mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-25 17:21:55 +01:00
network/room_member: in-header function should be inline
Otherwise produces multpile definition in translation units and generates unused warnings
This commit is contained in:
parent
e689847b11
commit
2bbbfa86d8
@ -263,7 +263,7 @@ private:
|
||||
std::unique_ptr<RoomMemberImpl> room_member_impl;
|
||||
};
|
||||
|
||||
static const char* GetStateStr(const RoomMember::State& s) {
|
||||
inline const char* GetStateStr(const RoomMember::State& s) {
|
||||
switch (s) {
|
||||
case RoomMember::State::Idle:
|
||||
return "Idle";
|
||||
@ -277,7 +277,7 @@ static const char* GetStateStr(const RoomMember::State& s) {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
static const char* GetErrorStr(const RoomMember::Error& e) {
|
||||
inline const char* GetErrorStr(const RoomMember::Error& e) {
|
||||
switch (e) {
|
||||
case RoomMember::Error::LostConnection:
|
||||
return "LostConnection";
|
||||
|
Loading…
Reference in New Issue
Block a user