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https://github.com/Lime3DS/Lime3DS.git
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input_common: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements
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parent
8ce104f0a0
commit
384c9e5382
@ -5,6 +5,7 @@
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#include <atomic>
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#include <atomic>
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#include <list>
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#include <list>
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#include <mutex>
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#include <mutex>
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#include <utility>
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#include "input_common/keyboard.h"
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#include "input_common/keyboard.h"
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namespace InputCommon {
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namespace InputCommon {
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@ -12,7 +13,7 @@ namespace InputCommon {
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class KeyButton final : public Input::ButtonDevice {
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class KeyButton final : public Input::ButtonDevice {
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public:
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public:
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
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: key_button_list(key_button_list_) {}
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: key_button_list(std::move(key_button_list_)) {}
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~KeyButton() override;
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~KeyButton() override;
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@ -82,7 +82,7 @@ private:
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class SDLButton final : public Input::ButtonDevice {
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class SDLButton final : public Input::ButtonDevice {
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public:
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public:
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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: joystick(joystick_), button(button_) {}
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: joystick(std::move(joystick_)), button(button_) {}
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bool GetStatus() const override {
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bool GetStatus() const override {
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return joystick->GetButton(button);
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return joystick->GetButton(button);
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@ -96,7 +96,7 @@ private:
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class SDLDirectionButton final : public Input::ButtonDevice {
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class SDLDirectionButton final : public Input::ButtonDevice {
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public:
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public:
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explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
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explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
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: joystick(joystick_), hat(hat_), direction(direction_) {}
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: joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
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bool GetStatus() const override {
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bool GetStatus() const override {
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return joystick->GetHatDirection(hat, direction);
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return joystick->GetHatDirection(hat, direction);
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@ -112,7 +112,7 @@ class SDLAxisButton final : public Input::ButtonDevice {
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public:
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public:
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explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
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explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
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bool trigger_if_greater_)
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bool trigger_if_greater_)
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: joystick(joystick_), axis(axis_), threshold(threshold_),
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: joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
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trigger_if_greater(trigger_if_greater_) {}
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trigger_if_greater(trigger_if_greater_) {}
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bool GetStatus() const override {
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bool GetStatus() const override {
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@ -132,7 +132,7 @@ private:
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class SDLAnalog final : public Input::AnalogDevice {
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class SDLAnalog final : public Input::AnalogDevice {
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public:
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public:
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
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: joystick(joystick_), axis_x(axis_x_), axis_y(axis_y_) {}
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {}
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std::tuple<float, float> GetStatus() const override {
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std::tuple<float, float> GetStatus() const override {
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return joystick->GetAnalog(axis_x, axis_y);
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return joystick->GetAnalog(axis_x, axis_y);
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