mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 03:54:17 +01:00
Updated custom layout value names to be more accurate
This commit is contained in:
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e74d7c65fb
commit
1d04033029
@ -174,14 +174,14 @@ void Config::ReadValues() {
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Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger(
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Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger(
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"Layout", "layout_option", static_cast<int>(Settings::LayoutOption::MobileLandscape)));
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"Layout", "layout_option", static_cast<int>(Settings::LayoutOption::MobileLandscape)));
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ReadSetting("Layout", Settings::values.custom_layout);
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ReadSetting("Layout", Settings::values.custom_layout);
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ReadSetting("Layout", Settings::values.custom_top_left);
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ReadSetting("Layout", Settings::values.custom_top_x);
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ReadSetting("Layout", Settings::values.custom_top_top);
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ReadSetting("Layout", Settings::values.custom_top_y);
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ReadSetting("Layout", Settings::values.custom_top_right);
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ReadSetting("Layout", Settings::values.custom_top_width);
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ReadSetting("Layout", Settings::values.custom_top_bottom);
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ReadSetting("Layout", Settings::values.custom_top_height);
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ReadSetting("Layout", Settings::values.custom_bottom_left);
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ReadSetting("Layout", Settings::values.custom_bottom_x);
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ReadSetting("Layout", Settings::values.custom_bottom_top);
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ReadSetting("Layout", Settings::values.custom_bottom_y);
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ReadSetting("Layout", Settings::values.custom_bottom_right);
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ReadSetting("Layout", Settings::values.custom_bottom_width);
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ReadSetting("Layout", Settings::values.custom_bottom_bottom);
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ReadSetting("Layout", Settings::values.custom_bottom_height);
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ReadSetting("Layout", Settings::values.cardboard_screen_size);
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ReadSetting("Layout", Settings::values.cardboard_screen_size);
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ReadSetting("Layout", Settings::values.cardboard_x_shift);
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ReadSetting("Layout", Settings::values.cardboard_x_shift);
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ReadSetting("Layout", Settings::values.cardboard_y_shift);
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ReadSetting("Layout", Settings::values.cardboard_y_shift);
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@ -186,14 +186,14 @@ custom_layout =
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# Screen placement when using Custom layout option
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_x =
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custom_top_top =
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custom_top_y =
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custom_top_right =
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custom_top_width =
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custom_top_bottom =
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custom_top_height =
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custom_bottom_left =
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custom_bottom_x =
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custom_bottom_top =
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custom_bottom_y =
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custom_bottom_right =
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custom_bottom_width =
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custom_bottom_bottom =
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custom_bottom_height =
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# Swaps the prominent screen with the other screen.
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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@ -486,14 +486,14 @@ struct Values {
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SwitchableSetting<float, true> large_screen_proportion{4.f, 1.f, 16.f,
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SwitchableSetting<float, true> large_screen_proportion{4.f, 1.f, 16.f,
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"large_screen_proportion"};
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"large_screen_proportion"};
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Setting<bool> custom_layout{false, "custom_layout"};
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Setting<bool> custom_layout{false, "custom_layout"};
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Setting<u16> custom_top_left{0, "custom_top_left"};
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Setting<u16> custom_top_x{0, "custom_top_x"};
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Setting<u16> custom_top_top{0, "custom_top_top"};
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Setting<u16> custom_top_y{0, "custom_top_y"};
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Setting<u16> custom_top_right{400, "custom_top_right"};
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Setting<u16> custom_top_width{400, "custom_top_width"};
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Setting<u16> custom_top_bottom{240, "custom_top_bottom"};
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Setting<u16> custom_top_height{240, "custom_top_height"};
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Setting<u16> custom_bottom_left{40, "custom_bottom_left"};
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Setting<u16> custom_bottom_x{40, "custom_bottom_x"};
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Setting<u16> custom_bottom_top{240, "custom_bottom_top"};
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Setting<u16> custom_bottom_y{240, "custom_bottom_y"};
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Setting<u16> custom_bottom_right{360, "custom_bottom_right"};
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Setting<u16> custom_bottom_width{360, "custom_bottom_width"};
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Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
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Setting<u16> custom_bottom_height{480, "custom_bottom_height"};
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Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"};
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Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"};
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SwitchableSetting<float> bg_red{0.f, "bg_red"};
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SwitchableSetting<float> bg_red{0.f, "bg_red"};
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@ -377,18 +377,18 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
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FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
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FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
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Common::Rectangle<u32> top_screen{Settings::values.custom_top_left.GetValue(),
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Common::Rectangle<u32> top_screen{Settings::values.custom_top_x.GetValue(),
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Settings::values.custom_top_top.GetValue(),
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Settings::values.custom_top_y.GetValue(),
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(u32)(Settings::values.custom_top_left.GetValue() +
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(u32)(Settings::values.custom_top_x.GetValue() +
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Settings::values.custom_top_right.GetValue()),
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Settings::values.custom_top_width.GetValue()),
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(u32)(Settings::values.custom_top_top.GetValue() +
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(u32)(Settings::values.custom_top_y.GetValue() +
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Settings::values.custom_top_bottom.GetValue())};
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Settings::values.custom_top_height.GetValue())};
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Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_left.GetValue(),
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Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_x.GetValue(),
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Settings::values.custom_bottom_top.GetValue(),
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Settings::values.custom_bottom_y.GetValue(),
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(u32)(Settings::values.custom_bottom_left.GetValue() +
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(u32)(Settings::values.custom_bottom_x.GetValue() +
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Settings::values.custom_bottom_right.GetValue()),
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Settings::values.custom_bottom_width.GetValue()),
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(u32)(Settings::values.custom_bottom_top.GetValue() +
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(u32)(Settings::values.custom_bottom_y.GetValue() +
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Settings::values.custom_bottom_bottom.GetValue())};
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Settings::values.custom_bottom_height.GetValue())};
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if (is_swapped) {
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if (is_swapped) {
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res.top_screen = bot_screen;
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res.top_screen = bot_screen;
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@ -402,10 +402,10 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) {
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) {
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if (Settings::values.custom_layout.GetValue() == true) {
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if (Settings::values.custom_layout.GetValue() == true) {
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return CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
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return CustomFrameLayout(std::max(Settings::values.custom_top_width.GetValue(),
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Settings::values.custom_bottom_right.GetValue()),
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Settings::values.custom_bottom_width.GetValue()),
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std::max(Settings::values.custom_top_bottom.GetValue(),
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std::max(Settings::values.custom_top_height.GetValue(),
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Settings::values.custom_bottom_bottom.GetValue()),
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Settings::values.custom_bottom_height.GetValue()),
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Settings::values.swap_screen.GetValue());
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Settings::values.swap_screen.GetValue());
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}
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}
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@ -165,14 +165,14 @@ void Config::ReadValues() {
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ReadSetting("Layout", Settings::values.upright_screen);
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ReadSetting("Layout", Settings::values.upright_screen);
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ReadSetting("Layout", Settings::values.large_screen_proportion);
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ReadSetting("Layout", Settings::values.large_screen_proportion);
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ReadSetting("Layout", Settings::values.custom_layout);
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ReadSetting("Layout", Settings::values.custom_layout);
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ReadSetting("Layout", Settings::values.custom_top_left);
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ReadSetting("Layout", Settings::values.custom_top_x);
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ReadSetting("Layout", Settings::values.custom_top_top);
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ReadSetting("Layout", Settings::values.custom_top_y);
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ReadSetting("Layout", Settings::values.custom_top_right);
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ReadSetting("Layout", Settings::values.custom_top_width);
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ReadSetting("Layout", Settings::values.custom_top_bottom);
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ReadSetting("Layout", Settings::values.custom_top_height);
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ReadSetting("Layout", Settings::values.custom_bottom_left);
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ReadSetting("Layout", Settings::values.custom_bottom_x);
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ReadSetting("Layout", Settings::values.custom_bottom_top);
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ReadSetting("Layout", Settings::values.custom_bottom_y);
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ReadSetting("Layout", Settings::values.custom_bottom_right);
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ReadSetting("Layout", Settings::values.custom_bottom_width);
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ReadSetting("Layout", Settings::values.custom_bottom_bottom);
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ReadSetting("Layout", Settings::values.custom_bottom_height);
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ReadSetting("Layout", Settings::values.custom_second_layer_opacity);
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ReadSetting("Layout", Settings::values.custom_second_layer_opacity);
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// Utility
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// Utility
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@ -197,14 +197,14 @@ custom_layout =
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# Screen placement when using Custom layout option
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_x =
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custom_top_top =
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custom_top_y =
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custom_top_right =
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custom_top_width =
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custom_top_bottom =
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custom_top_height =
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custom_bottom_left =
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custom_bottom_x =
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custom_bottom_top =
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custom_bottom_y =
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custom_bottom_right =
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custom_bottom_width =
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custom_bottom_bottom =
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custom_bottom_height =
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# Opacity of second layer when using custom layout option (bottom screen unless swapped)
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# Opacity of second layer when using custom layout option (bottom screen unless swapped)
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custom_second_layer_opacity =
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custom_second_layer_opacity =
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@ -519,14 +519,14 @@ void Config::ReadLayoutValues() {
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if (global) {
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if (global) {
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ReadBasicSetting(Settings::values.mono_render_option);
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ReadBasicSetting(Settings::values.mono_render_option);
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ReadBasicSetting(Settings::values.custom_layout);
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ReadBasicSetting(Settings::values.custom_layout);
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ReadBasicSetting(Settings::values.custom_top_left);
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ReadBasicSetting(Settings::values.custom_top_x);
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ReadBasicSetting(Settings::values.custom_top_top);
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ReadBasicSetting(Settings::values.custom_top_y);
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ReadBasicSetting(Settings::values.custom_top_right);
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ReadBasicSetting(Settings::values.custom_top_width);
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ReadBasicSetting(Settings::values.custom_top_bottom);
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ReadBasicSetting(Settings::values.custom_top_height);
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ReadBasicSetting(Settings::values.custom_bottom_left);
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ReadBasicSetting(Settings::values.custom_bottom_x);
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ReadBasicSetting(Settings::values.custom_bottom_top);
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ReadBasicSetting(Settings::values.custom_bottom_y);
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ReadBasicSetting(Settings::values.custom_bottom_right);
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ReadBasicSetting(Settings::values.custom_bottom_width);
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ReadBasicSetting(Settings::values.custom_bottom_bottom);
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ReadBasicSetting(Settings::values.custom_bottom_height);
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ReadBasicSetting(Settings::values.custom_second_layer_opacity);
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ReadBasicSetting(Settings::values.custom_second_layer_opacity);
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}
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}
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@ -1061,14 +1061,14 @@ void Config::SaveLayoutValues() {
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if (global) {
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if (global) {
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WriteBasicSetting(Settings::values.mono_render_option);
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WriteBasicSetting(Settings::values.mono_render_option);
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WriteBasicSetting(Settings::values.custom_layout);
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WriteBasicSetting(Settings::values.custom_layout);
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WriteBasicSetting(Settings::values.custom_top_left);
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WriteBasicSetting(Settings::values.custom_top_x);
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WriteBasicSetting(Settings::values.custom_top_top);
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WriteBasicSetting(Settings::values.custom_top_y);
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WriteBasicSetting(Settings::values.custom_top_right);
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WriteBasicSetting(Settings::values.custom_top_width);
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WriteBasicSetting(Settings::values.custom_top_bottom);
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WriteBasicSetting(Settings::values.custom_top_height);
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WriteBasicSetting(Settings::values.custom_bottom_left);
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WriteBasicSetting(Settings::values.custom_bottom_x);
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WriteBasicSetting(Settings::values.custom_bottom_top);
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WriteBasicSetting(Settings::values.custom_bottom_y);
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WriteBasicSetting(Settings::values.custom_bottom_right);
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WriteBasicSetting(Settings::values.custom_bottom_width);
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WriteBasicSetting(Settings::values.custom_bottom_bottom);
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WriteBasicSetting(Settings::values.custom_bottom_height);
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WriteBasicSetting(Settings::values.custom_second_layer_opacity);
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WriteBasicSetting(Settings::values.custom_second_layer_opacity);
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}
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}
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@ -56,14 +56,14 @@ void ConfigureLayout::SetConfiguration() {
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ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
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ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
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ui->custom_top_left->setValue(Settings::values.custom_top_left.GetValue());
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ui->custom_top_x->setValue(Settings::values.custom_top_x.GetValue());
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ui->custom_top_top->setValue(Settings::values.custom_top_top.GetValue());
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ui->custom_top_y->setValue(Settings::values.custom_top_y.GetValue());
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ui->custom_top_right->setValue(Settings::values.custom_top_right.GetValue());
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ui->custom_top_width->setValue(Settings::values.custom_top_width.GetValue());
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ui->custom_top_bottom->setValue(Settings::values.custom_top_bottom.GetValue());
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ui->custom_top_height->setValue(Settings::values.custom_top_height.GetValue());
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ui->custom_bottom_left->setValue(Settings::values.custom_bottom_left.GetValue());
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ui->custom_bottom_x->setValue(Settings::values.custom_bottom_x.GetValue());
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ui->custom_bottom_top->setValue(Settings::values.custom_bottom_top.GetValue());
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ui->custom_bottom_y->setValue(Settings::values.custom_bottom_y.GetValue());
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ui->custom_bottom_right->setValue(Settings::values.custom_bottom_right.GetValue());
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ui->custom_bottom_width->setValue(Settings::values.custom_bottom_width.GetValue());
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ui->custom_bottom_bottom->setValue(Settings::values.custom_bottom_bottom.GetValue());
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ui->custom_bottom_height->setValue(Settings::values.custom_bottom_height.GetValue());
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ui->custom_second_layer_opacity->setValue(
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ui->custom_second_layer_opacity->setValue(
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Settings::values.custom_second_layer_opacity.GetValue());
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Settings::values.custom_second_layer_opacity.GetValue());
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bg_color =
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bg_color =
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@ -82,14 +82,14 @@ void ConfigureLayout::RetranslateUI() {
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void ConfigureLayout::ApplyConfiguration() {
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void ConfigureLayout::ApplyConfiguration() {
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Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
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Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
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Settings::values.custom_top_left = ui->custom_top_left->value();
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Settings::values.custom_top_x = ui->custom_top_x->value();
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Settings::values.custom_top_top = ui->custom_top_top->value();
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Settings::values.custom_top_y = ui->custom_top_y->value();
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Settings::values.custom_top_right = ui->custom_top_right->value();
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Settings::values.custom_top_width = ui->custom_top_width->value();
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Settings::values.custom_top_bottom = ui->custom_top_bottom->value();
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Settings::values.custom_top_height = ui->custom_top_height->value();
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Settings::values.custom_bottom_left = ui->custom_bottom_left->value();
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Settings::values.custom_bottom_x = ui->custom_bottom_x->value();
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Settings::values.custom_bottom_top = ui->custom_bottom_top->value();
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Settings::values.custom_bottom_y = ui->custom_bottom_y->value();
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Settings::values.custom_bottom_right = ui->custom_bottom_right->value();
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Settings::values.custom_bottom_width = ui->custom_bottom_width->value();
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Settings::values.custom_bottom_bottom = ui->custom_bottom_bottom->value();
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Settings::values.custom_bottom_height = ui->custom_bottom_height->value();
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Settings::values.custom_second_layer_opacity = ui->custom_second_layer_opacity->value();
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Settings::values.custom_second_layer_opacity = ui->custom_second_layer_opacity->value();
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.layout_option, ui->layout_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.layout_option, ui->layout_combobox);
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@ -198,14 +198,14 @@
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</property>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<item row="0" column="0">
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<widget class="QLabel" name="lb_top_left">
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<widget class="QLabel" name="lb_top_x">
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<property name="text">
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<property name="text">
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<string>X Position</string>
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<string>X Position</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="0" column="1">
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<item row="0" column="1">
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<widget class="QSpinBox" name="custom_top_left">
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<widget class="QSpinBox" name="custom_top_x">
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<property name="buttonSymbols">
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<property name="buttonSymbols">
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<enum>QAbstractSpinBox::NoButtons</enum>
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<enum>QAbstractSpinBox::NoButtons</enum>
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</property>
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</property>
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@ -215,14 +215,14 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="0">
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<item row="1" column="0">
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<widget class="QLabel" name="lb_top_top">
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<widget class="QLabel" name="lb_top_y">
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<property name="text">
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<property name="text">
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<string>Y Position</string>
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<string>Y Position</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="1">
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<item row="1" column="1">
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<widget class="QSpinBox" name="custom_top_top">
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<widget class="QSpinBox" name="custom_top_y">
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<property name="buttonSymbols">
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<property name="buttonSymbols">
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<enum>QAbstractSpinBox::NoButtons</enum>
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<enum>QAbstractSpinBox::NoButtons</enum>
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</property>
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</property>
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@ -232,14 +232,14 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="2" column="0">
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<item row="2" column="0">
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<widget class="QLabel" name="lb_top_right">
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<widget class="QLabel" name="lb_top_width">
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<property name="text">
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<property name="text">
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<string>Width</string>
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<string>Width</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="2" column="1">
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<item row="2" column="1">
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<widget class="QSpinBox" name="custom_top_right">
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<widget class="QSpinBox" name="custom_top_width">
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<property name="buttonSymbols">
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<property name="buttonSymbols">
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<enum>QAbstractSpinBox::NoButtons</enum>
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<enum>QAbstractSpinBox::NoButtons</enum>
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||||||
</property>
|
</property>
|
||||||
@ -249,14 +249,14 @@
|
|||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="3" column="0">
|
<item row="3" column="0">
|
||||||
<widget class="QLabel" name="lb_top_bottom">
|
<widget class="QLabel" name="lb_top_height">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Height</string>
|
<string>Height</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="3" column="1">
|
<item row="3" column="1">
|
||||||
<widget class="QSpinBox" name="custom_top_bottom">
|
<widget class="QSpinBox" name="custom_top_height">
|
||||||
<property name="buttonSymbols">
|
<property name="buttonSymbols">
|
||||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
</property>
|
</property>
|
||||||
@ -281,14 +281,14 @@
|
|||||||
</property>
|
</property>
|
||||||
<layout class="QGridLayout" name="gridLayout">
|
<layout class="QGridLayout" name="gridLayout">
|
||||||
<item row="0" column="0">
|
<item row="0" column="0">
|
||||||
<widget class="QLabel" name="lb_bottom_left">
|
<widget class="QLabel" name="lb_bottom_x">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>X Position</string>
|
<string>X Position</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="0" column="1">
|
<item row="0" column="1">
|
||||||
<widget class="QSpinBox" name="custom_bottom_left">
|
<widget class="QSpinBox" name="custom_bottom_x">
|
||||||
<property name="buttonSymbols">
|
<property name="buttonSymbols">
|
||||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
</property>
|
</property>
|
||||||
@ -298,14 +298,14 @@
|
|||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="0">
|
<item row="1" column="0">
|
||||||
<widget class="QLabel" name="lb_bottom_top">
|
<widget class="QLabel" name="lb_bottom_y">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Y Position</string>
|
<string>Y Position</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="1">
|
<item row="1" column="1">
|
||||||
<widget class="QSpinBox" name="custom_bottom_top">
|
<widget class="QSpinBox" name="custom_bottom_y">
|
||||||
<property name="buttonSymbols">
|
<property name="buttonSymbols">
|
||||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
</property>
|
</property>
|
||||||
@ -315,14 +315,14 @@
|
|||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="2" column="0">
|
<item row="2" column="0">
|
||||||
<widget class="QLabel" name="lb_bottom_right">
|
<widget class="QLabel" name="lb_bottom_width">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Width</string>
|
<string>Width</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="2" column="1">
|
<item row="2" column="1">
|
||||||
<widget class="QSpinBox" name="custom_bottom_right">
|
<widget class="QSpinBox" name="custom_bottom_width">
|
||||||
<property name="buttonSymbols">
|
<property name="buttonSymbols">
|
||||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
</property>
|
</property>
|
||||||
@ -332,14 +332,14 @@
|
|||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="3" column="0">
|
<item row="3" column="0">
|
||||||
<widget class="QLabel" name="lb_bottom_bottom">
|
<widget class="QLabel" name="lb_bottom_height">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Height</string>
|
<string>Height</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="3" column="1">
|
<item row="3" column="1">
|
||||||
<widget class="QSpinBox" name="custom_bottom_bottom">
|
<widget class="QSpinBox" name="custom_bottom_height">
|
||||||
<property name="buttonSymbols">
|
<property name="buttonSymbols">
|
||||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
</property>
|
</property>
|
||||||
|
Loading…
Reference in New Issue
Block a user