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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #792 from bunnei/fix-zalbw
Thread reschedule and MOFLEX fixes
This commit is contained in:
commit
1b7596e779
@ -79,6 +79,9 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
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LOG_ERROR(Kernel, "unknown type=%d", type);
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return ResultCode(ErrorDescription::InvalidEnumValue, ErrorModule::Kernel, ErrorSummary::WrongArgument, ErrorLevel::Usage);
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}
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -41,7 +41,10 @@ void Event::Acquire() {
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void Event::Signal() {
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signaled = true;
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WakeupAllWaitingThreads();
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HLE::Reschedule(__func__);
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}
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void Event::Clear() {
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@ -94,6 +94,8 @@ void Mutex::Release() {
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ResumeWaitingThread(this);
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}
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}
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HLE::Reschedule(__func__);
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}
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} // namespace
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@ -54,6 +54,8 @@ ResultVal<s32> Semaphore::Release(s32 release_count) {
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Acquire();
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}
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HLE::Reschedule(__func__);
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return MakeResult<s32>(previous_count);
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}
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@ -109,6 +109,8 @@ void Thread::Stop() {
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}
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Kernel::g_current_process->used_tls_slots[tls_index] = false;
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HLE::Reschedule(__func__);
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}
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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@ -232,6 +234,8 @@ static Thread* PopNextReadyThread() {
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = THREADSTATUS_WAIT_SLEEP;
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HLE::Reschedule(__func__);
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}
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
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@ -431,6 +435,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = THREADSTATUS_READY;
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HLE::Reschedule(__func__);
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return MakeResult<SharedPtr<Thread>>(std::move(thread));
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}
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@ -52,10 +52,14 @@ void Timer::Set(s64 initial, s64 interval) {
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u64 initial_microseconds = initial / 1000;
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CoreTiming::ScheduleEvent(usToCycles(initial_microseconds),
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timer_callback_event_type, callback_handle);
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HLE::Reschedule(__func__);
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}
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void Timer::Cancel() {
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CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
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HLE::Reschedule(__func__);
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}
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void Timer::Clear() {
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@ -43,6 +43,22 @@ static void GetTransferEndEvent(Service::Interface* self) {
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cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom();
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}
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/**
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* Starts a YUV -> RGB conversion
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*/
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static void StartConversion(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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// TODO(bunnei): This is hack to indicate to the game that the conversion has immediately
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// completed, even though it's not actually implemented yet. This fixes games that would
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// otherwise hang on trying to play moflex videos, which uses the Y2R service.
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completion_event->Signal();
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LOG_WARNING(Service, "(STUBBED) called, expect blank video (MOFLEX) output!");
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cmd_buff[1] = RESULT_SUCCESS.raw;
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}
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010040, nullptr, "SetInputFormat"},
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{0x00030040, nullptr, "SetOutputFormat"},
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@ -58,7 +74,7 @@ const Interface::FunctionInfo FunctionTable[] = {
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{0x001C0040, nullptr, "SetInputLines"},
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{0x00200040, nullptr, "SetStandardCoefficient"},
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{0x00220040, nullptr, "SetAlpha"},
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{0x00260000, nullptr, "StartConversion"},
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{0x00260000, StartConversion, "StartConversion"},
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{0x00270000, nullptr, "StopConversion"},
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{0x00280000, IsBusyConversion, "IsBusyConversion"},
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{0x002A0000, nullptr, "PingProcess"},
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@ -290,9 +290,6 @@ static ResultCode ArbitrateAddress(Handle handle, u32 address, u32 type, u32 val
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auto res = arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type),
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address, value, nanoseconds);
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if (res == RESULT_SUCCESS)
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HLE::Reschedule(__func__);
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return res;
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}
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@ -399,8 +396,6 @@ static ResultCode CreateThread(Handle* out_handle, s32 priority, u32 entry_point
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"threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X", entry_point,
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name.c_str(), arg, stack_top, priority, processor_id, *out_handle);
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -409,7 +404,6 @@ static void ExitThread() {
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LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC());
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Kernel::GetCurrentThread()->Stop();
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HLE::Reschedule(__func__);
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}
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/// Gets the priority for the specified thread
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@ -439,11 +433,9 @@ static ResultCode CreateMutex(Handle* out_handle, u32 initial_locked) {
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SharedPtr<Mutex> mutex = Mutex::Create(initial_locked != 0);
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CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(mutex)));
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HLE::Reschedule(__func__);
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LOG_TRACE(Kernel_SVC, "called initial_locked=%s : created handle=0x%08X",
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initial_locked ? "true" : "false", *out_handle);
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return RESULT_SUCCESS;
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}
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@ -459,8 +451,6 @@ static ResultCode ReleaseMutex(Handle handle) {
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mutex->Release();
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -528,8 +518,6 @@ static ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count)
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CASCADE_RESULT(*count, semaphore->Release(release_count));
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -568,7 +556,7 @@ static ResultCode SignalEvent(Handle handle) {
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return ERR_INVALID_HANDLE;
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evt->Signal();
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -623,8 +611,6 @@ static ResultCode SetTimer(Handle handle, s64 initial, s64 interval) {
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timer->Set(initial, interval);
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -640,8 +626,6 @@ static ResultCode CancelTimer(Handle handle) {
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timer->Cancel();
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -654,8 +638,6 @@ static void SleepThread(s64 nanoseconds) {
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::GetCurrentThread()->WakeAfterDelay(nanoseconds);
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HLE::Reschedule(__func__);
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}
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/// This returns the total CPU ticks elapsed since the CPU was powered-on
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