mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Merge pull request #5025 from jroweboy/tomoscrewme
Add CPU Clock Frequency slider
This commit is contained in:
commit
1ff8d002a9
@ -104,6 +104,8 @@ void Config::ReadValues() {
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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Settings::values.cpu_clock_percentage =
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sdl2_config->GetInteger("Core", "cpu_clock_percentage", 100);
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// Renderer
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Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", false);
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@ -91,6 +91,12 @@ udp_pad_index=
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_cpu_jit =
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# Change the Clock Frequency of the emulated 3DS CPU.
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# Underclocking can increase the performance of the game at the risk of freezing.
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# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
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# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
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cpu_clock_percentage =
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[Renderer]
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# Whether to render using GLES or OpenGL
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# 0 (default): OpenGL, 1: GLES
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@ -253,6 +253,8 @@ void Config::ReadCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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Settings::values.use_cpu_jit = ReadSetting(QStringLiteral("use_cpu_jit"), true).toBool();
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Settings::values.cpu_clock_percentage =
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ReadSetting(QStringLiteral("cpu_clock_percentage"), 100).toInt();
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qt_config->endGroup();
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}
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@ -737,6 +739,8 @@ void Config::SaveCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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WriteSetting(QStringLiteral("use_cpu_jit"), Settings::values.use_cpu_jit, true);
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WriteSetting(QStringLiteral("cpu_clock_percentage"), Settings::values.cpu_clock_percentage,
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100);
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qt_config->endGroup();
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}
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>345</width>
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<height>357</height>
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<height>358</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -68,6 +68,13 @@
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<string>Emulation</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="1" column="0">
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<widget class="QCheckBox" name="toggle_frame_limit">
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<property name="text">
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<string>Limit Speed Percent</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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@ -119,13 +126,6 @@
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</item>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="toggle_frame_limit">
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<property name="text">
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<string>Limit Speed Percent</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="frame_limit">
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<property name="suffix">
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@ -217,6 +217,17 @@ static const std::array<const char*, 187> country_names = {
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QT_TRANSLATE_NOOP("ConfigureSystem", "Bermuda"), // 180-186
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};
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// The QSlider doesn't have an easy way to set a custom step amount,
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// so we can just convert from the sliders range (0 - 79) to the expected
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// settings range (5 - 400) with simple math.
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static constexpr int SliderToSettings(int value) {
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return 5 * value + 5;
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}
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static constexpr int SettingsToSlider(int value) {
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return (value - 5) / 5;
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}
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ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) {
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ui->setupUi(this);
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connect(ui->combo_birthmonth,
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@ -233,6 +244,10 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
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}
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}
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connect(ui->slider_clock_speed, &QSlider::valueChanged, [&](int value) {
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ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
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});
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ConfigureTime();
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}
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@ -258,6 +273,10 @@ void ConfigureSystem::SetConfiguration() {
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ui->label_disable_info->hide();
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}
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ui->slider_clock_speed->setValue(SettingsToSlider(Settings::values.cpu_clock_percentage));
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ui->clock_display_label->setText(
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QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage));
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}
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void ConfigureSystem::ReadSystemSettings() {
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@ -299,10 +318,7 @@ void ConfigureSystem::ReadSystemSettings() {
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}
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void ConfigureSystem::ApplyConfiguration() {
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if (!enabled) {
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return;
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}
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if (enabled) {
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bool modified = false;
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// apply username
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@ -358,6 +374,9 @@ void ConfigureSystem::ApplyConfiguration() {
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Settings::values.init_clock =
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static_cast<Settings::InitClock>(ui->combo_init_clock->currentIndex());
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Settings::values.init_time = ui->edit_init_time->dateTime().toTime_t();
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}
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Settings::values.cpu_clock_percentage = SliderToSettings(ui->slider_clock_speed->value());
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Settings::Apply();
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}
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>360</width>
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<height>377</height>
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<width>471</width>
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<height>555</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -228,8 +228,7 @@
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QComboBox" name="combo_country">
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</widget>
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<widget class="QComboBox" name="combo_country"/>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="label_init_clock">
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@ -306,6 +305,63 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Advanced</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>CPU Clock Speed</string>
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</property>
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</widget>
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</item>
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<item row="0" column="2">
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<widget class="QSlider" name="slider_clock_speed">
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<property name="toolTip">
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<string><html><body>Changes the emulated CPU clock frequency.<br>Underclocking can increase performance but may cause the game to freeze.<br>Overclocking may reduce in game lag but also might cause freezes</body></html></string>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>79</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="pageStep">
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<number>15</number>
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</property>
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<property name="value">
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<number>25</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::TicksBelow</enum>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLabel" name="clock_display_label">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2"/>
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</item>
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<item>
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<widget class="QLabel" name="label_disable_info">
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<property name="text">
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@ -316,6 +372,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_cpu_clock_info">
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<property name="text">
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<string><html><head/><body><p>CPU Clock Speed Information<br/>Underclocking can increase performance but may cause the game to freeze.<br/>Overclocking may reduce in game lag but also might cause freezes</p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -258,7 +258,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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memory = std::make_unique<Memory::MemorySystem>();
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timing = std::make_unique<Timing>(num_cores);
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timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage);
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode);
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@ -20,14 +20,20 @@ bool Timing::Event::operator<(const Timing::Event& right) const {
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return std::tie(time, fifo_order) < std::tie(right.time, right.fifo_order);
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}
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Timing::Timing(std::size_t num_cores) {
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Timing::Timing(std::size_t num_cores, u32 cpu_clock_percentage) {
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timers.resize(num_cores);
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for (std::size_t i = 0; i < num_cores; ++i) {
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timers[i] = std::make_shared<Timer>();
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timers[i] = std::make_shared<Timer>(100.0 / cpu_clock_percentage);
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}
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current_timer = timers[0];
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}
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void Timing::UpdateClockSpeed(u32 cpu_clock_percentage) {
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for (auto& timer : timers) {
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timer->cpu_clock_scale = 100.0 / cpu_clock_percentage;
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}
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}
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TimingEventType* Timing::RegisterEvent(const std::string& name, TimedCallback callback) {
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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@ -117,6 +123,8 @@ std::shared_ptr<Timing::Timer> Timing::GetTimer(std::size_t cpu_id) {
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return timers[cpu_id];
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}
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Timing::Timer::Timer(double cpu_clock_scale_) : cpu_clock_scale(cpu_clock_scale_) {}
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Timing::Timer::~Timer() {
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MoveEvents();
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}
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@ -130,7 +138,7 @@ u64 Timing::Timer::GetTicks() const {
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}
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void Timing::Timer::AddTicks(u64 ticks) {
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downcount -= ticks;
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downcount -= static_cast<u64>(ticks * cpu_clock_scale);
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}
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u64 Timing::Timer::GetIdleTicks() const {
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@ -148,6 +148,7 @@ public:
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class Timer {
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public:
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Timer(double cpu_clock_scale);
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~Timer();
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s64 GetMaxSliceLength() const;
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@ -190,10 +191,13 @@ public:
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s64 slice_length = MAX_SLICE_LENGTH;
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s64 downcount = MAX_SLICE_LENGTH;
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s64 executed_ticks = 0;
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u64 idled_cycles;
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u64 idled_cycles = 0;
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// Stores a scaling for the internal clockspeed. Changing this number results in
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// under/overclocking the guest cpu
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double cpu_clock_scale = 1.0;
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};
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explicit Timing(std::size_t num_cores);
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explicit Timing(std::size_t num_cores, u32 cpu_clock_percentage);
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~Timing(){};
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@ -220,6 +224,11 @@ public:
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global_timer += ticks;
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}
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/**
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* Updates the value of the cpu clock scaling to the new percentage.
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*/
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void UpdateClockSpeed(u32 cpu_clock_percentage);
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std::chrono::microseconds GetGlobalTimeUs() const;
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std::shared_ptr<Timer> GetTimer(std::size_t cpu_id);
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@ -229,10 +238,14 @@ private:
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// unordered_map stores each element separately as a linked list node so pointers to
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// elements remain stable regardless of rehashes/resizing.
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std::unordered_map<std::string, TimingEventType> event_types;
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std::unordered_map<std::string, TimingEventType> event_types = {};
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std::vector<std::shared_ptr<Timer>> timers;
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std::shared_ptr<Timer> current_timer;
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// Stores a scaling for the internal clockspeed. Changing this number results in
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// under/overclocking the guest cpu
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double cpu_clock_scale = 1.0;
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};
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} // namespace Core
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@ -44,6 +44,7 @@ void Apply() {
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auto& system = Core::System::GetInstance();
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if (system.IsPoweredOn()) {
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system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage);
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Core::DSP().SetSink(values.sink_id, values.audio_device_id);
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Core::DSP().EnableStretching(values.enable_audio_stretching);
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@ -128,6 +128,7 @@ struct Values {
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// Core
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bool use_cpu_jit;
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int cpu_clock_percentage;
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// Data Storage
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bool use_virtual_sd;
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@ -15,7 +15,7 @@ static Memory::PageTable* page_table = nullptr;
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TestEnvironment::TestEnvironment(bool mutable_memory_)
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: mutable_memory(mutable_memory_), test_memory(std::make_shared<TestMemory>(this)) {
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timing = std::make_unique<Core::Timing>(1);
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timing = std::make_unique<Core::Timing>(1, 100);
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memory = std::make_unique<Memory::MemorySystem>();
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing, [] {}, 0, 1, 0);
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@ -43,7 +43,7 @@ static void AdvanceAndCheck(Core::Timing& timing, u32 idx, int downcount, int ex
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}
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TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
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Core::Timing timing(1);
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Core::Timing timing(1, 100);
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Core::TimingEventType* cb_a = timing.RegisterEvent("callbackA", CallbackTemplate<0>);
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Core::TimingEventType* cb_b = timing.RegisterEvent("callbackB", CallbackTemplate<1>);
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@ -90,7 +90,7 @@ void FifoCallback(u64 userdata, s64 cycles_late) {
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TEST_CASE("CoreTiming[SharedSlot]", "[core]") {
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using namespace SharedSlotTest;
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Core::Timing timing(1);
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Core::Timing timing(1, 100);
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Core::TimingEventType* cb_a = timing.RegisterEvent("callbackA", FifoCallback<0>);
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Core::TimingEventType* cb_b = timing.RegisterEvent("callbackB", FifoCallback<1>);
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@ -118,7 +118,7 @@ TEST_CASE("CoreTiming[SharedSlot]", "[core]") {
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}
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TEST_CASE("CoreTiming[PredictableLateness]", "[core]") {
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Core::Timing timing(1);
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Core::Timing timing(1, 100);
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Core::TimingEventType* cb_a = timing.RegisterEvent("callbackA", CallbackTemplate<0>);
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Core::TimingEventType* cb_b = timing.RegisterEvent("callbackB", CallbackTemplate<1>);
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@ -149,7 +149,7 @@ static void RescheduleCallback(Core::Timing& timing, u64 userdata, s64 cycles_la
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TEST_CASE("CoreTiming[ChainScheduling]", "[core]") {
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using namespace ChainSchedulingTest;
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Core::Timing timing(1);
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Core::Timing timing(1, 100);
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Core::TimingEventType* cb_a = timing.RegisterEvent("callbackA", CallbackTemplate<0>);
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Core::TimingEventType* cb_b = timing.RegisterEvent("callbackB", CallbackTemplate<1>);
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@ -21,7 +21,7 @@ static std::shared_ptr<Object> MakeObject(Kernel::KernelSystem& kernel) {
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}
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TEST_CASE("HLERequestContext::PopulateFromIncomingCommandBuffer", "[core][kernel]") {
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Core::Timing timing(1);
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Core::Timing timing(1, 100);
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
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auto [server, client] = kernel.CreateSessionPair();
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@ -233,7 +233,7 @@ TEST_CASE("HLERequestContext::PopulateFromIncomingCommandBuffer", "[core][kernel
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}
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TEST_CASE("HLERequestContext::WriteToOutgoingCommandBuffer", "[core][kernel]") {
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Core::Timing timing(1);
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Core::Timing timing(1, 100);
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
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auto [server, client] = kernel.CreateSessionPair();
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@ -11,7 +11,7 @@
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#include "core/memory.h"
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TEST_CASE("Memory::IsValidVirtualAddress", "[core][memory]") {
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Core::Timing timing(1);
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Core::Timing timing(1, 100);
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
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SECTION("these regions should not be mapped on an empty process") {
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