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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Add option to enable pause when on background
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parent
7224ec57f6
commit
356fd60520
@ -384,6 +384,7 @@ void Config::ReadValues() {
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UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
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UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
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UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
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UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
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UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
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UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
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UISettings::values.pause_when_on_background = ReadSetting("pauseWhenOnBackground", false).toBool();
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qt_config->beginGroup("Multiplayer");
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qt_config->beginGroup("Multiplayer");
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UISettings::values.nickname = ReadSetting("nickname", "").toString();
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UISettings::values.nickname = ReadSetting("nickname", "").toString();
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@ -636,6 +637,7 @@ void Config::SaveValues() {
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WriteSetting("firstStart", UISettings::values.first_start, true);
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WriteSetting("firstStart", UISettings::values.first_start, true);
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WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
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WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
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WriteSetting("showConsole", UISettings::values.show_console, false);
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WriteSetting("showConsole", UISettings::values.show_console, false);
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WriteSetting("pauseWhenOnBackground", UISettings::values.pause_when_on_background, false);
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qt_config->beginGroup("Multiplayer");
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qt_config->beginGroup("Multiplayer");
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WriteSetting("nickname", UISettings::values.nickname, "");
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WriteSetting("nickname", UISettings::values.nickname, "");
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@ -26,6 +26,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_on_background);
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ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
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ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
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ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
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ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
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@ -53,6 +54,7 @@ void ConfigureGeneral::ResetDefaults() {
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void ConfigureGeneral::ApplyConfiguration() {
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void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.pause_when_on_background = ui->toggle_background_pause->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
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UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
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@ -29,6 +29,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_pause">
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<property name="text">
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<string>Pause emulation when on background</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -500,6 +500,7 @@ void GMainWindow::RestoreUIState() {
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}
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}
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void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
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void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
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if (UISettings::values.pause_when_on_background) {
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if (ui.action_Pause->isEnabled() &&
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if (ui.action_Pause->isEnabled() &&
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(state == Qt::ApplicationSuspended ||
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(state == Qt::ApplicationSuspended ||
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state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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@ -511,6 +512,7 @@ void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
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OnStartGame();
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OnStartGame();
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}
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}
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}
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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@ -72,6 +72,7 @@ struct Values {
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bool confirm_before_closing;
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bool confirm_before_closing;
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bool first_start;
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bool first_start;
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bool pause_when_on_background;
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bool updater_found;
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bool updater_found;
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bool update_on_close;
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bool update_on_close;
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