mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
Merge pull request #2408 from Subv/priority_boosting
Kernel: Removed the priority boost code for starved threads.
This commit is contained in:
commit
1c792389e6
@ -141,28 +141,6 @@ void ArbitrateAllThreads(u32 address) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Boost low priority threads (temporarily) that have been starved
|
|
||||||
static void PriorityBoostStarvedThreads() {
|
|
||||||
u64 current_ticks = CoreTiming::GetTicks();
|
|
||||||
|
|
||||||
for (auto& thread : thread_list) {
|
|
||||||
// TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
|
|
||||||
// longer) will have their priority temporarily adjusted to 1 higher than the highest
|
|
||||||
// priority thread to prevent thread starvation. This general behavior has been verified
|
|
||||||
// on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
|
|
||||||
// should probably be reversed to verify this.
|
|
||||||
|
|
||||||
const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
|
|
||||||
|
|
||||||
u64 delta = current_ticks - thread->last_running_ticks;
|
|
||||||
|
|
||||||
if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
|
|
||||||
const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
|
|
||||||
thread->BoostPriority(priority);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Switches the CPU's active thread context to that of the specified thread
|
* Switches the CPU's active thread context to that of the specified thread
|
||||||
* @param new_thread The thread to switch to
|
* @param new_thread The thread to switch to
|
||||||
@ -196,9 +174,6 @@ static void SwitchContext(Thread* new_thread) {
|
|||||||
ready_queue.remove(new_thread->current_priority, new_thread);
|
ready_queue.remove(new_thread->current_priority, new_thread);
|
||||||
new_thread->status = THREADSTATUS_RUNNING;
|
new_thread->status = THREADSTATUS_RUNNING;
|
||||||
|
|
||||||
// Restores thread to its nominal priority if it has been temporarily changed
|
|
||||||
new_thread->current_priority = new_thread->nominal_priority;
|
|
||||||
|
|
||||||
Core::CPU().LoadContext(new_thread->context);
|
Core::CPU().LoadContext(new_thread->context);
|
||||||
Core::CPU().SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
|
Core::CPU().SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
|
||||||
} else {
|
} else {
|
||||||
@ -534,8 +509,6 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Reschedule() {
|
void Reschedule() {
|
||||||
PriorityBoostStarvedThreads();
|
|
||||||
|
|
||||||
Thread* cur = GetCurrentThread();
|
Thread* cur = GetCurrentThread();
|
||||||
Thread* next = PopNextReadyThread();
|
Thread* next = PopNextReadyThread();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user