mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class
This commit is contained in:
parent
cfee59c6db
commit
296c458e0e
@ -290,7 +290,7 @@ bool Source::DequeueBuffer() {
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// This physical address masking occurs due to how the DSP DMA hardware is configured by the
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// firmware.
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const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address & 0xFFFFFFFC);
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const u8* const memory = memory_system->GetPhysicalPointer(buf.physical_address & 0xFFFFFFFC);
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if (memory) {
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const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1;
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switch (buf.format) {
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@ -17,6 +17,7 @@
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#include "citra_qt/util/spinbox.h"
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#include "citra_qt/util/util.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica_state.h"
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@ -166,7 +167,8 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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const auto format = texture.format;
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const auto info = Pica::Texture::TextureInfo::FromPicaRegister(config, format);
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const u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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const u8* src =
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Core::System::GetInstance().Memory().GetPhysicalPointer(config.GetPhysicalAddress());
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new_info_widget = new TextureInfoWidget(src, info);
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}
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if (command_info_widget) {
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@ -14,6 +14,7 @@
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#include "citra_qt/debugger/graphics/graphics_surface.h"
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#include "citra_qt/util/spinbox.h"
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#include "common/color.h"
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#include "core/core.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "video_core/pica_state.h"
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@ -283,7 +284,7 @@ void GraphicsSurfaceWidget::Pick(int x, int y) {
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return;
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}
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u8* buffer = Memory::GetPhysicalPointer(surface_address);
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u8* buffer = Core::System::GetInstance().Memory().GetPhysicalPointer(surface_address);
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if (buffer == nullptr) {
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surface_info_label->setText(tr("(unable to access pixel data)"));
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surface_info_label->setAlignment(Qt::AlignCenter);
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@ -549,7 +550,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
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// TODO: Implement a good way to visualize alpha components!
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QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
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u8* buffer = Memory::GetPhysicalPointer(surface_address);
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u8* buffer = Core::System::GetInstance().Memory().GetPhysicalPointer(surface_address);
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if (buffer == nullptr) {
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surface_picture_label->hide();
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@ -679,7 +680,7 @@ void GraphicsSurfaceWidget::SaveSurface() {
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if (pixmap)
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pixmap->save(&file, "PNG");
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} else if (selectedFilter == bin_filter) {
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const u8* buffer = Memory::GetPhysicalPointer(surface_address);
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const u8* buffer = Core::System::GetInstance().Memory().GetPhysicalPointer(surface_address);
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ASSERT_MSG(buffer != nullptr, "Memory not accessible");
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QFile file(filename);
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@ -46,6 +46,7 @@ class SharedMemory;
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class ThreadManager;
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class TimerManager;
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class VMManager;
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struct AddressMapping;
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enum class ResetType {
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OneShot,
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@ -216,6 +217,8 @@ public:
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MemoryRegionInfo* GetMemoryRegion(MemoryRegion region);
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void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping);
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std::array<MemoryRegionInfo, 3> memory_regions;
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/// Adds a port to the named port table
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@ -83,7 +83,7 @@ MemoryRegionInfo* KernelSystem::GetMemoryRegion(MemoryRegion region) {
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}
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}
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void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping) {
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void KernelSystem::HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping) {
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using namespace Memory;
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struct MemoryArea {
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@ -128,7 +128,7 @@ void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mappin
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return;
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}
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u8* target_pointer = Memory::GetPhysicalPointer(area->paddr_base + offset_into_region);
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u8* target_pointer = memory.GetPhysicalPointer(area->paddr_base + offset_into_region);
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// TODO(yuriks): This flag seems to have some other effect, but it's unknown what
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MemoryState memory_state = mapping.unk_flag ? MemoryState::Static : MemoryState::IO;
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@ -62,6 +62,4 @@ struct MemoryRegionInfo {
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void Free(u32 offset, u32 size);
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};
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void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping);
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} // namespace Kernel
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@ -136,7 +136,7 @@ void Process::Run(s32 main_thread_priority, u32 stack_size) {
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// Map special address mappings
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kernel.MapSharedPages(vm_manager);
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for (const auto& mapping : address_mappings) {
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HandleSpecialMapping(vm_manager, mapping);
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kernel.HandleSpecialMapping(vm_manager, mapping);
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}
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status = ProcessStatus::Running;
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@ -79,12 +79,12 @@ static void MemoryFill(const Regs::MemoryFillConfig& config) {
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const PAddr end_addr = config.GetEndAddress();
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// TODO: do hwtest with these cases
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if (!Memory::IsValidPhysicalAddress(start_addr)) {
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if (!g_memory->IsValidPhysicalAddress(start_addr)) {
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LOG_CRITICAL(HW_GPU, "invalid start address {:#010X}", start_addr);
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return;
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}
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if (!Memory::IsValidPhysicalAddress(end_addr)) {
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if (!g_memory->IsValidPhysicalAddress(end_addr)) {
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LOG_CRITICAL(HW_GPU, "invalid end address {:#010X}", end_addr);
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return;
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}
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@ -95,8 +95,8 @@ static void MemoryFill(const Regs::MemoryFillConfig& config) {
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return;
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}
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u8* start = Memory::GetPhysicalPointer(start_addr);
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u8* end = Memory::GetPhysicalPointer(end_addr);
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u8* start = g_memory->GetPhysicalPointer(start_addr);
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u8* end = g_memory->GetPhysicalPointer(end_addr);
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if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config))
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return;
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@ -132,12 +132,12 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
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const PAddr dst_addr = config.GetPhysicalOutputAddress();
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// TODO: do hwtest with these cases
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if (!Memory::IsValidPhysicalAddress(src_addr)) {
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if (!g_memory->IsValidPhysicalAddress(src_addr)) {
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LOG_CRITICAL(HW_GPU, "invalid input address {:#010X}", src_addr);
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return;
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}
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if (!Memory::IsValidPhysicalAddress(dst_addr)) {
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if (!g_memory->IsValidPhysicalAddress(dst_addr)) {
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LOG_CRITICAL(HW_GPU, "invalid output address {:#010X}", dst_addr);
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return;
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}
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@ -165,8 +165,8 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
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if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config))
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return;
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u8* src_pointer = Memory::GetPhysicalPointer(src_addr);
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u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr);
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u8* src_pointer = g_memory->GetPhysicalPointer(src_addr);
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u8* dst_pointer = g_memory->GetPhysicalPointer(dst_addr);
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if (config.scaling > config.ScaleXY) {
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LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode {}",
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@ -308,12 +308,12 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) {
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const PAddr dst_addr = config.GetPhysicalOutputAddress();
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// TODO: do hwtest with invalid addresses
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if (!Memory::IsValidPhysicalAddress(src_addr)) {
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if (!g_memory->IsValidPhysicalAddress(src_addr)) {
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LOG_CRITICAL(HW_GPU, "invalid input address {:#010X}", src_addr);
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return;
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}
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if (!Memory::IsValidPhysicalAddress(dst_addr)) {
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if (!g_memory->IsValidPhysicalAddress(dst_addr)) {
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LOG_CRITICAL(HW_GPU, "invalid output address {:#010X}", dst_addr);
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return;
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}
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@ -321,8 +321,8 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) {
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if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config))
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return;
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u8* src_pointer = Memory::GetPhysicalPointer(src_addr);
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u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr);
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u8* src_pointer = g_memory->GetPhysicalPointer(src_addr);
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u8* dst_pointer = g_memory->GetPhysicalPointer(dst_addr);
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u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16);
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@ -471,7 +471,7 @@ inline void Write(u32 addr, const T data) {
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if (config.trigger & 1) {
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MICROPROFILE_SCOPE(GPU_CmdlistProcessing);
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u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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u32* buffer = (u32*)g_memory->GetPhysicalPointer(config.GetPhysicalAddress());
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if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
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Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size,
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@ -206,7 +206,7 @@ bool IsValidVirtualAddress(const Kernel::Process& process, const VAddr vaddr) {
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return false;
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}
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bool IsValidPhysicalAddress(const PAddr paddr) {
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bool MemorySystem::IsValidPhysicalAddress(const PAddr paddr) {
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return GetPhysicalPointer(paddr) != nullptr;
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}
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@ -238,7 +238,7 @@ std::string ReadCString(VAddr vaddr, std::size_t max_length) {
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return string;
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}
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u8* GetPhysicalPointer(PAddr address) {
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u8* MemorySystem::GetPhysicalPointer(PAddr address) {
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struct MemoryArea {
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PAddr paddr_base;
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u32 size;
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@ -183,8 +183,6 @@ extern std::array<u8, Memory::FCRAM_N3DS_SIZE> fcram;
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/// Determines if the given VAddr is valid for the specified process.
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bool IsValidVirtualAddress(const Kernel::Process& process, VAddr vaddr);
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bool IsValidPhysicalAddress(PAddr paddr);
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u8 Read8(VAddr addr);
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u16 Read16(VAddr addr);
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u32 Read32(VAddr addr);
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@ -207,11 +205,6 @@ u8* GetPointer(VAddr vaddr);
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std::string ReadCString(VAddr vaddr, std::size_t max_length);
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/**
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* Gets a pointer to the memory region beginning at the specified physical address.
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*/
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u8* GetPhysicalPointer(PAddr address);
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/**
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* Mark each page touching the region as cached.
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*/
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@ -253,6 +246,13 @@ public:
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void SetCurrentPageTable(PageTable* page_table);
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PageTable* GetCurrentPageTable();
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/**
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* Gets a pointer to the memory region beginning at the specified physical address.
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*/
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u8* GetPhysicalPointer(PAddr address);
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bool IsValidPhysicalAddress(PAddr paddr);
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/// Gets offset in FCRAM from a pointer inside FCRAM range
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u32 GetFCRAMOffset(u8* pointer);
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};
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@ -36,13 +36,13 @@ TEST_CASE("Memory::IsValidVirtualAddress", "[core][memory]") {
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SECTION("special regions should be valid after mapping them") {
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auto process = kernel.CreateProcess(kernel.CreateCodeSet("", 0));
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SECTION("VRAM") {
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Kernel::HandleSpecialMapping(process->vm_manager,
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{Memory::VRAM_VADDR, Memory::VRAM_SIZE, false, false});
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kernel.HandleSpecialMapping(process->vm_manager,
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{Memory::VRAM_VADDR, Memory::VRAM_SIZE, false, false});
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CHECK(Memory::IsValidVirtualAddress(*process, Memory::VRAM_VADDR) == true);
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}
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SECTION("IO (Not yet implemented)") {
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Kernel::HandleSpecialMapping(
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kernel.HandleSpecialMapping(
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process->vm_manager, {Memory::IO_AREA_VADDR, Memory::IO_AREA_SIZE, false, false});
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CHECK_FALSE(Memory::IsValidVirtualAddress(*process, Memory::IO_AREA_VADDR) == true);
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}
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@ -269,7 +269,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
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unsigned index =
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static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
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u32* head_ptr = (u32*)Memory::GetPhysicalPointer(
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u32* head_ptr = (u32*)VideoCore::g_memory->GetPhysicalPointer(
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regs.pipeline.command_buffer.GetPhysicalAddress(index));
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g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
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g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32);
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@ -328,7 +328,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Load vertices
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const auto& index_info = regs.pipeline.index_array;
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const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
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const u8* index_address_8 =
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VideoCore::g_memory->GetPhysicalPointer(base_address + index_info.offset);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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bool index_u16 = index_info.format != 0;
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@ -338,7 +339,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (!texture.enabled)
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continue;
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u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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u8* texture_data =
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VideoCore::g_memory->GetPhysicalPointer(texture.config.GetPhysicalAddress());
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g_debug_context->recorder->MemoryAccessed(
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texture_data,
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Pica::TexturingRegs::NibblesPerPixel(texture.format) * texture.config.width /
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@ -424,8 +426,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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for (auto& range : memory_accesses.ranges) {
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g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
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range.second, range.first);
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g_debug_context->recorder->MemoryAccessed(
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VideoCore::g_memory->GetPhysicalPointer(range.first), range.second, range.first);
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}
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VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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@ -24,6 +24,7 @@
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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namespace OpenGL {
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@ -259,7 +260,7 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
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if (is_indexed) {
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const auto& index_info = regs.pipeline.index_array;
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PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
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const u8* index_address_8 = Memory::GetPhysicalPointer(address);
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const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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bool index_u16 = index_info.format != 0;
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@ -340,7 +341,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
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u32 data_size = loader.byte_count * vertex_num;
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res_cache.FlushRegion(data_addr, data_size, nullptr);
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std::memcpy(array_ptr, Memory::GetPhysicalPointer(data_addr), data_size);
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std::memcpy(array_ptr, VideoCore::g_memory->GetPhysicalPointer(data_addr), data_size);
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array_ptr += data_size;
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buffer_offset += data_size;
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@ -471,9 +472,9 @@ bool RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed, bool use_gs)
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return false;
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}
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const u8* index_data =
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Memory::GetPhysicalPointer(regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() +
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regs.pipeline.index_array.offset);
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const u8* index_data = VideoCore::g_memory->GetPhysicalPointer(
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regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() +
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regs.pipeline.index_array.offset);
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std::tie(buffer_ptr, buffer_offset, std::ignore) = index_buffer.Map(index_buffer_size, 4);
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std::memcpy(buffer_ptr, index_data, index_buffer_size);
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index_buffer.Unmap(index_buffer_size);
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@ -134,7 +134,7 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
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}
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};
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u8* tile_buffer = Memory::GetPhysicalPointer(start);
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u8* tile_buffer = VideoCore::g_memory->GetPhysicalPointer(start);
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if (start < aligned_start && !morton_to_gl) {
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std::array<u8, tile_size> tmp_buf;
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@ -625,7 +625,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 19
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void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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ASSERT(type != SurfaceType::Fill);
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const u8* const texture_src_data = Memory::GetPhysicalPointer(addr);
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const u8* const texture_src_data = VideoCore::g_memory->GetPhysicalPointer(addr);
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if (texture_src_data == nullptr)
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return;
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@ -680,7 +680,7 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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u8* const dst_buffer = Memory::GetPhysicalPointer(addr);
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u8* const dst_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
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if (dst_buffer == nullptr)
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return;
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@ -228,7 +228,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
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Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
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const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
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const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr);
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state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
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state.Apply();
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@ -14,6 +14,7 @@
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#include "video_core/regs_framebuffer.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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namespace Pica {
|
||||
namespace Rasterizer {
|
||||
@ -31,7 +32,7 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
|
||||
GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
|
||||
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
|
||||
coarse_y * framebuffer.width * bytes_per_pixel;
|
||||
u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
|
||||
u8* dst_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + dst_offset;
|
||||
|
||||
switch (framebuffer.color_format) {
|
||||
case FramebufferRegs::ColorFormat::RGBA8:
|
||||
@ -72,7 +73,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) {
|
||||
GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
|
||||
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
|
||||
coarse_y * framebuffer.width * bytes_per_pixel;
|
||||
u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
|
||||
u8* src_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + src_offset;
|
||||
|
||||
switch (framebuffer.color_format) {
|
||||
case FramebufferRegs::ColorFormat::RGBA8:
|
||||
@ -102,7 +103,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) {
|
||||
u32 GetDepth(int x, int y) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
@ -131,7 +132,7 @@ u32 GetDepth(int x, int y) {
|
||||
u8 GetStencil(int x, int y) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
@ -158,7 +159,7 @@ u8 GetStencil(int x, int y) {
|
||||
void SetDepth(int x, int y, u32 value) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
@ -193,7 +194,7 @@ void SetDepth(int x, int y, u32 value) {
|
||||
void SetStencil(int x, int y, u8 value) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
@ -384,7 +385,7 @@ void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil) {
|
||||
u32 bytes_per_pixel = 4;
|
||||
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
|
||||
coarse_y * framebuffer.width * bytes_per_pixel;
|
||||
u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
|
||||
u8* dst_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + dst_offset;
|
||||
|
||||
auto ref = DecodeD24S8Shadow(dst_pixel);
|
||||
u32 ref_z = ref.x;
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "video_core/swrasterizer/texturing.h"
|
||||
#include "video_core/texture/texture_decode.h"
|
||||
#include "video_core/utils.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Pica {
|
||||
namespace Rasterizer {
|
||||
@ -402,7 +403,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
t = texture.config.height - 1 -
|
||||
GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
|
||||
|
||||
const u8* texture_data = Memory::GetPhysicalPointer(texture_address);
|
||||
const u8* texture_data =
|
||||
VideoCore::g_memory->GetPhysicalPointer(texture_address);
|
||||
auto info =
|
||||
Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "video_core/regs_pipeline.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
#include "video_core/vertex_loader.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
@ -95,32 +96,32 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
|
||||
|
||||
switch (vertex_attribute_formats[i]) {
|
||||
case PipelineRegs::VertexAttributeFormat::BYTE: {
|
||||
const s8* srcdata =
|
||||
reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
|
||||
const s8* srcdata = reinterpret_cast<const s8*>(
|
||||
VideoCore::g_memory->GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PipelineRegs::VertexAttributeFormat::UBYTE: {
|
||||
const u8* srcdata =
|
||||
reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
|
||||
const u8* srcdata = reinterpret_cast<const u8*>(
|
||||
VideoCore::g_memory->GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PipelineRegs::VertexAttributeFormat::SHORT: {
|
||||
const s16* srcdata =
|
||||
reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
|
||||
const s16* srcdata = reinterpret_cast<const s16*>(
|
||||
VideoCore::g_memory->GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PipelineRegs::VertexAttributeFormat::FLOAT: {
|
||||
const float* srcdata =
|
||||
reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
|
||||
const float* srcdata = reinterpret_cast<const float*>(
|
||||
VideoCore::g_memory->GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user