mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 00:41:49 +01:00
SwRasterizer: Corrected the light LUT lookups.
This commit is contained in:
parent
f2d4d5c219
commit
2a75837bc3
@ -177,9 +177,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||
|
||||
float sample_loc = scale * distance + bias;
|
||||
|
||||
u8 lutindex = MathUtil::Clamp(floorf(sample_loc * 256.f), 0.0f, 255.0f);
|
||||
u8 lutindex = MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f);
|
||||
float delta = sample_loc * 256 - lutindex;
|
||||
dist_atten = LookupLightingLut(lut, lutindex, delta / 256.f);
|
||||
dist_atten = LookupLightingLut(lut, lutindex, delta);
|
||||
}
|
||||
|
||||
float clamp_highlights = 1.0f;
|
||||
@ -227,13 +227,14 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||
else
|
||||
result = std::max(result, 0.0f);
|
||||
|
||||
u8 lutindex = MathUtil::Clamp(floorf(result * 256.f), 0.0f, 255.0f);
|
||||
u8 lutindex = MathUtil::Clamp(std::floor(result * 256.f), 0.0f, 255.0f);
|
||||
float delta = result * 256 - lutindex;
|
||||
return { lutindex, delta / 256.f };
|
||||
return { lutindex, delta };
|
||||
} else {
|
||||
u8 tmpi = MathUtil::Clamp(floorf(result * 128.f), 0.0f, 127.0f);
|
||||
float flr = std::floor(result * 128.f);
|
||||
s8 tmpi = MathUtil::Clamp(flr, -128.0f, 127.0f);
|
||||
float delta = result * 128.f - tmpi;
|
||||
return { tmpi & 0xFF, delta / 128.f };
|
||||
return { tmpi & 0xFF, delta };
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user