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https://github.com/Lime3DS/Lime3DS.git
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Attempt to fix network bug
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4be752dd98
commit
34af0d3452
@ -504,6 +504,9 @@ void NWM_UDS::HandleDataFrame(const Network::WifiPacket& packet) {
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/// Callback to parse and handle a received wifi packet.
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/// Callback to parse and handle a received wifi packet.
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void NWM_UDS::OnWifiPacketReceived(const Network::WifiPacket& packet) {
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void NWM_UDS::OnWifiPacketReceived(const Network::WifiPacket& packet) {
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if (!initialized) {
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return;
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}
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switch (packet.type) {
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switch (packet.type) {
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case Network::WifiPacket::PacketType::Beacon:
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case Network::WifiPacket::PacketType::Beacon:
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HandleBeaconFrame(packet);
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HandleBeaconFrame(packet);
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <chrono>
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#include <chrono>
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#include <boost/serialization/binary_object.hpp>
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#include <cryptopp/hex.h>
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#include <cryptopp/hex.h>
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#include "common/archives.h"
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#include "common/archives.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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@ -11,6 +12,7 @@
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#include "core/cheats/cheats.h"
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#include "core/cheats/cheats.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/savestate.h"
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#include "core/savestate.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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namespace Core {
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namespace Core {
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@ -23,6 +25,11 @@ struct CSTHeader {
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u64_le time; /// The time when this save state was created
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u64_le time; /// The time when this save state was created
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std::array<u8, 216> reserved; /// Make heading 256 bytes so it has consistent size
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std::array<u8, 216> reserved; /// Make heading 256 bytes so it has consistent size
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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ar& boost::serialization::binary_object(this, sizeof(CSTHeader));
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}
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};
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};
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static_assert(sizeof(CSTHeader) == 256, "CSTHeader should be 256 bytes");
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static_assert(sizeof(CSTHeader) == 256, "CSTHeader should be 256 bytes");
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#pragma pack(pop)
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#pragma pack(pop)
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@ -127,6 +134,11 @@ void System::SaveState(u32 slot) const {
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}
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}
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void System::LoadState(u32 slot) {
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void System::LoadState(u32 slot) {
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if (Network::GetRoomMember().lock()->IsConnected()) {
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LOG_ERROR(Core, "Unable to load while connected to multiplayer");
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return;
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}
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const auto path = GetSaveStatePath(title_id, slot);
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const auto path = GetSaveStatePath(title_id, slot);
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if (!FileUtil::Exists(path)) {
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if (!FileUtil::Exists(path)) {
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LOG_ERROR(Core, "File not exist {}", path);
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LOG_ERROR(Core, "File not exist {}", path);
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