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https://github.com/Lime3DS/Lime3DS.git
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video_core: Remove unnecessary enum class casting in logging messages
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise in our code a bit. Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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3f13e1cc24
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20139141f7
@ -200,7 +200,7 @@ struct FramebufferRegs {
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case ColorFormat::RGBA4:
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return 2;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown color format {}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unknown color format {}", format);
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UNIMPLEMENTED();
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}
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}
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@ -265,7 +265,7 @@ struct FramebufferRegs {
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return 4;
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}
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ASSERT_MSG(false, "Unknown depth format {}", static_cast<u32>(format));
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ASSERT_MSG(false, "Unknown depth format {}", format);
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}
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// Returns the number of bits per depth component of the specified depth format
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@ -278,7 +278,7 @@ struct FramebufferRegs {
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return 24;
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}
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ASSERT_MSG(false, "Unknown depth format {}", static_cast<u32>(format));
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ASSERT_MSG(false, "Unknown depth format {}", format);
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}
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INSERT_PADDING_WORDS(0x10); // Gas related registers
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@ -127,7 +127,7 @@ struct LightingRegs {
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"sampler should be one of Distribution0, Distribution1, "
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"SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
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"ReflectBlue, instead got %i",
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static_cast<int>(config));
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config);
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}
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}
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@ -747,8 +747,7 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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return;
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}
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dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash, pixel_format);
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
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custom_tex_cache.SetTextureDumped(tex_hash);
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@ -561,9 +561,9 @@ private:
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const CompareOp op_y = instr.common.compare_op.y.Value();
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if (cmp_ops.find(op_x) == cmp_ops.end()) {
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LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_x));
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LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", op_x);
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} else if (cmp_ops.find(op_y) == cmp_ops.end()) {
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LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_y));
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LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", op_y);
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} else if (op_x != op_y) {
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shader.AddLine("conditional_code.x = {}.x {} {}.x;", src1,
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cmp_ops.find(op_x)->second.first, src2);
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@ -161,7 +161,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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}
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
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static_cast<u32>(kind));
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kind);
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return std::nullopt;
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}
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}
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@ -278,8 +278,7 @@ void PicaGSConfigCommonRaw::Init(const Pica::Regs& regs) {
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if (static_cast<std::size_t>(semantic) < 24) {
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semantic_maps[static_cast<std::size_t>(semantic)] = {attrib, comp};
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} else if (semantic != VSOutputAttributes::INVALID) {
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LOG_ERROR(Render_OpenGL, "Invalid/unknown semantic id: {}",
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static_cast<u32>(semantic));
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LOG_ERROR(Render_OpenGL, "Invalid/unknown semantic id: {}", semantic);
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}
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}
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}
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@ -316,8 +315,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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case TexturingRegs::TextureConfig::Disabled:
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return "vec4(0.0)";
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}",
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static_cast<int>(state.texture0_type));
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", state.texture0_type);
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UNIMPLEMENTED();
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return "texture(tex0, texcoord0)";
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}
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@ -380,7 +378,7 @@ static void AppendSource(std::string& out, const PicaFSConfig& config,
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break;
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default:
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out += "vec4(0.0)";
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LOG_CRITICAL(Render_OpenGL, "Unknown source op {}", static_cast<u32>(source));
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LOG_CRITICAL(Render_OpenGL, "Unknown source op {}", source);
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break;
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}
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}
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@ -438,7 +436,7 @@ static void AppendColorModifier(std::string& out, const PicaFSConfig& config,
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break;
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default:
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out += "vec3(0.0)";
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LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op {}", static_cast<u32>(modifier));
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LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op {}", modifier);
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break;
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}
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}
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@ -487,7 +485,7 @@ static void AppendAlphaModifier(std::string& out, const PicaFSConfig& config,
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break;
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default:
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out += "0.0";
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LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op {}", static_cast<u32>(modifier));
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LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op {}", modifier);
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break;
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}
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}
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@ -529,8 +527,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
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break;
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default:
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out += "vec3(0.0)";
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LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: {}",
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static_cast<u32>(operation));
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LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: {}", operation);
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break;
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}
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out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0
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@ -568,8 +565,7 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
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break;
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default:
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out += "0.0";
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LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: {}",
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static_cast<u32>(operation));
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LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: {}", operation);
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break;
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}
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out += ", 0.0, 1.0)";
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@ -599,7 +595,7 @@ static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareF
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default:
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out += "false";
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LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition {}", static_cast<u32>(func));
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LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition {}", func);
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break;
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}
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}
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@ -831,8 +827,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
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"{}.position) + {}.dist_atten_bias, 0.0, 1.0)",
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light_src, light_src, light_src);
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const auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
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dist_atten =
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fmt::format("LookupLightingLUTUnsigned({}, {})", static_cast<u32>(sampler), index);
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dist_atten = fmt::format("LookupLightingLUTUnsigned({}, {})", sampler, index);
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}
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if (light_config.geometric_factor_0 || light_config.geometric_factor_1) {
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@ -985,7 +980,7 @@ static void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcT
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out += fmt::format("{} * float(((int({}) + 1) / 2) % 2)", offset, v);
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode));
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LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", mode);
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out += "0.0";
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break;
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}
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@ -1010,7 +1005,7 @@ static void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexCl
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out += fmt::format("{0} = {0} > 0.5 ? 1.0 : 0.0;\n", var);
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode));
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LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", mode);
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out += fmt::format("{0} = min({0}, 1.0);\n", var);
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break;
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}
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@ -1041,7 +1036,7 @@ static void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combine
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case TexturingRegs::ProcTexCombiner::RMax:
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return "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)";
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default:
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LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner));
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LOG_CRITICAL(HW_GPU, "Unknown combiner {}", combiner);
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return "0.0";
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}
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}();
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@ -1592,10 +1587,8 @@ ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shade
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"layout(location = {}) in float vert_texcoord0_w;\n"
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"layout(location = {}) in vec4 vert_normquat;\n"
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"layout(location = {}) in vec3 vert_view;\n",
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static_cast<int>(ATTRIBUTE_POSITION), static_cast<int>(ATTRIBUTE_COLOR),
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static_cast<int>(ATTRIBUTE_TEXCOORD0), static_cast<int>(ATTRIBUTE_TEXCOORD1),
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static_cast<int>(ATTRIBUTE_TEXCOORD2), static_cast<int>(ATTRIBUTE_TEXCOORD0_W),
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static_cast<int>(ATTRIBUTE_NORMQUAT), static_cast<int>(ATTRIBUTE_VIEW));
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ATTRIBUTE_POSITION, ATTRIBUTE_COLOR, ATTRIBUTE_TEXCOORD0, ATTRIBUTE_TEXCOORD1,
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ATTRIBUTE_TEXCOORD2, ATTRIBUTE_TEXCOORD0_W, ATTRIBUTE_NORMQUAT, ATTRIBUTE_VIEW);
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out += GetVertexInterfaceDeclaration(true, separable_shader);
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@ -524,7 +524,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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// Unsupported shader type got stored somehow so nuke the cache
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LOG_CRITICAL(Frontend, "failed to load raw programtype {}",
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static_cast<u32>(raw.GetProgramType()));
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raw.GetProgramType());
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compilation_failed = true;
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return;
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}
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@ -585,8 +585,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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result = std::move(r);
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} else {
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// Unsupported shader type got stored somehow so nuke the cache
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LOG_ERROR(Frontend, "failed to load raw programtype {}",
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static_cast<u32>(raw.GetProgramType()));
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LOG_ERROR(Frontend, "failed to load raw programtype {}", raw.GetProgramType());
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compilation_failed = true;
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return;
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}
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@ -38,7 +38,7 @@ inline GLenum TextureMagFilterMode(TextureFilter mode) {
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if (mode == TextureFilter::Nearest) {
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return GL_NEAREST;
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}
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {}", static_cast<u32>(mode));
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {}", mode);
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UNIMPLEMENTED();
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return GL_LINEAR;
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}
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@ -59,8 +59,7 @@ inline GLenum TextureMinFilterMode(TextureFilter min, TextureFilter mip) {
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return GL_NEAREST_MIPMAP_NEAREST;
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}
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}
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {} and {}", static_cast<u32>(min),
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static_cast<u32>(mip));
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {} and {}", min, mip);
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UNIMPLEMENTED();
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return GL_LINEAR_MIPMAP_LINEAR;
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}
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@ -297,7 +297,7 @@ Common::Vec4<u8> EvaluateBlendEquation(const Common::Vec4<u8>& src,
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", static_cast<u8>(equation));
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LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", equation);
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UNIMPLEMENTED();
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}
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@ -143,7 +143,7 @@ std::tuple<Common::Vec4<u8>, Common::Vec4<u8>> ComputeFragmentsColors(
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}
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", static_cast<u32>(input));
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", input);
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UNIMPLEMENTED();
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result = 0.0f;
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}
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@ -76,7 +76,7 @@ static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode)
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case ProcTexShift::Even:
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return offset * ((((int)v + 1) / 2) % 2);
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default:
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LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode));
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LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", mode);
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return 0;
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}
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};
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@ -106,7 +106,7 @@ static void ClampCoord(float& coord, ProcTexClamp mode) {
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coord = 1.0f;
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode));
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LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", mode);
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coord = std::min(coord, 1.0f);
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break;
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}
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@ -147,7 +147,7 @@ static float CombineAndMap(float u, float v, ProcTexCombiner combiner,
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f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f);
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner));
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LOG_CRITICAL(HW_GPU, "Unknown combiner {}", combiner);
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f = 0.0f;
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break;
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}
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@ -847,7 +847,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
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default:
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LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", static_cast<u32>(factor));
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LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", factor);
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UNIMPLEMENTED();
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break;
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}
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