mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
This commit is contained in:
parent
03835d04f4
commit
195fedccf0
@ -275,7 +275,7 @@ static void FlushDataCache(Service::Interface* self) {
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u32 size = cmd_buff[2];
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u32 process = cmd_buff[4];
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VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
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VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
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// TODO(purpasmart96): Verify return header on HW
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@ -365,7 +365,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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case CommandId::REQUEST_DMA:
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VideoCore::g_renderer->hw_rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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VideoCore::g_renderer->rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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command.dma_request.size);
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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@ -373,7 +373,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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command.dma_request.size);
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SignalInterrupt(InterruptId::DMA);
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VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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command.dma_request.size);
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break;
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@ -467,7 +467,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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if (region.size == 0)
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break;
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VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(
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VideoCore::g_renderer->rasterizer->InvalidateRegion(
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Memory::VirtualToPhysicalAddress(region.address), region.size);
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}
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break;
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@ -267,7 +267,7 @@ static void StartConversion(Service::Interface* self) {
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// dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
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u32 total_output_size = conversion.input_lines *
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(conversion.dst.transfer_unit + conversion.dst.gap);
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VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(
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VideoCore::g_renderer->rasterizer->InvalidateRegion(
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Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
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LOG_DEBUG(Service_Y2R, "called");
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@ -26,7 +26,7 @@
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#include "core/tracer/recorder.h"
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#include "video_core/command_processor.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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@ -141,7 +141,7 @@ inline void Write(u32 addr, const T data) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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}
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VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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}
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// Reset "trigger" flag and set the "finish" flag
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@ -172,7 +172,7 @@ inline void Write(u32 addr, const T data) {
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u32 output_gap = config.texture_copy.output_gap * 16;
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size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
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VideoCore::g_renderer->hw_rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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u32 remaining_size = config.texture_copy.size;
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u32 remaining_input = input_width;
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@ -205,7 +205,7 @@ inline void Write(u32 addr, const T data) {
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config.flags);
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size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
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VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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break;
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@ -232,7 +232,7 @@ inline void Write(u32 addr, const T data) {
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u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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VideoCore::g_renderer->hw_rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);
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VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 x = 0; x < output_width; ++x) {
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@ -339,7 +339,7 @@ inline void Write(u32 addr, const T data) {
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g_regs.display_transfer_config.trigger = 0;
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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}
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break;
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}
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@ -11,8 +11,10 @@ set(SRCS
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pica.cpp
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primitive_assembly.cpp
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rasterizer.cpp
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renderer_base.cpp
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shader/shader.cpp
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shader/shader_interpreter.cpp
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swrasterizer.cpp
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utils.cpp
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video_core.cpp
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)
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@ -30,13 +32,14 @@ set(HEADERS
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clipper.h
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command_processor.h
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gpu_debugger.h
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hwrasterizer_base.h
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pica.h
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primitive_assembly.h
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rasterizer.h
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rasterizer_interface.h
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renderer_base.h
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shader/shader.h
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shader/shader_interpreter.h
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swrasterizer.h
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utils.h
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video_core.h
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)
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@ -78,7 +78,7 @@ static void InitScreenCoordinates(OutputVertex& vtx)
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vtx.screenpos[2] = viewport.offset_z + vtx.pos.z * inv_w * viewport.zscale;
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}
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void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
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void ProcessTriangle(const OutputVertex &v0, const OutputVertex &v1, const OutputVertex &v2) {
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using boost::container::static_vector;
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// Clipping a planar n-gon against a plane will remove at least 1 vertex and introduces 2 at
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@ -14,7 +14,7 @@ namespace Clipper {
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using Shader::OutputVertex;
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void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);
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void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2);
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} // namespace
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@ -336,19 +336,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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}
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if (Settings::values.use_hw_renderer) {
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// Send to hardware renderer
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static auto AddHWTriangle = [](const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) {
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VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
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};
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// Send to renderer
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using Pica::Shader::OutputVertex;
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auto AddTriangle = [](
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const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
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};
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primitive_assembler.SubmitVertex(output, AddHWTriangle);
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} else {
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// Send to triangle clipper
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primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
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}
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primitive_assembler.SubmitVertex(output, AddTriangle);
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}
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for (auto& range : memory_accesses.ranges) {
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@ -356,9 +351,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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range.second, range.first);
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}
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if (Settings::values.use_hw_renderer) {
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VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
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}
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VideoCore::g_renderer->rasterizer->DrawTriangles();
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#if PICA_DUMP_GEOMETRY
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geometry_dumper.Dump();
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@ -475,7 +468,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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break;
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}
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VideoCore::g_renderer->hw_rasterizer->NotifyPicaRegisterChanged(id);
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VideoCore::g_renderer->rasterizer->NotifyPicaRegisterChanged(id);
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
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@ -46,10 +46,8 @@ void DebugContext::OnEvent(Event event, void* data) {
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{
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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if (Settings::values.use_hw_renderer) {
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
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}
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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VideoCore::g_renderer->rasterizer->FlushFramebuffer();
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// TODO: Should stop the CPU thread here once we multithread emulation.
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@ -12,10 +12,11 @@ struct OutputVertex;
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}
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}
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class HWRasterizer {
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namespace VideoCore {
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class RasterizerInterface {
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public:
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virtual ~HWRasterizer() {
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}
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virtual ~RasterizerInterface() {}
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/// Initialize API-specific GPU objects
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virtual void InitObjects() = 0;
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@ -43,3 +44,5 @@ public:
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/// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
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virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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};
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}
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src/video_core/renderer_base.cpp
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28
src/video_core/renderer_base.cpp
Normal file
@ -0,0 +1,28 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/make_unique.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/swrasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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void RendererBase::RefreshRasterizerSetting() {
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bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
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if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) {
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opengl_rasterizer_active = hw_renderer_enabled;
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if (hw_renderer_enabled) {
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rasterizer = Common::make_unique<RasterizerOpenGL>();
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} else {
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rasterizer = Common::make_unique<VideoCore::SWRasterizer>();
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}
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rasterizer->InitObjects();
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}
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}
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@ -8,7 +8,7 @@
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#include "common/common_types.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/rasterizer_interface.h"
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class EmuWindow;
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@ -54,10 +54,14 @@ public:
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return m_current_frame;
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}
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std::unique_ptr<HWRasterizer> hw_rasterizer;
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void RefreshRasterizerSetting();
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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protected:
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f32 m_current_fps; ///< Current framerate, should be set by the renderer
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int m_current_frame; ///< Current frame, should be set by the renderer
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private:
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bool opengl_rasterizer_active = false;
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};
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@ -188,9 +188,6 @@ void RasterizerOpenGL::FlushFramebuffer() {
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void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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const auto& regs = Pica::g_state.regs;
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if (!Settings::values.use_hw_renderer)
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return;
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switch(id) {
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// Culling
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case PICA_REG_INDEX(cull_mode):
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@ -287,9 +284,6 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
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const auto& regs = Pica::g_state.regs;
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if (!Settings::values.use_hw_renderer)
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return;
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PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
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u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
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* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
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@ -309,9 +303,6 @@ void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
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void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
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const auto& regs = Pica::g_state.regs;
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if (!Settings::values.use_hw_renderer)
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return;
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PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
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u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
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* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
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@ -14,7 +14,7 @@
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#include "common/hash.h"
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#include "video_core/pica.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/shader/shader_interpreter.h"
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@ -102,36 +102,21 @@ struct hash<PicaShaderConfig> {
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} // namespace std
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class RasterizerOpenGL : public HWRasterizer {
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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RasterizerOpenGL();
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~RasterizerOpenGL() override;
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/// Initialize API-specific GPU objects
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void InitObjects() override;
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/// Reset the rasterizer, such as flushing all caches and updating all state
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void Reset() override;
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/// Queues the primitive formed by the given vertices for rendering
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void AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) override;
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/// Draw the current batch of triangles
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void DrawTriangles() override;
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/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
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void FlushFramebuffer() override;
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/// Notify rasterizer that the specified PICA register has been changed
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void NotifyPicaRegisterChanged(u32 id) override;
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/// Notify rasterizer that the specified 3DS memory region will be read from after this notification
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void FlushRegion(PAddr addr, u32 size) override;
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/// Notify rasterizer that a 3DS memory region has been changed
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void InvalidateRegion(PAddr addr, u32 size) override;
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/// OpenGL shader generated for a given Pica register state
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@ -93,7 +93,6 @@ static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const
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/// RendererOpenGL constructor
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RendererOpenGL::RendererOpenGL() {
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hw_rasterizer.reset(new RasterizerOpenGL());
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resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
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resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
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}
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@ -157,15 +156,7 @@ void RendererOpenGL::SwapBuffers() {
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profiler.BeginFrame();
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bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
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if (Settings::values.use_hw_renderer != hw_renderer_enabled) {
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// TODO: Save new setting value to config file for next startup
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Settings::values.use_hw_renderer = hw_renderer_enabled;
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if (Settings::values.use_hw_renderer) {
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hw_rasterizer->Reset();
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}
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}
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RefreshRasterizerSetting();
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if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
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Pica::g_debug_context->recorder->FrameFinished();
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@ -286,8 +277,6 @@ void RendererOpenGL::InitOpenGLObjects() {
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state.texture_units[0].texture_2d = 0;
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state.Apply();
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hw_rasterizer->InitObjects();
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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@ -419,6 +408,8 @@ void RendererOpenGL::Init() {
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LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", glGetString(GL_VENDOR));
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LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", glGetString(GL_RENDERER));
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InitOpenGLObjects();
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RefreshRasterizerSetting();
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}
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/// Shutdown the renderer
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16
src/video_core/swrasterizer.cpp
Normal file
16
src/video_core/swrasterizer.cpp
Normal file
@ -0,0 +1,16 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/clipper.h"
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#include "video_core/swrasterizer.h"
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namespace VideoCore {
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void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) {
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Pica::Clipper::ProcessTriangle(v0, v1, v2);
|
||||
}
|
||||
|
||||
}
|
26
src/video_core/swrasterizer.h
Normal file
26
src/video_core/swrasterizer.h
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
class SWRasterizer : public RasterizerInterface {
|
||||
void InitObjects() override {}
|
||||
void Reset() override {}
|
||||
void AddTriangle(const Pica::Shader::OutputVertex& v0,
|
||||
const Pica::Shader::OutputVertex& v1,
|
||||
const Pica::Shader::OutputVertex& v2);
|
||||
void DrawTriangles() override {}
|
||||
void FlushFramebuffer() override {}
|
||||
void NotifyPicaRegisterChanged(u32 id) override {}
|
||||
void FlushRegion(PAddr addr, u32 size) override {}
|
||||
void InvalidateRegion(PAddr addr, u32 size) override {}
|
||||
};
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user