mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 17:01:48 +01:00
renderer_opengl: Header cleanup
* Should help with building times
This commit is contained in:
parent
07a69b7c7b
commit
2726fe66db
@ -103,6 +103,7 @@ inline PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat
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}
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inline constexpr PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
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const u32 format_index = static_cast<u32>(format);
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switch (format) {
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// RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat
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case GPU::Regs::PixelFormat::RGB565:
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@ -110,7 +111,7 @@ inline constexpr PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelForma
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case GPU::Regs::PixelFormat::RGB5A1:
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return PixelFormat::RGB5A1;
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default:
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return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
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return (format_index < 5) ? static_cast<PixelFormat>(format) : PixelFormat::Invalid;
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}
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}
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@ -179,7 +180,7 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
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case PixelFormat::A4:
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case PixelFormat::ETC1:
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return 4;
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case PixelFormat::Invalid:
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default:
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return 0;
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}
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}
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@ -3,13 +3,6 @@
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <string>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/regs_pipeline.h"
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@ -3,9 +3,7 @@
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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@ -1,28 +1,18 @@
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// Copyright 2015 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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@ -35,6 +25,13 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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#ifdef __APPLE__
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static bool IsVendorIntel() {
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std::string gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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return gpu_vendor == "Intel Inc.";
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}
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#endif
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RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
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: vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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@ -148,15 +145,13 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
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if (IsVendorIntel()) {
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shader_program_manager = std::make_unique<ShaderProgramManager>(
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emu_window,
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VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false,
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is_amd);
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VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false);
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} else {
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shader_program_manager = std::make_unique<ShaderProgramManager>(
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emu_window, GLAD_GL_ARB_separate_shader_objects, is_amd);
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emu_window, GLAD_GL_ARB_separate_shader_objects);
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}
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#else
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shader_program_manager = std::make_unique<ShaderProgramManager>(
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emu_window, GLAD_GL_ARB_separate_shader_objects);
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, true);
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#endif
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glEnable(GL_BLEND);
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@ -1,28 +1,15 @@
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// Copyright 2015 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <vector>
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#include <glad/glad.h>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/rasterizer_cache/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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@ -1,10 +1,7 @@
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// Copyright 2015 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -1,4 +1,4 @@
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// Copyright 2015 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -8,7 +8,6 @@
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL {
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@ -1,21 +1,13 @@
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// Copyright 2015 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <cstddef>
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#include <string_view>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/bit_set.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/pica_state.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -3,13 +3,8 @@
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstring>
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#include <functional>
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#include <optional>
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#include <string>
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#include <type_traits>
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#include "common/hash.h"
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#include "video_core/regs.h"
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#include "video_core/shader/shader.h"
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@ -1,16 +1,18 @@
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// Copyright 2018 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <thread>
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#include <unordered_map>
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#include <boost/functional/hash.hpp>
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#include <boost/variant.hpp>
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#include <boost/functional/hash.hpp>
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#include "core/frontend/scope_acquire_context.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/video_core.h"
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namespace OpenGL {
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@ -1,22 +1,25 @@
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// Copyright 2018 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <glad/glad.h>
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#include "video_core/rasterizer_interface.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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namespace Core {
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class System;
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}
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namespace Pica {
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struct Regs;
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struct ShaderRegs;
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namespace Shader {
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struct ShaderSetup;
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}
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}
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namespace OpenGL {
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enum class UniformBindings : GLuint { Common, VS, GS };
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@ -96,6 +99,8 @@ static_assert(
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static_assert(sizeof(VSUniformData) < 16384,
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"VSUniformData structure must be less than 16kb as per the OpenGL spec");
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class OpenGLState;
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/// A class that manage different shader stages and configures them with given config data.
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class ShaderProgramManager {
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public:
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@ -1,9 +1,7 @@
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// Copyright 2018 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <deque>
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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@ -1,12 +1,9 @@
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// Copyright 2018 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <tuple>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace OpenGL {
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@ -1,27 +1,14 @@
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// Copyright 2014 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <condition_variable>
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#include <cstddef>
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#include <cstdlib>
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#include <deque>
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#include <memory>
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#include <mutex>
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#include <glad/glad.h>
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#include <queue>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/dumping/backend.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/memory.h"
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@ -30,6 +17,7 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/renderer_opengl/post_processing_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -526,7 +514,6 @@ void RendererOpenGL::RenderToMailbox(const Layout::FramebufferLayout& layout,
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mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
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}
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GLuint render_texture = frame->color.handle;
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state.draw.draw_framebuffer = frame->render.handle;
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state.Apply();
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DrawScreens(layout, flipped);
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@ -1200,6 +1187,8 @@ static const char* GetSource(GLenum source) {
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UNREACHABLE();
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}
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#undef RET
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return "";
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}
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static const char* GetType(GLenum type) {
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@ -1218,6 +1207,8 @@ static const char* GetType(GLenum type) {
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UNREACHABLE();
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}
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#undef RET
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return "";
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}
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static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
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@ -1,13 +1,10 @@
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// Copyright 2014 Citra Emulator Project
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/hw/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/frame_dumper_opengl.h"
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