_fps());
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setWindowTitle(title);
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*/
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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@ -117,7 +117,8 @@ GMainWindow::GMainWindow()
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
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setWindowTitle(render_window->GetWindowTitle().c_str());
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(window_title.c_str());
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show();
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@ -89,20 +89,8 @@ public:
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return std::make_pair(client_area_width, client_area_height);
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}
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// TODO: Remove
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std::string GetWindowTitle() const {
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return window_title;
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}
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// TODO: Remove
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void SetWindowTitle(const std::string& val) {
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window_title = val;
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}
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protected:
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// TODO: Remove window title initialization
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EmuWindow() :
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window_title(Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc))
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EmuWindow()
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{
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// TODO
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config.min_client_area_size = std::make_pair(300u, 500u);
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@ -145,9 +133,6 @@ private:
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virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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}
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// TODO: Remove
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std::string window_title; ///< Current window title, should be used by window impl.
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std::pair<unsigned,unsigned> framebuffer_size;
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unsigned client_area_width; ///< Current client width, should be set by window impl.
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