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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
Move trasnfer_framebuffer to a member of RasterCache. Address review comments
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@ -404,61 +404,69 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) {
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}
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void RasterizerFlushRegion(PAddr start, u32 size) {
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if (VideoCore::g_renderer != nullptr) {
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VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
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if (VideoCore::g_renderer == nullptr) {
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return;
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}
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VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
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}
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void RasterizerInvalidateRegion(PAddr start, u32 size) {
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if (VideoCore::g_renderer != nullptr) {
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(start, size);
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if (VideoCore::g_renderer == nullptr) {
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return;
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}
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VideoCore::g_renderer->Rasterizer()->InvalidateRegion(start, size);
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}
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void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size) {
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// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
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// null here
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if (VideoCore::g_renderer != nullptr) {
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VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
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if (VideoCore::g_renderer == nullptr) {
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return;
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}
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VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
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}
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void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
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// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
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// null here
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if (VideoCore::g_renderer != nullptr) {
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VAddr end = start + size;
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auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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if (start >= region_end || end <= region_start) {
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// No overlap with region
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return;
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}
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_end = std::min(end, region_end);
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PAddr physical_start = TryVirtualToPhysicalAddress(overlap_start).value();
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u32 overlap_size = overlap_end - overlap_start;
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer->FlushRegion(physical_start, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer->InvalidateRegion(physical_start, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer->FlushAndInvalidateRegion(physical_start, overlap_size);
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break;
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}
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};
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CheckRegion(LINEAR_HEAP_VADDR, LINEAR_HEAP_VADDR_END);
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CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END);
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CheckRegion(VRAM_VADDR, VRAM_VADDR_END);
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if (VideoCore::g_renderer == nullptr) {
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return;
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}
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VAddr end = start + size;
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auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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if (start >= region_end || end <= region_start) {
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// No overlap with region
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return;
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}
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_end = std::min(end, region_end);
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PAddr physical_start = TryVirtualToPhysicalAddress(overlap_start).value();
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u32 overlap_size = overlap_end - overlap_start;
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer->FlushRegion(physical_start, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer->InvalidateRegion(physical_start, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer->FlushAndInvalidateRegion(physical_start, overlap_size);
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break;
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}
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};
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CheckRegion(LINEAR_HEAP_VADDR, LINEAR_HEAP_VADDR_END);
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CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END);
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CheckRegion(VRAM_VADDR, VRAM_VADDR_END);
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}
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u8 Read8(const VAddr addr) {
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@ -1150,8 +1150,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
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wrap_s = wrap_t = TextureConfig::Repeat;
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border_color = 0;
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR
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// default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// Other attributes have correct defaults
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}
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@ -34,8 +34,6 @@
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using SurfaceType = SurfaceParams::SurfaceType;
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using PixelFormat = SurfaceParams::PixelFormat;
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static std::array<OGLFramebuffer, 2> transfer_framebuffers;
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struct FormatTuple {
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GLint internal_format;
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GLenum format;
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@ -153,7 +151,7 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
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glbuf_next_tile();
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}
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u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
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const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
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while (tile_buffer < buffer_end) {
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MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
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tile_buffer += tile_size;
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@ -234,7 +232,8 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
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}
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static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
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const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type) {
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const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
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GLuint read_handle, GLuint draw_handle) {
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OpenGLState state = OpenGLState::GetCurState();
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OpenGLState prev_state = state;
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@ -246,8 +245,8 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
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state.ResetTexture(dst_tex);
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// Keep track of previous framebuffer bindings
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state.draw.read_framebuffer = transfer_framebuffers[0].handle;
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state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
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state.draw.read_framebuffer = read_handle;
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state.draw.draw_framebuffer = draw_handle;
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state.Apply();
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u32 buffers = 0;
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@ -294,7 +293,7 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
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}
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static bool FillSurface(const Surface& surface, const u8* fill_data,
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const MathUtil::Rectangle<u32>& fill_rect) {
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const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_handle) {
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OpenGLState state = OpenGLState::GetCurState();
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OpenGLState prev_state = state;
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@ -308,7 +307,7 @@ static bool FillSurface(const Surface& surface, const u8* fill_data,
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state.scissor.width = static_cast<GLsizei>(fill_rect.GetWidth());
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state.scissor.height = static_cast<GLsizei>(fill_rect.GetHeight());
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state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
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state.draw.draw_framebuffer = draw_handle;
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state.Apply();
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if (surface->type == SurfaceType::Color || surface->type == SurfaceType::Texture) {
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@ -610,13 +609,14 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
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for (int i : {0, 1, 2, 3})
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fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size];
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FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params));
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FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params),
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draw_framebuffer.handle);
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return;
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}
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if (src_surface->CanSubRect(subrect_params)) {
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BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params),
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dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params),
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src_surface->type);
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src_surface->type, read_framebuffer.handle, draw_framebuffer.handle);
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return;
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}
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UNREACHABLE();
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@ -777,7 +777,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect) {
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scaled_rect.bottom *= res_scale;
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BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
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scaled_rect, type);
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scaled_rect, type, read_framebuffer_handle, draw_framebuffer_handle);
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}
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}
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@ -814,7 +814,8 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) {
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MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
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AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
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BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type);
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BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
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read_framebuffer_handle, draw_framebuffer_handle);
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state.texture_units[0].texture_2d = unscaled_tex.handle;
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state.Apply();
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@ -823,7 +824,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) {
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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} else {
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state.ResetTexture(texture.handle);
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state.draw.read_framebuffer = transfer_framebuffers[0].handle;
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state.draw.read_framebuffer = read_framebuffer_handle;
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state.Apply();
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if (type == SurfaceType::Color || type == SurfaceType::Texture) {
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@ -952,16 +953,16 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params
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}
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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transfer_framebuffers[0].Create();
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transfer_framebuffers[1].Create();
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read_framebuffer.Create();
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draw_framebuffer.Create();
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}
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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FlushAll();
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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transfer_framebuffers[0].Release();
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transfer_framebuffers[1].Release();
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read_framebuffer.Release();
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draw_framebuffer.Release();
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}
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bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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@ -972,7 +973,8 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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return false;
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return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle,
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dst_rect, src_surface->type);
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dst_rect, src_surface->type, read_framebuffer.handle,
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draw_framebuffer.handle);
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}
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
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@ -1203,6 +1205,9 @@ Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig&
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new_surface->size = new_surface->end - new_surface->addr;
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new_surface->type = SurfaceType::Fill;
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new_surface->res_scale = std::numeric_limits<u16>::max();
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new_surface->read_framebuffer_handle = read_framebuffer.handle;
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new_surface->draw_framebuffer_handle = draw_framebuffer.handle;
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std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4);
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if (config.fill_32bit) {
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new_surface->fill_size = 4;
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@ -1274,7 +1279,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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return;
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}
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for (;;) {
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while (true) {
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const auto it = surface->invalid_regions.find(validate_interval);
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if (it == surface->invalid_regions.end())
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break;
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@ -1309,6 +1314,8 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surf
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for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
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// small sizes imply that this most likely comes from the cpu, flush the entire region
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// the point is to avoid thousands of small writes every frame if the cpu decides to access
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// that region, anything higher than 8 you're guaranteed it comes from a service
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const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
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auto& surface = pair.second;
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@ -1397,6 +1404,8 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
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Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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Surface surface = std::make_shared<CachedSurface>();
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static_cast<SurfaceParams&>(*surface) = params;
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surface->read_framebuffer_handle = read_framebuffer.handle;
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surface->draw_framebuffer_handle = draw_framebuffer.handle;
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surface->texture.Create();
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@ -224,11 +224,11 @@ struct SurfaceParams {
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}
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u32 PixelsInBytes(u32 size) const {
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return size * 8 / GetFormatBpp(pixel_format);
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return size * CHAR_BIT / GetFormatBpp(pixel_format);
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}
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u32 BytesInPixels(u32 pixels) const {
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return pixels * GetFormatBpp(pixel_format) / 8;
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return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
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}
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bool ExactMatch(const SurfaceParams& other_surface) const;
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@ -284,6 +284,9 @@ struct CachedSurface : SurfaceParams {
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std::unique_ptr<u8[]> gl_buffer;
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size_t gl_buffer_size = 0;
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GLuint read_framebuffer_handle;
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GLuint draw_framebuffer_handle;
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// Read/Write data in 3DS memory to/from gl_buffer
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void LoadGLBuffer(PAddr load_start, PAddr load_end);
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void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
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@ -359,4 +362,6 @@ private:
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SurfaceMap dirty_regions;
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PageMap cached_pages;
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SurfaceSet remove_surfaces;
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer draw_framebuffer;
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};
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