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Merge pull request #5240 from lioncash/primitive
primitive_assembly: Minor changes
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commit
362956a69b
@ -11,11 +11,11 @@ namespace Pica {
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template <typename VertexType>
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template <typename VertexType>
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PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology)
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PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology)
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: topology(topology), buffer_index(0) {}
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: topology(topology) {}
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template <typename VertexType>
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template <typename VertexType>
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void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
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void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
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TriangleHandler triangle_handler) {
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const TriangleHandler& triangle_handler) {
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switch (topology) {
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switch (topology) {
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case PipelineRegs::TriangleTopology::List:
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case PipelineRegs::TriangleTopology::List:
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case PipelineRegs::TriangleTopology::Shader:
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case PipelineRegs::TriangleTopology::Shader:
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <functional>
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#include <functional>
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#include <boost/serialization/access.hpp>
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#include <boost/serialization/access.hpp>
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#include "video_core/regs_pipeline.h"
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#include "video_core/regs_pipeline.h"
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@ -19,7 +20,7 @@ struct PrimitiveAssembler {
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using TriangleHandler =
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using TriangleHandler =
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std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
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std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
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PrimitiveAssembler(
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explicit PrimitiveAssembler(
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PipelineRegs::TriangleTopology topology = PipelineRegs::TriangleTopology::List);
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PipelineRegs::TriangleTopology topology = PipelineRegs::TriangleTopology::List);
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/*
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/*
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@ -28,7 +29,7 @@ struct PrimitiveAssembler {
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* NOTE: We could specify the triangle handler in the constructor, but this way we can
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* NOTE: We could specify the triangle handler in the constructor, but this way we can
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* keep event and handler code next to each other.
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* keep event and handler code next to each other.
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*/
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*/
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void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
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void SubmitVertex(const VertexType& vtx, const TriangleHandler& triangle_handler);
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/**
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/**
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* Invert the vertex order of the next triangle. Called by geometry shader emitter.
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* Invert the vertex order of the next triangle. Called by geometry shader emitter.
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@ -59,8 +60,8 @@ struct PrimitiveAssembler {
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private:
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private:
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PipelineRegs::TriangleTopology topology;
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PipelineRegs::TriangleTopology topology;
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int buffer_index;
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int buffer_index = 0;
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VertexType buffer[2];
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std::array<VertexType, 2> buffer;
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bool strip_ready = false;
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bool strip_ready = false;
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bool winding = false;
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bool winding = false;
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