mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 08:25:07 +01:00
Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
This commit is contained in:
commit
2b00bdec1f
@ -48,6 +48,10 @@ OpenGLState::OpenGLState() {
|
|||||||
texture_unit.sampler = 0;
|
texture_unit.sampler = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (auto& lut : lighting_lut) {
|
||||||
|
lut.texture_1d = 0;
|
||||||
|
}
|
||||||
|
|
||||||
draw.framebuffer = 0;
|
draw.framebuffer = 0;
|
||||||
draw.vertex_array = 0;
|
draw.vertex_array = 0;
|
||||||
draw.vertex_buffer = 0;
|
draw.vertex_buffer = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user