mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.
This commit is contained in:
parent
9679d231df
commit
2f1c129f64
@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "clipper.h"
|
||||
#include "command_processor.h"
|
||||
#include "math.h"
|
||||
#include "pica.h"
|
||||
@ -79,6 +80,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
bool index_u16 = (bool)index_info.format;
|
||||
|
||||
DebugUtils::GeometryDumper geometry_dumper;
|
||||
PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value());
|
||||
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
|
||||
|
||||
for (int index = 0; index < registers.num_vertices; ++index)
|
||||
{
|
||||
@ -108,16 +111,25 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: For now, we simply assume that the first input attribute corresponds to the position.
|
||||
geometry_dumper.AddVertex({input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()}, registers.triangle_topology);
|
||||
// NOTE: When dumping geometry, we simply assume that the first input attribute
|
||||
// corresponds to the position for now.
|
||||
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
|
||||
input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
|
||||
};
|
||||
using namespace std::placeholders;
|
||||
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
|
||||
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
|
||||
&geometry_dumper, _1, _2, _3));
|
||||
|
||||
// Send to vertex shader
|
||||
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
|
||||
|
||||
if (is_indexed) {
|
||||
// TODO: Add processed vertex to vertex cache!
|
||||
}
|
||||
|
||||
PrimitiveAssembly::SubmitVertex(output);
|
||||
// Send to triangle clipper
|
||||
clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
|
||||
}
|
||||
geometry_dumper.Dump();
|
||||
break;
|
||||
|
@ -22,27 +22,17 @@ namespace Pica {
|
||||
|
||||
namespace DebugUtils {
|
||||
|
||||
void GeometryDumper::AddVertex(std::array<float,3> pos, TriangleTopology topology) {
|
||||
vertices.push_back({pos[0], pos[1], pos[2]});
|
||||
void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
|
||||
vertices.push_back(v0);
|
||||
vertices.push_back(v1);
|
||||
vertices.push_back(v2);
|
||||
|
||||
int num_vertices = vertices.size();
|
||||
|
||||
switch (topology) {
|
||||
case TriangleTopology::List:
|
||||
case TriangleTopology::ListIndexed:
|
||||
if (0 == (num_vertices % 3))
|
||||
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown triangle topology %x", (int)topology);
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
|
||||
}
|
||||
|
||||
void GeometryDumper::Dump() {
|
||||
// NOTE: Permanently enabling this just trashes hard disks for no reason.
|
||||
// NOTE: Permanently enabling this just trashes the hard disk for no reason.
|
||||
// Hence, this is currently disabled.
|
||||
return;
|
||||
|
||||
|
@ -14,20 +14,18 @@ namespace Pica {
|
||||
|
||||
namespace DebugUtils {
|
||||
|
||||
using TriangleTopology = Regs::TriangleTopology;
|
||||
|
||||
// Simple utility class for dumping geometry data to an OBJ file
|
||||
class GeometryDumper {
|
||||
public:
|
||||
void AddVertex(std::array<float,3> pos, TriangleTopology topology);
|
||||
|
||||
void Dump();
|
||||
|
||||
private:
|
||||
struct Vertex {
|
||||
std::array<float,3> pos;
|
||||
};
|
||||
|
||||
void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2);
|
||||
|
||||
void Dump();
|
||||
|
||||
private:
|
||||
struct Face {
|
||||
int index[3];
|
||||
};
|
||||
|
@ -2,21 +2,23 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "clipper.h"
|
||||
#include "pica.h"
|
||||
#include "primitive_assembly.h"
|
||||
#include "vertex_shader.h"
|
||||
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
namespace PrimitiveAssembly {
|
||||
template<typename VertexType>
|
||||
PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
|
||||
: topology(topology), buffer_index(0) {
|
||||
}
|
||||
|
||||
static OutputVertex buffer[2];
|
||||
static int buffer_index = 0; // TODO: reset this on emulation restart
|
||||
|
||||
void SubmitVertex(OutputVertex& vtx)
|
||||
template<typename VertexType>
|
||||
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
|
||||
{
|
||||
switch (registers.triangle_topology) {
|
||||
switch (topology) {
|
||||
case Regs::TriangleTopology::List:
|
||||
case Regs::TriangleTopology::ListIndexed:
|
||||
if (buffer_index < 2) {
|
||||
@ -24,7 +26,7 @@ void SubmitVertex(OutputVertex& vtx)
|
||||
} else {
|
||||
buffer_index = 0;
|
||||
|
||||
Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
|
||||
triangle_handler(buffer[0], buffer[1], vtx);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -32,7 +34,7 @@ void SubmitVertex(OutputVertex& vtx)
|
||||
if (buffer_index == 2) {
|
||||
buffer_index = 0;
|
||||
|
||||
Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
|
||||
triangle_handler(buffer[0], buffer[1], vtx);
|
||||
|
||||
buffer[1] = vtx;
|
||||
} else {
|
||||
@ -41,11 +43,15 @@ void SubmitVertex(OutputVertex& vtx)
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "Unknown triangle mode %x:", (int)registers.triangle_topology.Value());
|
||||
ERROR_LOG(GPU, "Unknown triangle topology %x:", (int)topology);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
// explicitly instantiate use cases
|
||||
template
|
||||
struct PrimitiveAssembler<VertexShader::OutputVertex>;
|
||||
template
|
||||
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
|
||||
|
||||
} // namespace
|
||||
|
@ -4,18 +4,40 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "video_core/pica.h"
|
||||
|
||||
#include "video_core/vertex_shader.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
namespace VertexShader {
|
||||
struct OutputVertex;
|
||||
}
|
||||
/*
|
||||
* Utility class to build triangles from a series of vertices,
|
||||
* according to a given triangle topology.
|
||||
*/
|
||||
template<typename VertexType>
|
||||
struct PrimitiveAssembler {
|
||||
using TriangleHandler = std::function<void(VertexType& v0,
|
||||
VertexType& v1,
|
||||
VertexType& v2)>;
|
||||
|
||||
namespace PrimitiveAssembly {
|
||||
PrimitiveAssembler(Regs::TriangleTopology topology);
|
||||
|
||||
using VertexShader::OutputVertex;
|
||||
/*
|
||||
* Queues a vertex, builds primitives from the vertex queue according to the given
|
||||
* triangle topology, and calls triangle_handler for each generated primitive.
|
||||
* NOTE: We could specify the triangle handler in the constructor, but this way we can
|
||||
* keep event and handler code next to each other.
|
||||
*/
|
||||
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
|
||||
|
||||
private:
|
||||
Regs::TriangleTopology topology;
|
||||
|
||||
int buffer_index;
|
||||
VertexType buffer[2];
|
||||
};
|
||||
|
||||
void SubmitVertex(OutputVertex& vtx);
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace
|
||||
|
Loading…
Reference in New Issue
Block a user