mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-01 16:05:07 +01:00
Fixes to "hide mouse on inactivity" (#5476)
The feature wasn't working when the "single window mode" was off. Changed the cursor setting to only affect the render_window and moved to a signal/slot model to show the mouse.
This commit is contained in:
parent
7ae0fc7338
commit
2f5eec3576
@ -297,7 +297,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
||||
}
|
||||
QWidget::mousePressEvent(event);
|
||||
emit MouseActivity();
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
@ -308,7 +308,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
this->TouchMoved(x, y);
|
||||
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
||||
QWidget::mouseMoveEvent(event);
|
||||
emit MouseActivity();
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
@ -319,6 +319,7 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
this->TouchReleased();
|
||||
else if (event->button() == Qt::RightButton)
|
||||
InputCommon::GetMotionEmu()->EndTilt();
|
||||
emit MouseActivity();
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
||||
|
@ -199,6 +199,9 @@ signals:
|
||||
*/
|
||||
void FirstFrameDisplayed();
|
||||
|
||||
/// Emitted on mouse activity. Used to signal that the mouse should be shown if it's hidden
|
||||
void MouseActivity();
|
||||
|
||||
private:
|
||||
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
||||
void TouchBeginEvent(const QTouchEvent* event);
|
||||
|
@ -203,13 +203,9 @@ GMainWindow::GMainWindow()
|
||||
// Show one-time "callout" messages to the user
|
||||
ShowTelemetryCallout();
|
||||
|
||||
// make sure menubar has the arrow cursor instead of inheriting from this
|
||||
ui->menubar->setCursor(QCursor());
|
||||
statusBar()->setCursor(QCursor());
|
||||
|
||||
mouse_hide_timer.setInterval(default_mouse_timeout);
|
||||
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
|
||||
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
|
||||
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity);
|
||||
|
||||
if (UISettings::values.check_for_update_on_start) {
|
||||
CheckForUpdates();
|
||||
@ -1026,6 +1022,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
emu_thread->start();
|
||||
|
||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
||||
|
||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
||||
// before the CPU continues
|
||||
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
|
||||
@ -1051,7 +1049,6 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
if (UISettings::values.hide_mouse) {
|
||||
mouse_hide_timer.start();
|
||||
setMouseTracking(true);
|
||||
ui->centralwidget->setMouseTracking(true);
|
||||
}
|
||||
|
||||
// show and hide the render_window to create the context
|
||||
@ -1153,7 +1150,6 @@ void GMainWindow::ShutdownGame() {
|
||||
game_list->setFilterFocus();
|
||||
|
||||
setMouseTracking(false);
|
||||
ui->centralwidget->setMouseTracking(false);
|
||||
|
||||
// Disable status bar updates
|
||||
status_bar_update_timer.stop();
|
||||
@ -1750,11 +1746,9 @@ void GMainWindow::OnConfigure() {
|
||||
config->Save();
|
||||
if (UISettings::values.hide_mouse && emulation_running) {
|
||||
setMouseTracking(true);
|
||||
ui->centralwidget->setMouseTracking(true);
|
||||
mouse_hide_timer.start();
|
||||
} else {
|
||||
setMouseTracking(false);
|
||||
ui->centralwidget->setMouseTracking(false);
|
||||
}
|
||||
} else {
|
||||
Settings::values.input_profiles = old_input_profiles;
|
||||
@ -2089,22 +2083,30 @@ void GMainWindow::HideMouseCursor() {
|
||||
ShowMouseCursor();
|
||||
return;
|
||||
}
|
||||
setCursor(QCursor(Qt::BlankCursor));
|
||||
render_window->setCursor(QCursor(Qt::BlankCursor));
|
||||
}
|
||||
|
||||
void GMainWindow::ShowMouseCursor() {
|
||||
unsetCursor();
|
||||
render_window->unsetCursor();
|
||||
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
|
||||
mouse_hide_timer.start();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
void GMainWindow::OnMouseActivity() {
|
||||
ShowMouseCursor();
|
||||
}
|
||||
|
||||
void GMainWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
OnMouseActivity();
|
||||
}
|
||||
|
||||
void GMainWindow::mousePressEvent(QMouseEvent* event) {
|
||||
ShowMouseCursor();
|
||||
OnMouseActivity();
|
||||
}
|
||||
|
||||
void GMainWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
OnMouseActivity();
|
||||
}
|
||||
|
||||
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
||||
|
@ -221,6 +221,7 @@ private slots:
|
||||
void OnCheckForUpdates();
|
||||
void OnOpenUpdater();
|
||||
void OnLanguageChanged(const QString& locale);
|
||||
void OnMouseActivity();
|
||||
|
||||
private:
|
||||
bool ValidateMovie(const QString& path, u64 program_id = 0);
|
||||
@ -313,6 +314,7 @@ protected:
|
||||
void dragMoveEvent(QDragMoveEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(std::size_t);
|
||||
|
Loading…
Reference in New Issue
Block a user