mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-28 10:41:52 +01:00
Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.
They'll be reset if needed during the next svcWaitSynchronization call (if there's any pending)
This commit is contained in:
parent
cd2bb2dc69
commit
275aaeef9c
@ -217,6 +217,14 @@ static void SwitchContext(Thread* new_thread) {
|
||||
new_thread->context.pc -= thumb_mode ? 2 : 4;
|
||||
}
|
||||
|
||||
// Clean up the thread's wait_objects, they'll be restored if needed during
|
||||
// the svcWaitSynchronization call
|
||||
for (int i = 0; i < new_thread->wait_objects.size(); ++i) {
|
||||
SharedPtr<WaitObject> object = new_thread->wait_objects[i];
|
||||
object->RemoveWaitingThread(new_thread);
|
||||
}
|
||||
new_thread->wait_objects.clear();
|
||||
|
||||
ready_queue.remove(new_thread->current_priority, new_thread);
|
||||
new_thread->status = THREADSTATUS_RUNNING;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user