mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 00:15:06 +01:00
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
This commit is contained in:
parent
5748b3e47f
commit
30cc8c10cd
@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include "common/cityhash.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
@ -33,4 +34,36 @@ static inline u64 ComputeStructHash64(const T& data) {
|
||||
return ComputeHash64(&data, sizeof(data));
|
||||
}
|
||||
|
||||
/// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
|
||||
template <typename T>
|
||||
struct HashableStruct {
|
||||
/*
|
||||
* We use a union because "implicitly-defined copy/move constructor for a union X copies the
|
||||
* object representation of X." and "implicitly-defined copy assignment operator for a union X
|
||||
* copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy.
|
||||
* This is important because the padding bytes are included in the hash and comparison between
|
||||
* objects.
|
||||
*/
|
||||
union {
|
||||
T state;
|
||||
};
|
||||
|
||||
HashableStruct() {
|
||||
// Memset structure to zero padding bits, so that they will be deterministic when hashing
|
||||
std::memset(&state, 0, sizeof(T));
|
||||
}
|
||||
|
||||
bool operator==(const HashableStruct<T>& o) const {
|
||||
return std::memcmp(&state, &o.state, sizeof(T)) == 0;
|
||||
};
|
||||
|
||||
bool operator!=(const HashableStruct<T>& o) const {
|
||||
return !(*this == o);
|
||||
};
|
||||
|
||||
size_t Hash() const {
|
||||
return Common::ComputeStructHash64(state);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Common
|
||||
|
@ -65,8 +65,6 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
|
||||
PicaShaderConfig res;
|
||||
|
||||
auto& state = res.state;
|
||||
// Memset structure to zero padding bits, so that they will be deterministic when hashing
|
||||
std::memset(&state, 0, sizeof(PicaShaderConfig::State));
|
||||
|
||||
state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
|
||||
|
||||
|
@ -24,42 +24,12 @@ enum Attributes {
|
||||
ATTRIBUTE_VIEW,
|
||||
};
|
||||
|
||||
/**
|
||||
* This struct contains all state used to generate the GLSL shader program that emulates the current
|
||||
* Pica register configuration. This struct is used as a cache key for generated GLSL shader
|
||||
* programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
|
||||
* directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
|
||||
* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
|
||||
* two separate shaders sharing the same key.
|
||||
*
|
||||
* We use a union because "implicitly-defined copy/move constructor for a union X copies the object
|
||||
* representation of X." and "implicitly-defined copy assignment operator for a union X copies the
|
||||
* object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
|
||||
* because the padding bytes are included in the hash and comparison between objects.
|
||||
*/
|
||||
union PicaShaderConfig {
|
||||
|
||||
/// Construct a PicaShaderConfig with the given Pica register configuration.
|
||||
static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
|
||||
|
||||
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
|
||||
return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
|
||||
}
|
||||
|
||||
bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
|
||||
return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
|
||||
}
|
||||
|
||||
bool operator==(const PicaShaderConfig& o) const {
|
||||
return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
|
||||
};
|
||||
|
||||
// NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
|
||||
// This makes BitField not TC when used in a union or struct so we have to resort
|
||||
// to this ugly hack.
|
||||
// Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
|
||||
// Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
|
||||
struct TevStageConfigRaw {
|
||||
// NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
|
||||
// This makes BitField not TC when used in a union or struct so we have to resort
|
||||
// to this ugly hack.
|
||||
// Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
|
||||
// Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
|
||||
struct TevStageConfigRaw {
|
||||
u32 sources_raw;
|
||||
u32 modifiers_raw;
|
||||
u32 ops_raw;
|
||||
@ -73,9 +43,9 @@ union PicaShaderConfig {
|
||||
stage.scales_raw = scales_raw;
|
||||
return stage;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
struct State {
|
||||
struct PicaShaderConfigState {
|
||||
Pica::FramebufferRegs::CompareFunc alpha_test_func;
|
||||
Pica::RasterizerRegs::ScissorMode scissor_test_mode;
|
||||
Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
|
||||
@ -128,8 +98,28 @@ union PicaShaderConfig {
|
||||
u32 lut_offset;
|
||||
Pica::TexturingRegs::ProcTexFilter lut_filter;
|
||||
} proctex;
|
||||
};
|
||||
|
||||
} state;
|
||||
/**
|
||||
* This struct contains all state used to generate the GLSL shader program that emulates the current
|
||||
* Pica register configuration. This struct is used as a cache key for generated GLSL shader
|
||||
* programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
|
||||
* directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
|
||||
* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
|
||||
* two separate shaders sharing the same key.
|
||||
*/
|
||||
struct PicaShaderConfig : Common::HashableStruct<PicaShaderConfigState> {
|
||||
|
||||
/// Construct a PicaShaderConfig with the given Pica register configuration.
|
||||
static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
|
||||
|
||||
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
|
||||
return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
|
||||
}
|
||||
|
||||
bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
|
||||
return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
@ -152,7 +142,7 @@ namespace std {
|
||||
template <>
|
||||
struct hash<GLShader::PicaShaderConfig> {
|
||||
size_t operator()(const GLShader::PicaShaderConfig& k) const {
|
||||
return Common::ComputeStructHash64(k.state);
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
|
Loading…
Reference in New Issue
Block a user