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vector math: add implementation of Length and Normalize
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@ -186,6 +186,18 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
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typedef Vec2<float> Vec2f;
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typedef Vec2<float> Vec2f;
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template <>
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inline float Vec2<float>::Length() const {
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return std::sqrt(x * x + y * y);
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}
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template <>
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inline float Vec2<float>::Normalize() {
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float length = Length();
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*this /= length;
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return length;
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}
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template <typename T>
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template <typename T>
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class Vec3 {
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class Vec3 {
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public:
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public:
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@ -388,6 +400,13 @@ inline Vec3<float> Vec3<float>::Normalized() const {
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return *this / Length();
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return *this / Length();
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}
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}
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template <>
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inline float Vec3<float>::Normalize() {
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float length = Length();
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*this /= length;
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return length;
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}
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typedef Vec3<float> Vec3f;
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typedef Vec3<float> Vec3f;
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template <typename T>
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template <typename T>
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