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HWRasterizer: sync specular uniform for new shaders
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@ -874,6 +874,8 @@ void RasterizerOpenGL::SetShader() {
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SyncGlobalAmbient();
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SyncGlobalAmbient();
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for (int light_index = 0; light_index < 8; light_index++) {
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for (int light_index = 0; light_index < 8; light_index++) {
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SyncLightSpecular0(light_index);
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SyncLightSpecular1(light_index);
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SyncLightDiffuse(light_index);
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SyncLightDiffuse(light_index);
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SyncLightAmbient(light_index);
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SyncLightAmbient(light_index);
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SyncLightPosition(light_index);
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SyncLightPosition(light_index);
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