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log disk shader cache setting
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@ -90,6 +90,7 @@ void LogSettings() {
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LogSetting("Layout_UprightScreen", Settings::values.upright_screen);
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LogSetting("Layout_UprightScreen", Settings::values.upright_screen);
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LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
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LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
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LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
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LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
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LogSetting("Utility_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
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LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
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LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
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LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
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LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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