mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-26 19:44:16 +01:00
Repurposed the Report Compatibility button
The button now redirects to Lime3DS's compatibility-list repository This commit also removes the `CITRA_ENABLE_COMPATIBILITY_REPORTING` cmake option for obvious reasons
This commit is contained in:
parent
afe9ee8e26
commit
282b22b784
@ -19,7 +19,6 @@ cmake .. -G Ninja \
|
||||
-DCMAKE_C_COMPILER=clang-18 \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DCITRA_ENABLE_COMPATIBILITY_REPORTING=ON \
|
||||
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON
|
||||
ninja
|
||||
|
@ -7,7 +7,6 @@ cmake .. -GNinja \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DCITRA_ENABLE_COMPATIBILITY_REPORTING=ON \
|
||||
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON
|
||||
ninja
|
||||
|
@ -6,7 +6,6 @@ cmake .. -G Ninja \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DCITRA_ENABLE_COMPATIBILITY_REPORTING=ON \
|
||||
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON
|
||||
ninja
|
||||
|
@ -28,9 +28,6 @@ add_executable(lime-qt
|
||||
camera/qt_multimedia_camera.cpp
|
||||
camera/qt_multimedia_camera.h
|
||||
lime-qt.rc
|
||||
compatdb.cpp
|
||||
compatdb.h
|
||||
compatdb.ui
|
||||
configuration/config.cpp
|
||||
configuration/config.h
|
||||
configuration/configure.ui
|
||||
@ -334,10 +331,6 @@ target_compile_definitions(lime-qt PRIVATE
|
||||
-DQT_NO_CAST_TO_ASCII
|
||||
)
|
||||
|
||||
if (CITRA_ENABLE_COMPATIBILITY_REPORTING)
|
||||
target_compile_definitions(lime-qt PRIVATE -DCITRA_ENABLE_COMPATIBILITY_REPORTING)
|
||||
endif()
|
||||
|
||||
if (USE_DISCORD_PRESENCE)
|
||||
target_sources(lime-qt PUBLIC
|
||||
discord_impl.cpp
|
||||
|
@ -1,81 +0,0 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QButtonGroup>
|
||||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
#include <QtConcurrent/qtconcurrentrun.h>
|
||||
#include "core/core.h"
|
||||
#include "lime_qt/compatdb.h"
|
||||
#include "ui_compatdb.h"
|
||||
|
||||
CompatDB::CompatDB(QWidget* parent)
|
||||
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui{std::make_unique<Ui::CompatDB>()} {
|
||||
ui->setupUi(this);
|
||||
connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
|
||||
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
|
||||
&CompatDB::OnTestcaseSubmitted);
|
||||
}
|
||||
|
||||
CompatDB::~CompatDB() = default;
|
||||
|
||||
enum class CompatDBPage {
|
||||
Intro = 0,
|
||||
Selection = 1,
|
||||
Final = 2,
|
||||
};
|
||||
|
||||
void CompatDB::Submit() {
|
||||
QButtonGroup* compatibility = new QButtonGroup(this);
|
||||
compatibility->addButton(ui->radioButton_Perfect, 0);
|
||||
compatibility->addButton(ui->radioButton_Great, 1);
|
||||
compatibility->addButton(ui->radioButton_Okay, 2);
|
||||
compatibility->addButton(ui->radioButton_Bad, 3);
|
||||
compatibility->addButton(ui->radioButton_IntroMenu, 4);
|
||||
compatibility->addButton(ui->radioButton_WontBoot, 5);
|
||||
switch ((static_cast<CompatDBPage>(currentId()))) {
|
||||
case CompatDBPage::Selection:
|
||||
if (compatibility->checkedId() == -1) {
|
||||
button(NextButton)->setEnabled(false);
|
||||
}
|
||||
break;
|
||||
case CompatDBPage::Final:
|
||||
back();
|
||||
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
|
||||
|
||||
button(NextButton)->setEnabled(false);
|
||||
button(NextButton)->setText(tr("Submitting"));
|
||||
button(CancelButton)->setVisible(false);
|
||||
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
|
||||
}
|
||||
}
|
||||
|
||||
void CompatDB::OnTestcaseSubmitted() {
|
||||
if (!testcase_watcher.result()) {
|
||||
QMessageBox::critical(this, tr("Communication error"),
|
||||
tr("An error occurred while sending the Testcase"));
|
||||
button(NextButton)->setEnabled(true);
|
||||
button(NextButton)->setText(tr("Next"));
|
||||
button(CancelButton)->setVisible(true);
|
||||
} else {
|
||||
next();
|
||||
// older versions of QT don't support the "NoCancelButtonOnLastPage" option, this is a
|
||||
// workaround
|
||||
button(CancelButton)->setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
void CompatDB::EnableNext() {
|
||||
button(NextButton)->setEnabled(true);
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QFutureWatcher>
|
||||
#include <QWizard>
|
||||
|
||||
namespace Ui {
|
||||
class CompatDB;
|
||||
}
|
||||
|
||||
class CompatDB : public QWizard {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit CompatDB(QWidget* parent = nullptr);
|
||||
~CompatDB();
|
||||
|
||||
private:
|
||||
QFutureWatcher<bool> testcase_watcher;
|
||||
|
||||
std::unique_ptr<Ui::CompatDB> ui;
|
||||
|
||||
void Submit();
|
||||
void OnTestcaseSubmitted();
|
||||
void EnableNext();
|
||||
};
|
@ -1,215 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>CompatDB</class>
|
||||
<widget class="QWizard" name="CompatDB">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>600</width>
|
||||
<height>482</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>500</width>
|
||||
<height>410</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Report Compatibility</string>
|
||||
</property>
|
||||
<property name="options">
|
||||
<set>QWizard::DisabledBackButtonOnLastPage|QWizard::HelpButtonOnRight|QWizard::NoBackButtonOnStartPage</set>
|
||||
</property>
|
||||
<widget class="QWizardPage" name="wizard_Info">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">0</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="lbl_Spiel">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://citra-emu.org/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">Lime3DS Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of Lime3DS you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected Citra account</li></ul></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="openExternalLinks">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Report">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">1</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Perfect">
|
||||
<property name="text">
|
||||
<string>Perfect</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLabel" name="lbl_Perfect">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Great">
|
||||
<property name="text">
|
||||
<string>Great</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLabel" name="lbl_Great">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Okay">
|
||||
<property name="text">
|
||||
<string>Okay</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QLabel" name="lbl_Okay">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Bad">
|
||||
<property name="text">
|
||||
<string>Bad</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="1">
|
||||
<widget class="QLabel" name="lbl_Bad">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_IntroMenu">
|
||||
<property name="text">
|
||||
<string>Intro/Menu</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="1">
|
||||
<widget class="QLabel" name="lbl_IntroMenu">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_WontBoot">
|
||||
<property name="text">
|
||||
<string>Won't Boot</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="1">
|
||||
<widget class="QLabel" name="lbl_WontBoot">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of Lime?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_ThankYou">
|
||||
<property name="title">
|
||||
<string>Thank you for your submission!</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">2</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -46,7 +46,6 @@
|
||||
#include "lime_qt/bootmanager.h"
|
||||
#include "lime_qt/camera/qt_multimedia_camera.h"
|
||||
#include "lime_qt/camera/still_image_camera.h"
|
||||
#include "lime_qt/compatdb.h"
|
||||
#include "lime_qt/compatibility_list.h"
|
||||
#include "lime_qt/configuration/config.h"
|
||||
#include "lime_qt/configuration/configure_dialog.h"
|
||||
@ -97,7 +96,6 @@
|
||||
#include "core/savestate.h"
|
||||
#include "core/system_titles.h"
|
||||
#include "input_common/main.h"
|
||||
#include "network/network_settings.h"
|
||||
#include "ui_main.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
@ -339,9 +337,6 @@ GMainWindow::~GMainWindow() {
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeWidgets() {
|
||||
#ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING
|
||||
ui->action_Report_Compatibility->setVisible(true);
|
||||
#endif
|
||||
render_window = new GRenderWindow(this, emu_thread.get(), system, false);
|
||||
secondary_window = new GRenderWindow(this, emu_thread.get(), system, true);
|
||||
render_window->hide();
|
||||
@ -904,7 +899,10 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
|
||||
connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
|
||||
connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); });
|
||||
connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
|
||||
connect_menu(ui->action_Report_Compatibility, []() {
|
||||
QDesktopServices::openUrl(QUrl(QStringLiteral(
|
||||
"https://github.com/Lime3DS/compatibility-list/blob/master/CONTRIBUTING.md")));
|
||||
});
|
||||
connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
|
||||
connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
|
||||
|
||||
@ -2358,17 +2356,6 @@ void GMainWindow::OnLoadComplete() {
|
||||
UpdateSecondaryWindowVisibility();
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
if (!NetSettings::values.citra_token.empty() && !NetSettings::values.citra_username.empty()) {
|
||||
CompatDB compatdb{this};
|
||||
compatdb.exec();
|
||||
} else {
|
||||
QMessageBox::critical(this, tr("Missing Citra Account"),
|
||||
tr("You must link your Citra account to submit test cases."
|
||||
"<br/>Go to Emulation > Configure... > Web to do so."));
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::ToggleFullscreen() {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Lime3DS Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -230,7 +230,6 @@ private slots:
|
||||
void OnStopGame();
|
||||
void OnSaveState();
|
||||
void OnLoadState();
|
||||
void OnMenuReportCompatibility();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
|
@ -560,15 +560,9 @@
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Report_Compatibility">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Report Compatibility</string>
|
||||
</property>
|
||||
<property name="visible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Restart">
|
||||
<property name="enabled">
|
||||
|
Loading…
Reference in New Issue
Block a user