mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
Rename LCD to GPU.
This commit is contained in:
parent
87e98ff97b
commit
1dfa392824
@ -60,7 +60,7 @@ enum LOG_TYPE {
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NDMA,
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NDMA,
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HLE,
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HLE,
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RENDER,
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RENDER,
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LCD,
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GPU,
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HW,
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HW,
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TIME,
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TIME,
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NETPLAY,
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NETPLAY,
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@ -65,7 +65,7 @@ LogManager::LogManager()
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m_Log[LogTypes::WII_IPC_ES] = new LogContainer("WII_IPC_ES", "WII IPC ES");
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m_Log[LogTypes::WII_IPC_ES] = new LogContainer("WII_IPC_ES", "WII IPC ES");
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m_Log[LogTypes::WII_IPC_FILEIO] = new LogContainer("WII_IPC_FILEIO", "WII IPC FILEIO");
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m_Log[LogTypes::WII_IPC_FILEIO] = new LogContainer("WII_IPC_FILEIO", "WII IPC FILEIO");
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m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
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m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
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m_Log[LogTypes::LCD] = new LogContainer("LCD", "LCD");
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m_Log[LogTypes::GPU] = new LogContainer("GPU", "GPU");
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m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
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m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
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m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
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m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
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m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
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m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
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@ -42,8 +42,8 @@ set(SRCS core.cpp
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hle/service/hid.cpp
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hle/service/hid.cpp
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hle/service/service.cpp
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hle/service/service.cpp
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hle/service/srv.cpp
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hle/service/srv.cpp
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hw/gpu.cpp
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hw/hw.cpp
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hw/hw.cpp
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hw/lcd.cpp
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hw/ndma.cpp)
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hw/ndma.cpp)
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set(HEADERS core.h
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set(HEADERS core.h
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@ -88,8 +88,8 @@ set(HEADERS core.h
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hle/service/hid.h
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hle/service/hid.h
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hle/service/service.h
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hle/service/service.h
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hle/service/srv.h
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hle/service/srv.h
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hw/gpu.h
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hw/hw.h
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hw/hw.h
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hw/lcd.h
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hw/ndma.h)
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hw/ndma.h)
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add_library(core STATIC ${SRCS} ${HEADERS})
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add_library(core STATIC ${SRCS} ${HEADERS})
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@ -177,8 +177,8 @@
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<ClCompile Include="hle\service\service.cpp" />
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<ClCompile Include="hle\service\service.cpp" />
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<ClCompile Include="hle\service\srv.cpp" />
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<ClCompile Include="hle\service\srv.cpp" />
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<ClCompile Include="hle\svc.cpp" />
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<ClCompile Include="hle\svc.cpp" />
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<ClCompile Include="hw\gpu.cpp" />
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<ClCompile Include="hw\hw.cpp" />
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<ClCompile Include="hw\hw.cpp" />
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<ClCompile Include="hw\lcd.cpp" />
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<ClCompile Include="hw\ndma.cpp" />
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<ClCompile Include="hw\ndma.cpp" />
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<ClCompile Include="loader.cpp" />
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<ClCompile Include="loader.cpp" />
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<ClCompile Include="mem_map.cpp" />
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<ClCompile Include="mem_map.cpp" />
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@ -226,8 +226,8 @@
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<ClInclude Include="hle\service\service.h" />
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<ClInclude Include="hle\service\service.h" />
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<ClInclude Include="hle\service\srv.h" />
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<ClInclude Include="hle\service\srv.h" />
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<ClInclude Include="hle\svc.h" />
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<ClInclude Include="hle\svc.h" />
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<ClInclude Include="hw\gpu.h" />
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<ClInclude Include="hw\hw.h" />
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<ClInclude Include="hw\hw.h" />
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<ClInclude Include="hw\lcd.h" />
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<ClInclude Include="hw\ndma.h" />
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<ClInclude Include="hw\ndma.h" />
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<ClInclude Include="loader.h" />
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<ClInclude Include="loader.h" />
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<ClInclude Include="mem_map.h" />
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<ClInclude Include="mem_map.h" />
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@ -102,7 +102,7 @@
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<ClCompile Include="hw\ndma.cpp">
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<ClCompile Include="hw\ndma.cpp">
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<Filter>hw</Filter>
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<Filter>hw</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="hw\lcd.cpp">
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<ClCompile Include="hw\gpu.cpp">
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<Filter>hw</Filter>
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<Filter>hw</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="arm\disassembler\load_symbol_map.cpp">
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<ClCompile Include="arm\disassembler\load_symbol_map.cpp">
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@ -244,7 +244,7 @@
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<ClInclude Include="hw\ndma.h">
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<ClInclude Include="hw\ndma.h">
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<Filter>hw</Filter>
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<Filter>hw</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="hw\lcd.h">
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<ClInclude Include="hw\gpu.h">
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<Filter>hw</Filter>
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<Filter>hw</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="arm\disassembler\load_symbol_map.h">
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<ClInclude Include="arm\disassembler\load_symbol_map.h">
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@ -10,7 +10,7 @@
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#include "core/hle/hle.h"
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#include "core/hle/hle.h"
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#include "core/hle/service/gsp.h"
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#include "core/hle/service/gsp.h"
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#include "core/hw/lcd.h"
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#include "core/hw/gpu.h"
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#include "video_core/gpu_debugger.h"
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#include "video_core/gpu_debugger.h"
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@ -69,8 +69,8 @@ enum {
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/// Read a GSP GPU hardware register
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/// Read a GSP GPU hardware register
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void ReadHWRegs(Service::Interface* self) {
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void ReadHWRegs(Service::Interface* self) {
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static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1};
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static const u32 framebuffer_1[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME1, GPU::PADDR_VRAM_TOP_RIGHT_FRAME1};
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static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2};
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static const u32 framebuffer_2[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME2, GPU::PADDR_VRAM_TOP_RIGHT_FRAME2};
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u32* cmd_buff = Service::GetCommandBuffer();
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 reg_addr = cmd_buff[1];
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u32 reg_addr = cmd_buff[1];
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@ -85,13 +85,13 @@ void ReadHWRegs(Service::Interface* self) {
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// Top framebuffer 1 addresses
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// Top framebuffer 1 addresses
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case REG_FRAMEBUFFER_1:
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case REG_FRAMEBUFFER_1:
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LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM);
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GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM);
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memcpy(dst, framebuffer_1, size);
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memcpy(dst, framebuffer_1, size);
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break;
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break;
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// Top framebuffer 2 addresses
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// Top framebuffer 2 addresses
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case REG_FRAMEBUFFER_2:
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case REG_FRAMEBUFFER_2:
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LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM);
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GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM);
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memcpy(dst, framebuffer_2, size);
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memcpy(dst, framebuffer_2, size);
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break;
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break;
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@ -123,9 +123,9 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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break;
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break;
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case GXCommandId::SET_COMMAND_LIST_LAST:
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case GXCommandId::SET_COMMAND_LIST_LAST:
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LCD::Write<u32>(LCD::CommandListAddress, cmd_buff[1] >> 3);
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GPU::Write<u32>(GPU::CommandListAddress, cmd_buff[1] >> 3);
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LCD::Write<u32>(LCD::CommandListSize, cmd_buff[2] >> 3);
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GPU::Write<u32>(GPU::CommandListSize, cmd_buff[2] >> 3);
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LCD::Write<u32>(LCD::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
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GPU::Write<u32>(GPU::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
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break;
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break;
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case GXCommandId::SET_MEMORY_FILL:
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case GXCommandId::SET_MEMORY_FILL:
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@ -8,12 +8,12 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/mem_map.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hw/lcd.h"
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#include "core/hw/gpu.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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namespace LCD {
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namespace GPU {
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Registers g_regs;
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Registers g_regs;
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@ -61,7 +61,7 @@ const FramebufferLocation GetFramebufferLocation() {
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} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
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} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
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return FRAMEBUFFER_LOCATION_FCRAM;
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return FRAMEBUFFER_LOCATION_FCRAM;
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} else {
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} else {
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ERROR_LOG(LCD, "unknown framebuffer location!");
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ERROR_LOG(GPU, "unknown framebuffer location!");
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}
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}
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return FRAMEBUFFER_LOCATION_UNKNOWN;
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return FRAMEBUFFER_LOCATION_UNKNOWN;
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}
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}
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@ -78,7 +78,7 @@ const u8* GetFramebufferPointer(const u32 address) {
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case FRAMEBUFFER_LOCATION_VRAM:
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case FRAMEBUFFER_LOCATION_VRAM:
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return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
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return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
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default:
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default:
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ERROR_LOG(LCD, "unknown framebuffer location");
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ERROR_LOG(GPU, "unknown framebuffer location");
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}
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}
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return NULL;
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return NULL;
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}
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}
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@ -123,7 +123,7 @@ inline void Read(T &var, const u32 addr) {
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break;
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break;
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default:
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default:
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ERROR_LOG(LCD, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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break;
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break;
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}
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}
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}
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}
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@ -144,13 +144,13 @@ inline void Write(u32 addr, const T data) {
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if (g_regs.command_processing_enabled & 1)
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if (g_regs.command_processing_enabled & 1)
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{
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{
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// u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
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// u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
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ERROR_LOG(LCD, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3);
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ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3);
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// TODO: Process command list!
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// TODO: Process command list!
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}
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}
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break;
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break;
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default:
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default:
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ERROR_LOG(LCD, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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break;
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break;
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}
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}
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}
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}
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@ -183,12 +183,12 @@ void Update() {
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void Init() {
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void Init() {
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g_last_ticks = Core::g_app_core->GetTicks();
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g_last_ticks = Core::g_app_core->GetTicks();
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SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
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SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
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NOTICE_LOG(LCD, "initialized OK");
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NOTICE_LOG(GPU, "initialized OK");
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}
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}
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/// Shutdown hardware
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/// Shutdown hardware
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void Shutdown() {
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void Shutdown() {
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NOTICE_LOG(LCD, "shutdown OK");
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NOTICE_LOG(GPU, "shutdown OK");
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}
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}
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} // namespace
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} // namespace
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@ -6,7 +6,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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namespace LCD {
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namespace GPU {
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struct Registers {
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struct Registers {
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u32 framebuffer_top_left_1;
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u32 framebuffer_top_left_1;
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@ -6,7 +6,7 @@
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#include "common/log.h"
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#include "common/log.h"
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#include "core/hw/hw.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/hw/gpu.h"
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#include "core/hw/ndma.h"
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#include "core/hw/ndma.h"
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namespace HW {
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namespace HW {
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@ -34,7 +34,7 @@ enum {
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VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
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VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
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VADDR_DSP_2 = 0x1ED03000,
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VADDR_DSP_2 = 0x1ED03000,
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VADDR_HASH_2 = 0x1EE01000,
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VADDR_HASH_2 = 0x1EE01000,
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VADDR_LCD = 0x1EF00000,
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VADDR_GPU = 0x1EF00000,
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};
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};
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template <typename T>
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template <typename T>
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@ -46,8 +46,8 @@ inline void Read(T &var, const u32 addr) {
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// NDMA::Read(var, addr);
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// NDMA::Read(var, addr);
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// break;
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// break;
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case VADDR_LCD:
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case VADDR_GPU:
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LCD::Read(var, addr);
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GPU::Read(var, addr);
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break;
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break;
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default:
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default:
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@ -64,8 +64,8 @@ inline void Write(u32 addr, const T data) {
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// NDMA::Write(addr, data);
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// NDMA::Write(addr, data);
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// break;
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// break;
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case VADDR_LCD:
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case VADDR_GPU:
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LCD::Write(addr, data);
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GPU::Write(addr, data);
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break;
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break;
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default:
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default:
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@ -87,13 +87,13 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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/// Update hardware
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void Update() {
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void Update() {
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LCD::Update();
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GPU::Update();
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NDMA::Update();
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NDMA::Update();
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}
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}
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/// Initialize hardware
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/// Initialize hardware
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void Init() {
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void Init() {
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LCD::Init();
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GPU::Init();
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NDMA::Init();
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NDMA::Init();
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NOTICE_LOG(HW, "initialized OK");
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NOTICE_LOG(HW, "initialized OK");
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}
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}
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@ -37,12 +37,12 @@ void Update() {
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/// Initialize hardware
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/// Initialize hardware
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void Init() {
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void Init() {
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NOTICE_LOG(LCD, "initialized OK");
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NOTICE_LOG(GPU, "initialized OK");
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}
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}
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/// Shutdown hardware
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/// Shutdown hardware
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void Shutdown() {
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void Shutdown() {
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NOTICE_LOG(LCD, "shutdown OK");
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NOTICE_LOG(GPU, "shutdown OK");
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}
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}
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} // namespace
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} // namespace
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@ -2,7 +2,7 @@
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// Licensed under GPLv2
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "core/hw/lcd.h"
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#include "core/hw/gpu.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -77,8 +77,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
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*/
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*/
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void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
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void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
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FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
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FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
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FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
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FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
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// Blit the top framebuffer
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// Blit the top framebuffer
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// ------------------------
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// ------------------------
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