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dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played.
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@ -77,7 +77,8 @@ void DspInterface::OutputCallback(s16* buffer, std::size_t num_frames) {
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// Implementation of the hardware volume slider with a dynamic range of 60 dB
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// Implementation of the hardware volume slider with a dynamic range of 60 dB
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const float linear_volume = std::clamp(Settings::values.volume, 0.0f, 1.0f);
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const float linear_volume = std::clamp(Settings::values.volume, 0.0f, 1.0f);
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if (linear_volume != 1.0) {
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if (linear_volume != 1.0) {
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const float volume_scale_factor = std::exp(6.90775f * linear_volume) * 0.001f;
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const float volume_scale_factor =
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linear_volume == 0 ? 0 : std::exp(6.90775f * linear_volume) * 0.001f;
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for (std::size_t i = 0; i < num_frames; i++) {
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for (std::size_t i = 0; i < num_frames; i++) {
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buffer[i * 2 + 0] = static_cast<s16>(buffer[i * 2 + 0] * volume_scale_factor);
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buffer[i * 2 + 0] = static_cast<s16>(buffer[i * 2 + 0] * volume_scale_factor);
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buffer[i * 2 + 1] = static_cast<s16>(buffer[i * 2 + 1] * volume_scale_factor);
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buffer[i * 2 + 1] = static_cast<s16>(buffer[i * 2 + 1] * volume_scale_factor);
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