mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 00:15:06 +01:00
gl_resource_manager: Profile creation and deletion
This commit is contained in:
parent
79696a1a43
commit
2b793797e0
@ -5,21 +5,29 @@
|
|||||||
#include <utility>
|
#include <utility>
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "common/microprofile.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
#include "video_core/renderer_opengl/gl_state.h"
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
|
|
||||||
|
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
|
||||||
|
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
void OGLTexture::Create() {
|
void OGLTexture::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenTextures(1, &handle);
|
glGenTextures(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLTexture::Release() {
|
void OGLTexture::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteTextures(1, &handle);
|
glDeleteTextures(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetTexture(handle).Apply();
|
OpenGLState::GetCurState().ResetTexture(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -28,12 +36,16 @@ void OGLTexture::Release() {
|
|||||||
void OGLSampler::Create() {
|
void OGLSampler::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenSamplers(1, &handle);
|
glGenSamplers(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLSampler::Release() {
|
void OGLSampler::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteSamplers(1, &handle);
|
glDeleteSamplers(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -44,12 +56,16 @@ void OGLShader::Create(const char* source, GLenum type) {
|
|||||||
return;
|
return;
|
||||||
if (source == nullptr)
|
if (source == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
handle = LoadShader(source, type);
|
handle = LoadShader(source, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLShader::Release() {
|
void OGLShader::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteShader(handle);
|
glDeleteShader(handle);
|
||||||
handle = 0;
|
handle = 0;
|
||||||
}
|
}
|
||||||
@ -57,6 +73,8 @@ void OGLShader::Release() {
|
|||||||
void OGLProgram::Create(bool separable_program, const std::vector<GLuint>& shaders) {
|
void OGLProgram::Create(bool separable_program, const std::vector<GLuint>& shaders) {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
handle = LoadProgram(separable_program, shaders);
|
handle = LoadProgram(separable_program, shaders);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -64,12 +82,16 @@ void OGLProgram::Create(const char* vert_shader, const char* frag_shader) {
|
|||||||
OGLShader vert, frag;
|
OGLShader vert, frag;
|
||||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
Create(false, {vert.handle, frag.handle});
|
Create(false, {vert.handle, frag.handle});
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLProgram::Release() {
|
void OGLProgram::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteProgram(handle);
|
glDeleteProgram(handle);
|
||||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -78,12 +100,16 @@ void OGLProgram::Release() {
|
|||||||
void OGLPipeline::Create() {
|
void OGLPipeline::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenProgramPipelines(1, &handle);
|
glGenProgramPipelines(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLPipeline::Release() {
|
void OGLPipeline::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteProgramPipelines(1, &handle);
|
glDeleteProgramPipelines(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -92,12 +118,16 @@ void OGLPipeline::Release() {
|
|||||||
void OGLBuffer::Create() {
|
void OGLBuffer::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenBuffers(1, &handle);
|
glGenBuffers(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLBuffer::Release() {
|
void OGLBuffer::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteBuffers(1, &handle);
|
glDeleteBuffers(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -106,12 +136,16 @@ void OGLBuffer::Release() {
|
|||||||
void OGLVertexArray::Create() {
|
void OGLVertexArray::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenVertexArrays(1, &handle);
|
glGenVertexArrays(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLVertexArray::Release() {
|
void OGLVertexArray::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteVertexArrays(1, &handle);
|
glDeleteVertexArrays(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -120,12 +154,16 @@ void OGLVertexArray::Release() {
|
|||||||
void OGLFramebuffer::Create() {
|
void OGLFramebuffer::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenFramebuffers(1, &handle);
|
glGenFramebuffers(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLFramebuffer::Release() {
|
void OGLFramebuffer::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteFramebuffers(1, &handle);
|
glDeleteFramebuffers(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user