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Pica/Rasterizer: Clean up long code lines.
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@ -18,7 +18,8 @@ namespace Pica {
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namespace Rasterizer {
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namespace Rasterizer {
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress())));
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const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
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u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
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u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
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u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
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// Assuming RGBA8 format until actual framebuffer format handling is implemented
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// Assuming RGBA8 format until actual framebuffer format handling is implemented
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@ -26,7 +27,8 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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}
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}
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static const Math::Vec4<u8> GetPixel(int x, int y) {
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static const Math::Vec4<u8> GetPixel(int x, int y) {
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u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress())));
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const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
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u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
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u32 value = *(color_buffer_u32 + x + y * registers.framebuffer.GetWidth());
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u32 value = *(color_buffer_u32 + x + y * registers.framebuffer.GetWidth());
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Math::Vec4<u8> ret;
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Math::Vec4<u8> ret;
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@ -38,14 +40,16 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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}
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}
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static u32 GetDepth(int x, int y) {
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static u32 GetDepth(int x, int y) {
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u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())));
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
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return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
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}
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}
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static void SetDepth(int x, int y, u16 value) {
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static void SetDepth(int x, int y, u16 value) {
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u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())));
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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