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https://github.com/Lime3DS/Lime3DS.git
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Qt: Auto-start game when selected, play game that's passed via argv[1].
Also moves system initialization to when the game is booted.
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5a1de3366c
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@ -116,7 +116,10 @@ GMainWindow::GMainWindow()
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show();
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show();
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System::Init(render_window);
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1].toStdString());
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}
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}
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}
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GMainWindow::~GMainWindow()
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GMainWindow::~GMainWindow()
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@ -129,6 +132,7 @@ GMainWindow::~GMainWindow()
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void GMainWindow::BootGame(std::string filename)
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void GMainWindow::BootGame(std::string filename)
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{
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{
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NOTICE_LOG(MASTER_LOG, "Citra starting...\n");
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NOTICE_LOG(MASTER_LOG, "Citra starting...\n");
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System::Init(render_window);
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if (Core::Init()) {
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if (Core::Init()) {
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ERROR_LOG(MASTER_LOG, "Core initialization failed, exiting...");
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ERROR_LOG(MASTER_LOG, "Core initialization failed, exiting...");
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@ -149,6 +153,7 @@ void GMainWindow::BootGame(std::string filename)
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render_window->GetEmuThread().start();
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render_window->GetEmuThread().start();
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render_window->show();
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render_window->show();
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OnStartGame();
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}
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}
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void GMainWindow::OnMenuLoadFile()
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void GMainWindow::OnMenuLoadFile()
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@ -185,6 +190,7 @@ void GMainWindow::OnPauseGame()
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void GMainWindow::OnStopGame()
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void GMainWindow::OnStopGame()
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{
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{
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render_window->GetEmuThread().SetCpuRunning(false);
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render_window->GetEmuThread().SetCpuRunning(false);
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// TODO: Shutdown core
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ui.action_Start->setEnabled(true);
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ui.action_Start->setEnabled(true);
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ui.action_Pause->setEnabled(false);
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ui.action_Pause->setEnabled(false);
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@ -246,7 +252,6 @@ int __cdecl main(int argc, char* argv[])
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QApplication::setAttribute(Qt::AA_X11InitThreads);
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QApplication::setAttribute(Qt::AA_X11InitThreads);
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QApplication app(argc, argv);
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QApplication app(argc, argv);
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GMainWindow main_window;
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GMainWindow main_window;
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main_window.show();
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main_window.show();
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return app.exec();
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return app.exec();
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}
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}
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